Pirate Radio, Level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 11:18 EST

Faction: Minmatar
Mission type: Encounter
Space type: Deadspace (mwd does not work)
Damage dealt: EM/Therm/Exp/Kin (Heavy EM/Therm)
Recommended damage dealing: Kinetic
Recommended ship classes: Cruiser, Battle Cruiser (Battleships not allowed to enter)


Single Pocket with gate to mission area

Your objective is to destroy the FTL Transmitter, along with the initial spawn.

Group 1

5/6 x Cruiser (Freedom Patriot) Killing the last of the Freedom Patriots triggers Group 3
1 x Heavy Missile Battery
1 x Industrial (Republic Courier)

Group 2

Firing on the FTL transmitter triggers Group 2 (delayed)

1 x Elite Battle Cruiser (Chief Republic Rodul)
4/5 x Battle Cruiser (Republic Tribal Norn / Venis)
4/5 x Destroyer (Republic Tribal Faxi / Austri)

Group 3

2 x Battleship (Republic Pytara)
3 x Cruiser (Republic Tribal Manadis)
1 x Cruiser (Republic Tribal Jarpur)

Structures
Structures include Starbase Control Tower, Minmatar Bunkers, Reactor Array, Mobile Factory, Hangar and Shipyard. None of these structures drops any loot.

Mineable Asteroid Info
Appears to be a few large Scordite 'roids in this area.

CategoryLevel3
Comments [Hide comments/form]
Bit disappointed not to see my name credited for creating this page ... oh well, guess chivalry, honour and integrity are dead...
-- TitaniumPig (2008-12-25 14:53:47)
That is corrected now. Set the owner to TitaniumPig. Forgot that after a series of renames. Learn to make correct page names in the first place, and this won't happen again. Plus the last edit should not be entered manually, it's a code snippet. All is found in the user documentation.

HTH and Good Luck!
-- ChepeNolon (2008-12-26 15:35:25)
Mission not over till all ships destroyed, was hoping to blitz mission by destroying FTL and Courier.
-- MyhreDyre (2009-01-31 00:56:34)
This acceleration gate is not configured to handle your Raven Navy Issue.
It handles:
· Combat Recon Ship
· Jump Freighter
· Heavy Interdictor
· Electronic Attack Ship
· Stealth Bomber
· Force Recon Ship
· Logistics
· Interceptor
· Covert Ops
· Interdictor
· Command Ship
· Destroyer
· Battlecruiser
· Transport Ship
· Heavy Assault Ship
· Assault Ship
· Rookie ship
· Shuttle
· Industrial
· Cruiser
· Frigate
-- DirkF (2009-03-05 04:54:13)
BE PREPARED - went in with caracal, 2 x invulner II's 1 x Shield Amp 1 X Med Shield Booster II, lasted 30 secs and my shield skills all at 5 ... also when i went to POD, was autopiloting out, POD shields were nearly zero (so much for NPC'S NOT PODDING).
-- LioNess (2009-04-03 03:52:57)
Does this mission lowers your Minmatarr-faction standing?
-- WolfBiss (2009-06-03 18:11:00)
This mission is ridiculously hard and tedious with the limited accel gate. I did it with a Drake with 60%+ resists in all 4 damtypes. The first few times i warped in (and the gate prevents you from doing some strategic location warp-in) i barely fired my first missile volley that my shield was already down to 60%. I managed to get rid of the first group, fired at the FTL until it was about 50% structure, then the group with the elite cruiser appeared, got rid of 'em all except the elite, then the 3rd group with the 2 BS appeared. I was barely able to dent the elite cruiser's shield, so i warped out, warped back in, fired at the FTL for its remained of structure hp and when it exploded, i got the mission complete, the courrier wasn't even destroyed.

So yeah it can be done if you're patient and meticulous. VERY meticulous.
-- CelilmandirDoe (2009-06-16 01:04:28)
I did it in a Drake passively fitted out to Jonas Vinthyn spec on Battleclinic.
Had no problems with Group 1, 50% shield.
Group 3 did not trigger until the Group 2 Rodul was almost destroyed also more than 3 ships - 6 or 7 I think. Rodul difficult to kill, needed drones (5 x Hobgoblin II).

