Cargo Delivery, level 4


Last edited by HoshiIsamu:
+CategoryLevel4
Mon, 31 Jan 2011 11:06 EST

Faction: Blood Raiders
Mission Type: Encounter
Space type: Deadspace without a gate
Damage Dealt: Em, Thermal. Kinetic missiles from the battleships.
Extras: Heavy nos by Corpus Archbishops and Corpus Harbingers
Scramblers: Elder Corpii Upholder, Elder Corpii Diviner x2
Recommended damage dealing: EM/Thermal
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser (Blitz: any fast & tanked destroyer, frigate or shuttle)
Video: http://www.youtube.com/watch?v=ox6bpwjboDU

You’ll warp in about 40 km from a warehouse. Fly to it – about 20 km out, a small spawn will appear (half a dozen frigs and cruisers). Minimal DPS, it’s no big deal. When you get close to the can, a much bigger spawn will appear, with about 6 battleships. The DPS isn’t huge, but they use cap warfare, which can utterly screw an active tanker if you’re not expecting it. If you’re going to fight them, you may have to turn off reppers and/or guns to keep yourself at peak recharge. Above all, do NOT let your cap break, or you’ll lose for lack of repair. If you start to break, warp out, dock up, and come back fresh.

Shooting the Corpior Friar causes the respawns. Its very easy if you run away after the spawn and just snipe them all. They do no damage from 40k+.

First ambush (16km from the warehouse) (8 rats total)

2-3x Battlecruisers (Corpior Exorcists/Phantoms)
2-3x HACs (Elder Corpum Dark Priests/Shadow Sages)
1-2x Elite Destroyers (Elder Corpii Friar/Herald) (warp/scramble)
1-2x Destroyers (Corpior Friar/Cleric) (trigger)

First ambush

Second ambush (when shooting the trigger)

4-6x Battleships (Corpus Archbishop/Harbinger) (NOS within 25km range, 25% chance, 350 units)
1x Battleship (Corpus Pope aka. Kubi Gayar)
1x Cruiser (Corpum Dark Priest/Arch sage)
2x Battlecruiser (Corpior Phantom/Exorcist)
2-3x Elite Frigs (Elder Corpii Raider/Reaver/Engraver) (web/scramble)


3 of the Archbishops/Harbingers will empty your cap in no time if they get into range.

Second ambush

Tip

Tip


Blitz


CategoryLevel4
CategoryCleanup - ship lists
Comments [Hide comments/form]
I felt too confident in my CnR when I took on this one for the first time. I hadn't encountered anything that posed a threat yet. But this one nearly got me. If it hadn't been for my team mates transfering shields and killing the ships, I'd be one CnR less. It's not the damage, but the nossing. Suddenly my cap was empty and I was scrambled. Versius Bloodraiders that is a bad thing since my hardners stopped working too. So as the tip says, snipe 'em. At least get out of nossing range if you're active tanking.
-- ChepeNolon (2008-05-28 04:25:11)
Followed the advice and was 25km+ from the warehouse when the second ambush spawn appeared. I got the alternative second ambush and it spawned right on top of me. Was a little tricky for a short time with the nos but my Maelstrom handled it! I always said CNRs suck! ;)
-- NewbieNed (2008-07-07 20:22:57)
I'm not 100% sure on this but my Apoc with 1 LAR II 2 EM 2 Therm DCU II and Cap Power Relay II with 3 Cap Recharger II's and 3 cap rigs. I think my tank could run with at least 3 battleships nosing me.
-- KoyamaIse (2008-07-12 11:37:20)
doing it in a fast assault firgate (ishkur) , pick the quafe, kill the scrambling frig & warp out
-- SerranoBalthar (2008-07-23 04:38:57)
As long as you keep your distance to that second wave, and especially Kubi Gayar, favourably above 30km no harm will come to you.
-- RamZahn (2008-08-01 01:45:31)
No problem at all in Ishtar. Kept the trigger alive until I was 90km from the warehouse (going "up" from jump in perspective). Had drone link on for range, but only drew fire from Kubi Gayar. The Archbishops got within 50Km without firing.

Nothing, including the web/scramble frigs, seems to go faster than 350m/s here, so keeping range was no problem.
-- AshareeIntrefer (2008-08-08 15:30:40)
Just approach warehouse in a shuttle if your quick you can get out b4 they kill the shuttle then just give the agent some quafe ultra from the market quick and easy as the mission is a pain
-- NeoXr2i (2008-08-16 11:57:18)
It's probably a waste of time killing everything, but I hate leaving stuff alive in missions :)

I can warp in grab the Quafe and sit and tank the lot reasonably well with my Domi:
3 x 250mm II, 3 x heavy nos (I use E500s)
1 AB (hate the initial trek), 4 x Cap recharger II
1 True Sansha LAR, 2 x EM II, 2 x Therm II, 1 x Kin II, 1 x CPR II

