Smuggler Interception, level 2


Last edited by KreTark
Mon, 24 May 2010 06:23 EDT

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Recommended ships: Harbinger

Single Pocket

The encounter may vary.

Group 1: (35-50km)

2x Gistii Hijacker (Frigate class)
2x Gistii Rogue (Frigate class)
2x Gistii Nomad (Frigate class)

Group 2: (35-50km)

2x Personnel Transport
4x Gistii Hijacker (Frigate class)
4x Gistii Rogue (Frigate class)
1x Gistior Defacer (Destroyer class)
1x Gistum Predator (Cruiser class)


Standing
Killing the personnel transport did NOT incur a standing penalty.

Blitz
- Kill group 2
- Loot one of the transport wrecks or use militants from your hangar or the market
Comments [Hide comments/form]
Harbringer lol
I just did this thing in a tristan in about 20 minutes..and then made over 1M isk in salvage
-- Nixler6 (2008-11-12 19:50:40)
the structures in the area do not contain any salvage, therefore there is no need to destroy them unless you want to see the big bang.
-- WebbHost (2009-01-01 14:05:26)
Ran this in a Moa and didn't go below 98% shields, fast easy run and decent salvage.
-- NemrodTerzi (2009-04-29 09:31:37)
Decent mining, but its a slow ride to the asteroids, about 30+ km.
Veldspar around 590k
Plagicase around 180k
Pyroxeres around 250k
-- DjinnCthonic (2009-10-17 21:21:23)
DjinnCthonic is right about mining; rats that pop in the mission after it is done are a pain though.
-- IntelKnight (2009-11-26 10:23:23)
i had 20 militants left from doing this before. i ignored group 1, killed group 2 from range and mission showed up complete. i never went in to get the militants from the transports my second time.
-- BillC (2009-11-27 21:55:03)
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