Furrier Fiasco, Level 1
Last edited by BiggusMcChinnus
Mon, 01 Mar 2010 16:48 EST
Mon, 01 Mar 2010 16:48 EST
Faction: Environmental Terrorists (Serpentis in disguise)
Mission type: Encounter
Space type: Deadspace with a gate
Damage dealt: Kin/Therm
Recommended damage dealing: Kin/Them
Recommended ships: Frigate, any.
Warp-in
Spawn 1 will sometimes warp in as you approach the gate.Spawn 2 will sometimes warp in after Spawn 1 has been destroyed
Gate is locked until all spawns are destroyed; if there are no spawns, gate is unlocked.
Spawn 1
3x Frigates (Enviromental Terrorists aka Coreli Agent/Spy)
Spawn 2
2x Frigates (Environmental Terrorist aka Coreli Agent)
Pocket 1
Spawn 1
The spawn arrives when you approach or shoot the Infested Laboratory. It arrives on the warp in point.5x Frigates (Environmental Terrorist aka Coreli Scout/Initiate)
Spawn 2
Arrives after you kill the 1st 5 Frigates5x Frigates (Environmental Terrorists aka Coreli Scout/Initiate
The Laboratory drops some Trade Goods and Scrap Metal
never saw any rats....
The 'rats spawned when I came within 5000 meters of the gate, right on top of the warping point, with the second wave of 2 spawning after the third one of the first wave was killed.
In the deadspace pocket beyond the gate, first wave spawned when the shields of the Infested Laboratory reached 75%, and the second wave after the last frigate of the first wave was killed.
All wrecks from terrorists are empty.
1st pocket spawn when w/in 10km of gate.
Both 2nd pocket spawns had loot.
Infested Laboratory
50x Metal Scraps, 10x Livestock, 10x Enriched Uranium, 10x Long-limb Roes, 10x Water
Starbase Auxiliary Power Array
empty