The cap is stable when you have the nos running, so you can let the tank run while your drones do their stuff. If I could bear the wait and leave the AB off, I'd prob be using 425s or 350s to boost the damage, but there's not a huge amount of grid available.
-- FlashNorm (2008-11-02 09:27:31)
Interceptor FTW in this one - fit it with a cpl of nanos and overdrives, wander gently to the can, pickup the quafe sort of sharpish and then warp back out. By the time they have finished locking you, they will eat your ion trails. Job done.
-- AccuRus (2008-11-13 05:58:11)
if you are fast enough, you can even pick up the quafe from warehouse in a shuttle and warp out, with some armor damage/ No need to spend 3000 isk and dont lose the 10k isk Galente Shuttle :)
-- VestaKarr (2008-12-14 09:03:49)
First spawn:
428.78hp/s (EM: 54.19%, Expl: 0%, Kin: 0%, Therm: 45.81%)

Second spawn:
Total DPS: 2,245.25hp/s (EM: 407.54hp/s, Expl: 0hp/s, Kin: 1,500hp/s, Therm: 337.71hp/s)
Percentages: 2,245.25hp/s (EM: 18.15%, Expl: 0%, Kin: 66.81%, Therm: 15.04%)

Second spawn, alternate:
Total DPS: 3,048.75hp/s (EM: 521.50hp/s, Expl: 0hp/s, Kin: 2,100hp/s, Therm: 427.25hp/s)
Percentages: 3,048.75hp/s (EM: 17.11%, Expl: 0%, Kin: 68.88%, Therm: 14.01%)
-- KismetEer (2008-12-25 09:26:17)
Completed in a passive ishtar. warp in, fly towards warhouse, fly back to beacon while killing all but trigger ships, kill the trigger ship, take out closest battleships with sentries, take out distant battleships.

Fit: highs: whatever fits, lows: 4 extender II, one mag amp II, lows: 5x beta shield power relays, rigs: 2x core defense purgers,d rones: hobgoblin II, garde II's
-- KismetEer (2009-01-17 15:02:50)
the ships from "first ambush" are now already there - rest as described
mission marked complete directly after warp in (blitz)
-- ElDjango (2009-03-11 11:03:43)
Blitz: if you warp in with a shuttle, wait till they target you and message appears in local. Then warp out, warp back in and get the quafe out of the warehouse. They didn't aggro me at all (within 5k or less) the second time back.
-- ElectronDominator (2009-03-12 04:10:50)
did this with 2 x toons

1x raven
1x mael

picked spot after killing 1st wave and aligned to it. then hit trigger shipped. spawned on top of raven [not my tank boat] so had to move him out as quick as possible out of nos range. manged to kill all, but had to take sb off and do manually on mael as ships got in range and i have only have average top speed of 111 [no ab etc]

as peeps have said if u keep out of range then no real problem. ships seem to have good tank as took a while to die [maybe just my skills crap]
-- MedWay (2009-03-12 06:39:00)
Before I found this page I did the blitz option using a spare Rifter I had and a cloaking device. Took 5 or 10 minutes to get within range, and I was uncloaked automatically at "objective completed". But I took less than 25% shield damage before warping (I had no modules fitted except the cloaking device).
-- SadisticSavior (2009-03-22 11:10:32)
After release of Apocrypha:
Just did this in an Incursus.............. Didn't do anything....... Warped in right ontop of the objective, looted and warped out.. 0% damage.

Can anyone confirm that I'm not just lucky and that this mission is bugged or has a bugged variable for certain system Jump-In-Points?
-- LoLWut (2009-03-26 18:06:10)
I can confirm, LoLWut: I just warped in and came out directly within transfer range of the quafe.
-- QianzingYanshu (2009-04-08 05:46:50)
thay had changed that for me this was after the newest paqch did in a ishkure speed 995 i had the problem of keeping in rang of my frend with out getting nuted nos but we did it i was tank he was dps i got full agro he killed ever thing i could o tanked for ages but cap was a problem
-- SamouBica (2009-04-17 15:21:07)
Confirmed. Same for me first time after Apoc. I've got it again today (Blood Raider).

