The Damsel In Distress, Level 4
Last edited by MithorKarez
Wed, 09 Feb 2011 05:29 EST
Wed, 09 Feb 2011 05:29 EST
Faction: Mercenaries
Mission type: Encounter
Space type: Normal space (aka MWD works)
Damage dealt: All types. Therm(~63%), Kin(~24%), Exp(~6%), EM(~7%)
Web/scramble: Spider Drones web
Extras: NA
Recommended damage dealing: Therm (best all round), Kin (secondary)
Recommended ship class: Battleship
Video: link alternative
Note: Great mission for looting/salvaging (especially in a Marauder) if you sit still and tank the mostly close orbit NPC ships.
Single Pocket
Auto-aggro from Initial Group at warp-in.
It is recommended that you set your drones to passive to avoid hitting the trigger ship (Kruul) accidentally.
All spawns will appear near the Kruul's Pleasure Garden structures. They may target drones/fleets members.
Warning
- Spawn 1 is triggered when Kruul is attacked. Make sure you save him for last. (Be careful if you have uber skills, if you insta-pop him you don't get the spawn. Use only a target painter without guns so you cause the spawn but don't damage him.)
- Spawn 2 is triggered when Kruul's Pleasure Garden is damaged to ~25% armor remaining.
- Spawn 3 is triggered when Kruul's Pleasure Garden is damaged to ~40% hull remaining.
The Damsel is in Kruul's Pleasure Garden located the farthest away from the warp in Beacon.
Don't waste your time on Kruul's Pleasure Garden closest to the warp-in Beacon. There is nothing in it.
WARNING: When you destroy Kruul's Pleasure Garden it will emit a blast with a radius of 30-40KM that inflicts 3000 Explosive Damage.
Initial Group (Auto-aggro): (25-35km)
2x Frigates (Kruul's Henchmen)4x Cruisers (Pleasure Hub Guardian - Mercenary Commmander/Corporal) Scourge Heavy Missile
3x Battleships (Pleasure Hub Sentinel - Mercenary Overlord) Scourge Heavy Missile
1x Cruiser (Kruul) Trigger Havoc Heavy Missile
Spawn 1 (Auto-aggro):
Triggered when Kruul is attacked. 6x Battleships (Pleasure Hub Sentinel - Mercenary Overlord) Scourge Heavy MissileSpawn 2 (Auto-aggro):
Triggered when Kruul's Pleasure Garden is damaged to ~25% armor remaining. (these are actually 2 spawns that are often triggered at almost the same time)2x Spider Drone I Web
4x Cruisers (Pleasure Hub Guardian - Mercenary Corporal) Scourge Heavy Missile
4x Battleships (Pleasure Hub Sentinel - Mercenary Overlord) Scourge Heavy Missile
Spawn 3 (Auto-aggro):
Triggered when Kruul's Pleasure Garden is damaged to ~40% hull remaining.5x Frigates (Seven Death Dealer)
3x Cruisers (Seven Assassin) Havoc Heavy Missile
1x Battleship (Zor) Cataclysm Cruise Missile (always drops a junk implant, but there is a chance for a second better implant to drop as well)
Tip
- Spawn 1 can be prevented from appearing if you destroy Kruul's Casino before you begin your attack on Kruul.
- Killing Kruul in one volley prevents him calling for help.
- Mission is flagged completed after you have destroyed the Kruul's Pleasure Garden that holds the Damsel.
- Most NPC ships will try to orbit within 20 km (including battleships). Long range damage is not recommended.
- Most spawns will aggro your drones.
Structures
- Kruul's Casino drops NPC trade goods/passengers.
Blitz
- Kill/ignore the cruisers/battleships from the initial group.
- Either: Ignore Kruul completely -- OR: Destroy Kruul's Casino to prevent Spawn 1. After this, then you can either kill Kruul.
- Destroy the Kruul's Pleasure Garden that is the furthest away from the warp in point and pickup the Damsel. Kill/ignore the remaining two spawns as they appear (beware very significant incoming dps).
Note
- The Explosion Wave will NOT affect any mission ships or drones, only PLAYER ships.
CategoryLevel4
I was just doing the L4 damsel in distress and noticed I 1 vollied Krull - no reinforcements wave as he didn't get time to shout he was under attack (pity cos I wanted the loot/isk).
