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======Buzz Kill, Level 4======

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Faction: Angel Cartel
Mission Type: Encounter
Space Type: Deadspace (No gates)
Damage dealt: Explosive/Kinetic, some Thermal
Web/Scramble: Elite frigate
Extras: Target Painting from EW Frigates
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended Weapons: Short Range Weapons (Most ships orbit at 1K to 14K some Cruisers 17K and some BC at 28K)
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/HAC
Video: http://www.youtube.com/watch?v=shukmmiwBtQ - Paladin

Note: The naming convention under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".

====Single Pocket====

Single deadspace pocket, no gates. All groups/spawns will auto-aggro. Watch your drones as new spawns will target them.
Also, make sure your drones are not taking out trigger ships causing you to be swarmed.

**__Trigger ships will always be the last ship killed in a particular group.__**

===Initial Group: (25km)===
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group//**

===Second Group: (15km)===
1x Angel Frigate (Arch Gistii Ruffian/Thug) **//Triggers Chain A - Spawn A1//**
4x Angel Assault Frigate (Arch Gistii Hunter/Impaler) **//Triggers Chain B - Spawn B1//**

===__Chain A :__===
__Spawn A1__
3x Angel Frigate (Arch Gistii Ruffian/Nomad) **//Triggers Spawn A2//**

__Spawn A2__
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**

__Spawn A3__
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A4//**
5x Angel Battlecruiser (Gistatis Tribunus/Legatus) **//Triggers Spawn A4//**
**Note:** Kill all but one of each.
__Spawn A4__
4x Angel Frigate (Arch Gistii Thug/Outlaw) **Scramble**
3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/Breaker) **//Triggers Final Group//**

===__Chain B:__===
__Spawn B1__
3x Angel Assault Frigate (Arch Gistii Hunter) **//Triggers Spawn B2//**
2x Angel Cruiser (Arch Gistum Defeater/Breaker)

__Spawn B2__
3x Angel Assault Frigate (Arch Gistii Impaler) **//Triggers Spawn B3//**

__Spawn B3__
3x Angel Assault Frigate (Arch Gistii Hunter/Impaler)

===Final Group : (6km)===
4x Angel Battleship (Gist Warlord/Saint)

==Tip==
- Misson is flagged completed after you have killed the last battleship in the Final Group.

==Blitz==
- Kill Initial Group
- Ignore Chain B (Angel Assault Frigates), and focus on Chain A, starting with the single Angel Frigate.
- When A3 spawns, kill one of the two kinds (Angel Cruisers will make it easier to do A4.)
- When A4 spawns, kill the scrambler frigates (by this time you might be taking tons of damage) and then the Angel Cruisers.
- Kill ALL battleships.


Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!


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