But this second time now I'm 37k from the warehouse.
-- KurullSkullsplitter (2009-04-22 18:51:13)
Warp to bookmark (or identifiable object in space, i.e. beacon, warehouse, collidable object) now always lands you at the beacon. In addition, MWD no longer works.
-- SvenjabiXiang (2009-04-23 16:10:01)
Shooted all 1st spawn but the trigger, looted quafe, shooted Trigger: BS spawned, 14km range, never experienced any NOS. Bug? Or new patch, i dunnow.
-- WolfBiss (2009-04-30 18:36:45)
It's an ambush mission. get close to the warehouse and rats will pop up. Warp out fast. Come back and snip rats. Cap drain from rats 17-22km. Good luck.
-- FalconStorm (2009-06-15 05:26:22)
First, what Falcon said above, or The Blitz: Have the Ultra Quafe available at your agent's. In a shuttle, go into the mission and, staying at distance, align with a warp point just to one side of the warehouse. Head straight at your warpout point. When you see a message from the pirate squad leader, or you have your mission complete set to pop up, or you actually watch your journal to see if it blinks, or you simply start to get quite close, hit warp to your alignment point. If your mission hadn't registered completed yet, it will as you fly by.
-- JackUnderhill (2009-07-08 05:08:48)
Mission is easy as fuck in a CNR.
-- RantsMohammets (2009-08-25 19:04:37)
Just did this in my typhoon with mission specific hardeners. No problem at all with just a single rep running with them. Didn't drop below 90% armour. Just had to kill one frigate which webbed/scrambled me whilst I was 10km from the warehouse which my Warrior II's just ate up :)
-- PelliT (2009-09-06 22:09:07)
ca. 35 min + clean up
Pocket 1: Flew away from them in my T2 fitted Rokh. Read the guide (normal difficulty). It takes a while to bring them down with hybrids, and they hit kind a hard close up.
-- MrT (2009-09-12 05:16:41)
Did this in my Vargur, Agro'd all...sunk same. Kite um at 40km-killed with 4x dual 650mm AC's. Quick and easy mission.
-- McApoc (2009-10-03 01:08:20)
Just did this one in an AC-fitted Vargur for a change, and found that NOS range starts at 25 km, not at 20. Could have ended nasty, but fortunately I kept watching just in case. If you have close-range weapons take heed of this - don't rely on the 20 km mentioned above!
-- AremonMoonserpent (2009-10-08 14:29:26)
Funny, I got BOTH the second spawn and the alternative spawn, something wrong here?
-- ApertureScience (2009-11-15 23:57:07)
Quafe Ultra costs about 72 isk in Heimatar. I wandered close to the can in a Probe, cloaked as soon as something spawned, and before they could target me, then warped out.
-- AsdayXyfu (2009-11-26 16:53:23)
Noobish pilot with approx 3.5m SP, did this in an Abaddon with all T1 gear except HamII drones. 1xMeta4 LAR, 2 kinetic hardeners, 1 EM, 1 Therm, 1 EANM + 1600mm rolled tungsten. 4xcap rechargers. Meta 3 dual heavy beams for attack.

Destroyed all the aux power arrays beforehand, just in case. Kited directly away from the warehouse upon spawning first wave. Got swarmed, cleaned them up, pulled trigger ship - by that time I was 50km from where second ambush appeared. The BSes moved faster than me but all seemed to slow down upon getting within 26km (possibly I kited to the max). Destroyed everything without much fuss, before anything could neut or web me.

Came back in a salvage boat for Quafe and loot. Whole mission including salvage was less than an hour's work. Could have gone quicker if I hadn't been paranoid about cap&tank while fitting. Just kite away from the warehouse if you want to take everyone on.

Bounties: 6.3 million
Loot + salvage: maybe 1.5-2 million, 6 armour plates comprised most of that.
Reward: 650k inc. bonus
-- LaIvasse (2009-12-11 02:44:36)
Got this mission again today - unlike in my previous attempt, the first group was already pre-spawned when I arrived, which made it easy to manage distance. My drones were targeted several times.
-- LaIvasse (2009-12-16 20:27:59)
Although you can finish this mission w/o killing most of the npcs there's decent loot/salvage and a ton of veldspar for mining.

I had to warp out, mainly because I ignored the advice about energy neuts. After warping back in I'd let my tank (maelstrom) get to about half shields to let cap regen then turn on the shield repper til shields were nearly fixed. Since there are no spawns, my 2nd battleship (maelstrom) was able to go in and hammer on the neutralizing battleship npcs up close.
-- AlephNaut (2009-12-29 23:53:11)
I can only repeat:

BEWARE OF THE NEUTS!

Throwing out 10 charges of cap booster 800s i only got 6 cycles of my XL shield booster, needless to say my scrammed AC-Mael died shortly afterwards.
-- KyaLeet (2010-01-07 08:22:04)
Fairly easy in a Tengu, just kill the frigs in case they web, and then stay at 70km of the neuter. Passive regen of shield should be enough, even with an active setup...
-- AlSyth (2010-02-21 08:48:22)
This mission can't be completed with quafe bought from market.
-- MrTuvi (2010-05-28 14:51:17)
I could finish this mission by buying Quafe from the market: But make sure you buy 10 and not 1 like I did first (got distracted with with the 1 m3, hehe)

Did it with a Maelstrom. 4x1200 and 4x1400 Artillery. Killed first group, bookmarked, killed some until my cap got low, warped out and back in at 100k, killed all NOS ships before they got close.

Loot: 0.9 M rewards, 0.3 M Modules, 5.1 M Salvage, 6.8 M Bounty = 13.1 M Isk
-- OrGasn (2010-10-28 17:36:27)
Flying a Vargur setup with 1200's shooting EM.

I didn't get the second spawn as I neared the Warehouse. I only got the first spawn. I killed all the first spawn except the Corpior Cleric. I picked up the stuff from the Warehouse and warped off to eat dinner. Came back later and killed the Corpior Cleric and got the larger second spawn. Popped all the Bs's from the warp-in beacon location before they could get close enough to NOS. Easy mission.
-- KurullSkullsplitter (2010-12-08 01:22:30)
Just buy the goods in station then complete mission at location in a shuttle, takes a few mins, not worth taking out rats.
-- ShadowBuns (2011-02-02 12:00:47)
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