Right after patch I got same mission again. This time I was smarter and didn't attack Kruul. But still they spawned.
For that matter drones are best set to passive on any mission with triggers since they always seem to attack triggers first.
Did it just yesterday thinking, why not try some Siege Launchers on my CNR, since the merc BS always come very close.
Worked like a breeze, probably finished the mission twice as fast.
- This was from 30km out, with 2kin/2therm/dc2 armour tank (Apocalypse Navy Issue). I think this explosion hits to 40km out as it always has. When I get real close I get around 2000 damge with the same tank.
In the unrigged Drake, my shields auto repair rate is about 75 hp per second. All resistances between 76% and 80%.
If you try that one out, i recommend to warp in at about 70 or 100km and keep away from them as far as your targetting and missile range allows. My max. is 75km atm. So I started hitting them at 75km and kept going until mz shields fell to aprox. 10% - then warped out to rebuild shields. Took me 2 warp-outs to get them all down.
Complete setup I used (should only be around 45m ISK in total):
4x Shield Power Relay II
2x Magnetic Scattering Amplifier II
1x Heat Dissipation Amplifier II
1x Kinetic Deflection Amplifier II
1x Explosion Dampening Amplifier II
1x Large Shield Extender II
7x Heavy Missile Launcher II, Caldari Navy Scourge or Scourge Fury Heavy Missile
1x Medium Plasma Smartbomb II
5x Acolyte II
If you dont mind to spend another 45m ISK, you might want to add up to 3x Core Defence Field Purger I, which would probably remove the need to warp out, as it increases my auto-repair at shields up to 145 hp per second.
The key is managing the spawns, only one at a time, and start with those which you can kill fastest. (Use sentries as well.) That way, even if they are breaking your tank, they won't do it for enough time to have you warp out.
Fantastic loot, yes. Oh, and be careful not to one-shot Kruul if you want more of it.
http://www.battleclinic.com/forum/index.php/topic,12125.0/Typhoon-lvl-4-missionrunner-permatank-drones-missiles-arty.html
the one you warp in above is the one you need to kill
warped in at 70 km.
the pleasure hub with the damsel routinely drops drugs such as vitoc and charge.
All of the battleships there use MWD or otherwise are very fast. At least I was able to hit them with large beam lasers even if they orbited me only 3km away.
Killed Casino, dome with sentries, was 24km from cans and webbed, warped out to refresh shield, warped back in tracktored can and warped out with around 20% shields.
Dual 150mm carbide rails x3, BRC:SPR 1 x5, LSE2 x 3, 10MN AB2, Caldari Invul, purger2 and Sentry Aug2 rigs, Garde2 x 5.
Would have been better to have swapped the 10mn for LSE2. (EFT listing 488 uniform defence and 555 dps with my skills)
If using a turret boat, mind transversal and try to pop some of the BSes before they get too close. If using a missile boat, laugh at them and load up on Kinetic. Seems to be the best damage type to use.
If you're in a Golem, and using torpedoes, just load up 100% on Juggernauts, and watch them die. With T2 torpedo launchers and level 4 support for missiles, you should be able to pop them in 2-3 vollies.
http://www.youtube.com/watch?v=xMaeKreI4-4
Very easy mission if you control the spawns.
http://www.youtube.com/watch?v=zQuKA2yqbhQ
1513 @
7% EM
63% Thermal
25% kinetic
6%explosive
High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Cataclysm Cruise Missiles
1 x Drone Link Aug
Mids:
2 x Invulnerability Field II
1 x Ballistic Defelection Field II
1 x Heat Dissipation Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier
Lows:
2 x Ballistic Control System II
3 x Capacitor Flux Coil II
Rigs:
3 x Large Capacitor Control Circuit
7x Heavy Missile Launcher II w/ T1 Widowmakers
4x LSE II's
1x Kin Hardener II
1x Therm Hardener II
3x SPR II's
1x RCU II
Didn't set drones to passive, so I got full aggro from 6x BS spawn when you hit kruul. My DPS is a little light, so took a little while but otherwise no hairy moments
Kill the Pleasure Garden, loot Damsel, kill/loot Zor then warp out. The DPS is quite high by the time the structure explodes but its doable in a fast ship.
Last few times looting/salvaging only produced 2 - 5 million not including bounties.