In the Midst Of Deadspace, Level 4
Faction: Amarr/Caldari
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm, kin missiles (Amarr), Kin/therm (Caldari)
- Note: VERY heavy EM damage in Pocket 3 with multiple Arggro
Web/scramble: Caldari support frigates in the first pocket, amarr support frigates in the second and third
Recommended damage dealing: therm/EM for Amarr (EM for jakars), kin/therm for Caldari
Recommended ships: Golem, CNR, Raven, Domi
Pocket 1
Group 1 (18-20km)
Aggro at warp in4x Cruisers (4x Caldari Navy Moa)
Group 2 (20-27km)
2x Frigates (2x Caldari Navy Delta II Support Frigate)2x Battleships (2x Caldari Navy Raven)
Group 3 (32-38km)
2x Battleships (2x Amarr Navy Armageddon)Group 4 (54-57km)
2x Cruisers (2x Amarr Navy Maller)2x Battleships (2x Amarr Navy Apocalypse)
Minable Asteriods
11x Veldspar (0.75M Units)13x Scordite (0.91M Units)
Pocket 2
Group 1 (5-32km)
Aggro at warp in4x Frigates (4x Amarr Navy Gamma II Support Frigate)
2x Battleships (1x Amarr Navy Apocalypse, 1x Amarr Navy Armageddon)
5x Amarr Sentry Guns
Minable Asteriods
8x Veldspar (0.65M Units)34x Scordite (1.26M Units)
1x Omber (90K Units)
Pocket 3
5 Visible groups in this stage. Left, Right, Top, Bottom and Back. No aggro on warp in but attack aggro varies, explained below.Left Group(68-73)
4x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Delta II Support Frigate)1x Battleship (1x Amarr Navy Apocalypse)
1x Amarr Sentry Gun
Right Group (72-76)
4x Frigates (2x Amarr Navy Delta II Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Gamma I Support Frigate)2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)
1x Amarr Sentry Gun
Top Group (68-74)
4x Frigates (2x Amarr Navy Gamma I Support Frigates, 2x Amarr Navy Delta II Support Frigates)2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)
1x Amarr Sentry Gun
Bottom Group (68-74)
3x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Gamma II Support Frigate)2x Battleships (2x Amarr Navy Armageddon)
1x Amarr Sentry Gun
Back Group (85-105)
3x Frigates (3x Amarr Navy Gamma II Support Frigate)3x Cruisers (3x Amarr Navy Maller)
2x Battleships (2x Amarr Navy Jakars using Kinetic Cruise Missiles)
Structures
No Structures drop loot.Tips
Fire on the bottom group to get aggro from 3 groups. Different groups may aggro but the strength is the same.At one time, firing on the BACK group ( one with the Jakars ) only that group and the jakars would aggro, the remaining groups usually then aggro'ed separately. This no longer seems to be true.
If you can, kill the frigs while they approach with their MWDs
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%. The mission requirement (Amarr Light Marines) can normally be found in a can dropped by one of the Jakars, but sometimes it is dropped by a Maller
The Sentries will only fire on you if you get close to them (Around 30-40km)
Update:
The proper way to do this mission safe is to attack LEFT group first, but this is tricky to do - the low group has proximity agro around 50km (I have to confirm this one and edit the text to contain the proper range) which means neither you, your buddies or your drones can get too close to them. That agroes jakar group and the left group. Start heading away with as good speed as you can adn downing frigates with guns, and drones when the enemy is beyond agro range of the low group.
All Interceptors orbit between 3000m and 6300m, Smartbombs can be used but faction ones (Shadow Serpentis Large Plasma) are required to eliminate all interceptors. Standard Large Plasma will NOT be sufficient to kill all interceptors. Drones work fine but the number of interceptors in the third pocket is high.
BLITZ
In the last pocket, attack the top group. Kill the top group and the other groups which aggro once you start firing. You should have aggro from four Jakar's. The last one should drop a cargo container next to its wreck, triggering the mission completed. Loot the can and take it back to complete the misson.
CategoryLevel4
I reccomend Phased Plasma, or that's what I used, and it will melt everything once I'm in range.. I rate this mission medium.
Fortunately I was able to kill frigs/BSes/Cruisers fast enough before tank fully broke, but maybe I just had really awful luck.
The last pocket allows you to get as much range as you feel comfortable with. sentry drones & t2 rail snipin make pocket3 a yawn.
In Pocket 2 I had forgotten my drones so landed right on top of the perma scram/web fighters. Luckily I had a friend who could help me out after I had taken the BS out.
Pocket 3 (after picking up drones) I first pulled the left group and got bottom+right+back group(jakkar one) and I had to warp out after killing 3 fighters because the kinetic dmg from jakkars were higher than my tank could sustain. I didn't see anything scrambling me so after fitting some more tank (swapped to 2*Therm, 1*Kin, 1*EM and 1* EANM all Tech2) I went back and everything was all over the place so when I after getting to 70kms distance pulled everything came after me and I got horribly pounded and lost my ship because one of the Gamma support fighters scram'ed /blush.
I went and picked up an apocalypse the day after, fitted 2*therm 1*kin 1*em and 2*LAR "accomodation" with 8 pulses and cleared the last room without any hassle..
I might've just been unlucky but I'd recommend that if you have to warp out of third pocket make sure you have a proper tank when you warp back in.... Nothing aggros on warpin though so plenty of time to get range but those fighters reach you very fast.
I had warp scrambling from Delta II supp frigates.
Also, the Mallers in the last pocket seem to have beastly resists to either Kin, Therm or both. I was doing almost half the damage I usually do.
Pocket 3 wasnt really an issue either, only had agro from one or two groups at a time (Left group and the jakkars -> top -> right and left roughly) the thermal drones ripped the frigs apart so the 7 webs didnt bother me. The can dropped from the last jakkar i killed
Done in a maelstrom, 8x1400mm prototype seige artys. T2 X-large shield booster, EM/therm shield resisters (T2 active) and a invuln T2. (T1 kin rig). T1 shieldbooster and a T2 cap recharger. didnt even need to worry about cap/shield %'s (cap stayed about 50%, got a T1 semiconducter and a CCC)
Webbers/scrammers are present in that last pocket, so be careful with this one.
2x cap recharger II, 3 omni tracking links
1 LAR II, 2x EM hard II, 2x Them hard II, 2x CPR II
2x Sentry rig, CCC
Drones: Gardes and Hammers
Possibly very helpful bug- I had four ships blow up. Now, that wouldn't really be out of the ordinary...except I didn't even have these ships targetted. My drones were all on my target. it's like they just self destructed. No idea what in the world happened, but they all turned into wrecks for no reason that I could see.
No real bounties, but lots of tags and good salvaging if you take the time to do it