Delving into the Past, Level 2


Last edited by DethNinjaDragn:
Asteroid listings was listed twice on 2 of 3
Wed, 13 May 2009 18:12 EDT


(Part 1 of 3)


Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (for fight), Shuttle (for quick-in/out)

Warp In

Warp into deadspace and recover "Old Star Map" 0.1 m³.

Single Group

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".
2-3x Cruiser (Imperial Templar Methura/Agatho)

Asteroids:


Tips:


(Part 2 of 3)


Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (for fight), Shuttle (for quick-in/out)

Warp In

Warp into deadspace and recover "Old Star Map" 0.1 m³.

Single Group

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".
2-3x Cruiser (Imperial Templar Methura/Agatho)

Asteroids:

Tips:




(Part 3 of 3)


Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (Gate allows T1 Cruiser or less)
Recommended generic setup: Long Range

Single Pocket

Destroy all hostiles.

Single Group

No Aggro
35-40 km
5x Frigate (Imperial Bahir/Sixtus)
4x Cruiser (Imperial Templar Methura/Agatho)

Asteroids:

Tips:
Comments [Hide comments/form]
Part 1 is beautifully laid out for mining. Almost everything is within 15k of warp-in with no gates in the way.
-- MarvinTpa (2009-10-30 10:21:55)
I found no asteroids in part 2 though.
-- MarvinTpa (2009-10-30 10:25:59)
Mission #1: 2 Imp. Templar Tamir cruisers at 20km, immediate aggro. No further enemies.
Mission #2: No hostiles on warp in. Spawning of 3 cruiser at 20km once looting. All short range (no dmg over 25km).
2x Methura
1x Agatho
Mission #3: Mission described accurate♦ly
-- NaeronSuccessor (2010-03-03 05:37:17)
Mission 3: The gate admits any cruiser, industrial, or smaller EXCEPT Strategic Cruisers, Heavy Interdictors, and Heavy Assault Ships. To be precise, the gate says it admits the following:

Assault Ship
Covert Ops
Cruiser
Destroyer
Electronic Attack Ship
Frigate
Industrial
Interceptor
Interdictor
Rookie ship
Shuttle
Stealth Bomber
Transport Ship

FACTION BALANCING:

The last mission incurs a -0.016% standing loss with the Amarr Empire for "Combat - Ship Kill".
-- SeamusDonohue (2010-08-20 14:09:40)
Just ran the third missson in a caldari hookbill orbiting at 37kms at 1200M/S : No damage taken.
-- AldaTeln (2010-09-27 16:06:19)
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