Formatting code for OverrideTransferArray
======Override Transfer Array======
{{lastedit show="2"}}
Faction: Incursion Sansha's Nation
Space type: Normal Space
Damage dealt: Omni
Recommended ship classes: Battlecruisers, HACs, Strategic Cruisers, Logistics Cruisers
Recommended generic setup: High resists and AB for speed/sig tanking.
Forces Required: 5 - 10 pilots
**{{color c="red" text="Incursion Sansha will auto aggress and switch targets."}}**
==Military Intelligence==
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
==Rewards==
- 15,000,000 ISK x ratio
- 2,000 CONCORD LP x ratio
==Background Intelligence==
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.
//Synopsis from ISHAEKA-0095. DED Special Operations.
Authorized for Capsuleer dissemination.//
Note: This is work in progress, spawns appear to vary somewhat, not sure about triggers either but as a rule of thumb kill Niarjas > Augas > Tamas.
====Single Pocket====
===Wave 1===
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
//Cruisers//
1 x Mara Paleo [rr]
2 x Auga Hypophysis [scram web]
//Frigates//
5 x Eystur Rhomben
===Wave 2===
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
//Cruisers//
1 x Mara Paleo [rr]
//Frigates//
6 x Tama Cerebellum [scram]
===Wave 3===
//Cruisers//
2 x Auga Hypophysis [scram, web]
//Frigates//
2 x Niarja Myelen (ecm, neut)
===Wave 4===
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
//Cruisers//
2 x Auga Hypophysis [scram, web]
1 x Mara Paleo [rr]
===Wave 5===
//Frigates//
2 x Niarja Myelen (ecm, neut)
3 x Tama Cerebellum [scram]
Strategy:
Ignore the Eystur frigates and the Mara cruisers. Have a hacking ship deal with the 3 Logistics Control Arrays when they spawn. Kill the rest and eliminating both battleships should complete the site.
{{lastedit show="2"}}
Faction: Incursion Sansha's Nation
Space type: Normal Space
Damage dealt: Omni
Recommended ship classes: Battlecruisers, HACs, Strategic Cruisers, Logistics Cruisers
Recommended generic setup: High resists and AB for speed/sig tanking.
Forces Required: 5 - 10 pilots
**{{color c="red" text="Incursion Sansha will auto aggress and switch targets."}}**
==Military Intelligence==
Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
==Rewards==
- 15,000,000 ISK x ratio
- 2,000 CONCORD LP x ratio
==Background Intelligence==
One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.
//Synopsis from ISHAEKA-0095. DED Special Operations.
Authorized for Capsuleer dissemination.//
Note: This is work in progress, spawns appear to vary somewhat, not sure about triggers either but as a rule of thumb kill Niarjas > Augas > Tamas.
====Single Pocket====
===Wave 1===
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
//Cruisers//
1 x Mara Paleo [rr]
2 x Auga Hypophysis [scram web]
//Frigates//
5 x Eystur Rhomben
===Wave 2===
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
//Cruisers//
1 x Mara Paleo [rr]
//Frigates//
6 x Tama Cerebellum [scram]
===Wave 3===
//Cruisers//
2 x Auga Hypophysis [scram, web]
//Frigates//
2 x Niarja Myelen (ecm, neut)
===Wave 4===
//Battleships//
1 x Deltole Tegmentum [neut, paint, scram]
//Cruisers//
2 x Auga Hypophysis [scram, web]
1 x Mara Paleo [rr]
===Wave 5===
//Frigates//
2 x Niarja Myelen (ecm, neut)
3 x Tama Cerebellum [scram]
Strategy:
Ignore the Eystur frigates and the Mara cruisers. Have a hacking ship deal with the 3 Logistics Control Arrays when they spawn. Kill the rest and eliminating both battleships should complete the site.