I don't know if I was lucky, but I had no problems with this mission.
-- WychNor (2009-08-27 14:25:54)
Kinetic did 34% more damage than thermal for me.
Flying drake with BC at 4
Using T2 launchers
-- DrCrimzon (2009-12-06 22:27:21)
First part was difficult warped out three times when shields got down to 10%. Warped back in 3 times in a Drake with all L1 fit 1 invulnerability field 1, 1 magnetic scattering amplifier, & 1 heat dissipation amplifier 1. Final two "Republic Jarl" bugged out on me when I started doing damage and got out of my range of 60km while they could do me at 100km. So I warped out and warped back to them within 30 KM and 40 missiles later added those two to the kill list. Mission cost me 8 hobgoblins and about 2000 widow makers.
-- GoinOff (2010-03-23 11:45:16)
Did this with a Ferox loaded with 4x200mm Compressed Rails (switched between Antimatter, Plutonium and Tungsten charges depending on range), 3x Arbalest assault launchers (Flameburst), 3x Hobgoblin I's, 2x Braced Multispec Shield Matrix, 3x Large Shield Extenders, 1 Medium Core Defense Extender, 2x Medium Core Defense Purger, 2x Local Powerplant Manager, 2x Magnetic Stab I. 59 Shield hp/s passive, 47.2 EM, 57.7 Therm, 68.3 Kin, 73.6 Exp resistances. 15k Shield HP total. 155ish DPS on average.

MAKE SURE you have your hardeners active, first time I jumped in, I forgot, first 3 seconds I lost half my shields.

The first group was the only part I had any trouble with, I had to pop one Patriot, jump out and back, pop another Patriot jump out and back in. Popped 3 more Patriots and left the last one alive

Attacked the FTL Trans, finished it off by the time group 2 spawned. Group 2 really didnt do much, the leftover Patriot did most the damage, I got down to about 1/3 shields by the time I finished them off, jumped out when group 3 spawned.

Group 3 wasnt too bad,one of the Chief Republic Manadis had crazy res, so I waited till I killed everything else before I went after it. Aimed for the normal cruisers first, by then I was back down to about 1/3 shields and decided to jump out and back in. After that the 2 Battleships and elite cruiser pretty much kept my shields at 50%, once I finished one of the Battleships off, shields started climbing back up. Finished the second Battleship off then went after the elite cruiser, which took me like 5 mins to kill -_-

Whole mission took about 1 hour 10 mins, including switching to my Salvage Cormorant loot/salvage.
1.1m ISK from Mission
1.1m ISK from Salvage
1.6m ISK from Loot
-- RaenosDekama (2010-04-13 01:39:48)
After all the above comments I was really cautious but it was quite easy, didn't even have to warp out. Perhaps CCP did make the mission easier?

2.2 mil SP character, passively tanked Drake with t1 launchers and t2 resists and shield rigs. I tried to keep range as much as possible, only the 1st group almost got my shields down. I destroyed the resist cruiser last and could destroy the telescope just before the next wave could reach me. Kinetic did FAR more damage than Explosive (usually recommended for Minmatar).
The battleships have very short range weapons so you can destroy them before they can reach you.
-- CathyDrall (2010-04-22 15:06:05)
Finished in 3 minutes and 40 seconds in mostly T2 fitted Tengu (regular T1 ammo and launchers, moderate skills).

Recommended damage to deal: Kinetic.

Heavy DPS on warp in (not deadly, but somewhat unusual for L3 mission). Drops close to none as soon as ship starts moving.

Mission marked complete as soon as initial group (cruisers + industrial) and FTL Transmitter are destroyed.

THERE IS NO NEED TO KILL ANY OTHER SPAWN. Though for a few details, read further.

I took the mission twice in a row from different agents to check standing loss with and without killing the remaining Republic spawns (takes another 10 minutes to kill them all, not a big issue). Results follow - first standing change with killing all remaining spawns, second blitz only:

Caldari: 6.16 | 6.39 | 6.60
Amarr: 2.11 | 2.35 | 2.58
Minmatar: 0.47 | 0.10 | -0.26
Gallente: -2.45 | -2.68 | -2.90

Basically, there is almost no difference if you choose to blow up all remaining Republic ships for salvage/loot/tags, the pretty significant standing hit will be about the same. So while the mission can be easily blitzed with moderately fast and properly tanked cruiser, you will leave behind few millions in tags/salvage and lose standings anyway.
-- OtanaSpace (2010-05-13 04:08:50)
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