Pirate Radio, Level 3
Faction: Minmatar
Mission type: Encounter
Space type: Deadspace (mwd does not work)
Damage dealt: EM/Therm/Exp/Kin (Heavy EM/Therm)
Recommended damage dealing: Kinetic
Recommended ship classes: Cruiser, Battle Cruiser (Battleships not allowed to enter)
Single Pocket with gate to mission area
Your objective is to destroy the FTL Transmitter, along with the initial spawn.Group 1
5/6 x Cruiser (Freedom Patriot) Killing the last of the Freedom Patriots triggers Group 31 x Heavy Missile Battery
1 x Industrial (Republic Courier)
Group 2
Firing on the FTL transmitter triggers Group 2 (delayed)1 x Elite Battle Cruiser (Chief Republic Rodul)
4/5 x Battle Cruiser (Republic Tribal Norn / Venis)
4/5 x Destroyer (Republic Tribal Faxi / Austri)
Group 3
2 x Battleship (Republic Pytara)3 x Cruiser (Republic Tribal Manadis)
1 x Cruiser (Republic Tribal Jarpur)
Structures
Structures include Starbase Control Tower, Minmatar Bunkers, Reactor Array, Mobile Factory, Hangar and Shipyard. None of these structures drops any loot.Mineable Asteroid Info
Appears to be a few large Scordite 'roids in this area.CategoryLevel3
HTH and Good Luck!
It handles:
· Combat Recon Ship
· Jump Freighter
· Heavy Interdictor
· Electronic Attack Ship
· Stealth Bomber
· Force Recon Ship
· Logistics
· Interceptor
· Covert Ops
· Interdictor
· Command Ship
· Destroyer
· Battlecruiser
· Transport Ship
· Heavy Assault Ship
· Assault Ship
· Rookie ship
· Shuttle
· Industrial
· Cruiser
· Frigate
So yeah it can be done if you're patient and meticulous. VERY meticulous.
Had no problems with Group 1, 50% shield.
Group 3 did not trigger until the Group 2 Rodul was almost destroyed also more than 3 ships - 6 or 7 I think. Rodul difficult to kill, needed drones (5 x Hobgoblin II).
I don't know if I was lucky, but I had no problems with this mission.
Flying drake with BC at 4
Using T2 launchers
MAKE SURE you have your hardeners active, first time I jumped in, I forgot, first 3 seconds I lost half my shields.
The first group was the only part I had any trouble with, I had to pop one Patriot, jump out and back, pop another Patriot jump out and back in. Popped 3 more Patriots and left the last one alive
Attacked the FTL Trans, finished it off by the time group 2 spawned. Group 2 really didnt do much, the leftover Patriot did most the damage, I got down to about 1/3 shields by the time I finished them off, jumped out when group 3 spawned.
Group 3 wasnt too bad,one of the Chief Republic Manadis had crazy res, so I waited till I killed everything else before I went after it. Aimed for the normal cruisers first, by then I was back down to about 1/3 shields and decided to jump out and back in. After that the 2 Battleships and elite cruiser pretty much kept my shields at 50%, once I finished one of the Battleships off, shields started climbing back up. Finished the second Battleship off then went after the elite cruiser, which took me like 5 mins to kill -_-
Whole mission took about 1 hour 10 mins, including switching to my Salvage Cormorant loot/salvage.
1.1m ISK from Mission
1.1m ISK from Salvage
1.6m ISK from Loot
2.2 mil SP character, passively tanked Drake with t1 launchers and t2 resists and shield rigs. I tried to keep range as much as possible, only the 1st group almost got my shields down. I destroyed the resist cruiser last and could destroy the telescope just before the next wave could reach me. Kinetic did FAR more damage than Explosive (usually recommended for Minmatar).
The battleships have very short range weapons so you can destroy them before they can reach you.
Recommended damage to deal: Kinetic.
Heavy DPS on warp in (not deadly, but somewhat unusual for L3 mission). Drops close to none as soon as ship starts moving.
Mission marked complete as soon as initial group (cruisers + industrial) and FTL Transmitter are destroyed.
THERE IS NO NEED TO KILL ANY OTHER SPAWN. Though for a few details, read further.
I took the mission twice in a row from different agents to check standing loss with and without killing the remaining Republic spawns (takes another 10 minutes to kill them all, not a big issue). Results follow - first standing change with killing all remaining spawns, second blitz only:
Caldari: 6.16 | 6.39 | 6.60
Amarr: 2.11 | 2.35 | 2.58
Minmatar: 0.47 | 0.10 | -0.26
Gallente: -2.45 | -2.68 | -2.90
Basically, there is almost no difference if you choose to blow up all remaining Republic ships for salvage/loot/tags, the pretty significant standing hit will be about the same. So while the mission can be easily blitzed with moderately fast and properly tanked cruiser, you will leave behind few millions in tags/salvage and lose standings anyway.