Gone Berserk, Level 4


Last edited by MithorKarez
Wed, 09 Feb 2011 05:45 EST

Faction: EoM
Mission type: Encounter
Space type: Normal (usage MWD allowed)
Damage dealt: Kin=68.76%, Therm=31.24%
Web/scramble: EoM Saboteur will web.
Extras: NA
Recommended damage dealing: Kinetic and EM
Recommended ship classes: Battleship, T2/T3 Cruiser
Videos: Golem Machariel Paladin

Loot Note: Around 3,500m³ - where only about 1200 m³ are useful, the rest is Cap Boosters and Metal Scraps.

Single Pocket


Auto aggro from Initial Group at warp-in.

The starting formation can be separated into three distinct clusters - Left, Center and Right.

The spawns sometimes target drones/fleet members.


There is a chance that you will warp-in out of position from the normal beacon.
If this happens, just re-orient the view and center it on the "Dysfunctional Solar Harvester" to get your bearing.

This behaviour has been removed, you will now always warp in at the same spot, regardless of canceling warp and warping again at range.

Left, Center and Right Groups

Initial Group (Auto-aggro): (70-80km)

3x Cruisers (EoM Crusader) Trigger (each Cruiser)
3x Battleships (EoM Hydra)

Note: "each" Cruiser means, that "each" one of the three initial Cruisers triggers a seperate "reinforcement-chain".
In total there are 12 reinforcement spawns in this mission.

Left, Center and Right Spawn Tree


Wave 1 (Auto-aggro):

2x Cruisers (EoM Death Knight) Trigger (when both are killed)

Wave 2 (Auto-aggro):

1x Battleship (EoM Hydra) Trigger
2x Frigates (EoM Saboteur) Web (extra spawn, only applies to the Left Spawn Tree)

Wave 3 (Auto-aggro):

1x Battleship (EoM Ogre) Trigger
1x Battleship (EoM Hydra)

Wave 4 (Auto-aggro):

1x Battleship (EoM Death Lord) (Death Lord orbits at 45km)

Minable Asteroids:
85x Veldspar

Tip

Blitz

Mining


Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s) Bounty
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
3x EoM Crusader 15,000m 350m/s 1650 1100 33 65 40 55 60 10 25 25 - - 25 - 100'000
9x EoM Hydra 32,500m 290m/s 4250 3500 45 67 43 65 60 10 25 25 - - 66 36 500'000
6x EoM Death Knight 17,500m 350m/s 1800 1150 33 65 40 55 60 10 25 25 - - 30 21 100'000
2x EoM Saboteur 7,500m 900m/s 725 450 13 62 33 33 60 10 25 25 - - 14 11 60'000
3x EoM Ogre 20,000m 290m/s 4800 3975 50 68 45 70 60 10 25 25 - - 70 - 750'000
3x EoM Death Lord 45,000m 290m/s 5500 4250 55 69 48 75 60 10 25 25 - - 72 26 1'000'000
26 total ships Averages/Totals: 41,550 32,225 43.2 66.8 42.6 63.7 60 10 25 25 - - 633 266 10'770'000

CategoryLevel4
Comments [Hide comments/form]
Space Type: Normal - Confirmed (warpable, bookmarkable, etc. - 05/06/2008)
-- SmokyJo (2008-06-05 09:36:42)
In Fourth wave the Trigger should be Eom Ogre
-- PincoPez (2008-06-17 04:10:41)
Confirmed... Trigger on the Fourth wave is the EoM Ogre
-- DanagDarklightning (2008-06-18 19:36:27)
MWD is allowed in this mission.

Sometimes , rarely tho , npcs agro the drones.
-- BlasTerd (2008-07-01 10:49:08)
It might be noteworthy that after one of the initial 'Crusader' triggers is killed the subsequent order (left-mid-right) is pretty much askew. Don't worry just try to keep the sequence of those initial 'Crusaders' in mind.
-- RamZahn (2008-07-04 02:47:55)
i have done this mission a few time and my drones never got targeted, so i guess the chance its really low
-- DarkiShi (2008-07-13 12:25:19)
Have completed this comfortably in a Sleipnir. Good payout for minimal effort.

Worst DPS was from the initial spawn (not particularly threatening), so take out the BSs before killing a cruiser - then follow each tree.

100000 Crusader
110000 Death Knight
500000 Hydra
750000 Ogre
1000000 Death Lord
-- NashWolfe (2008-08-25 18:57:13)
Completed in a Maelstrom 2*kin 1*therm hardeners + LSBII. Warp in to 70km and don't need to move from warp in spot with artillery fitted. Every wreck has loot amounting to about 3500m3 in total. Bounties/salvage/loot/mission reward has averaged about 25Mill the last 4 times I've ran this - total turnaround to kill and loot/salvage 1hour for 3Mill SP character.
-- LacaL (2008-10-08 09:28:12)
Just completed this in Quantum Rise and it went as detailed above to the best that I could tell. I pulled in 24mil after Bounties/salvage/looting/mission reward and time bonus. It's a rather easy mission to complete (Hyperion with 6x 425mm's, 3x CRU II's, 1x kin, 1x thermal hardener, 1 LAR II, and 2x 1600mm Tung Plates). I cycled LAR only when needed.

I warped in at 50km and was within my optimum for large rails. Waves didn't attack drones so they stayed out the whole time. Would have went quicker had I used drones earlier. In all about 1hr 30mins to complete with salvage.
-- NightF0x (2008-11-12 14:09:39)
Ran this last night with a passive tank typhoon 3x1200mm Heavy Scout Arty, 4xMalkuth Cruise Launcher, 7xShield Relay II, 2xLSE II, 1xBallistic Deflection Field II, 1xHeat Dissipation Field II, 3xCore Defence Field Purger I. Warped in at 40km, killed the BSes, while tanking the cruisers, then worked through each chain one by one. Had to warp out once because of cap drain, but otherwise didn't even need the HDFII. Very easy.
-- JoshuNine (2008-11-19 09:23:22)
piece of cake in my abaddon too. 1 lar perma-running, never got under 100% armor, thermic+kinetic hardener/membranes, beam lasers.
-- JohnAnd (2008-12-31 17:13:09)
Kronos
Perma tank with 2 thermal, 2 kin, 1 enam,1 lar,1 dc2, 2 ANP
warp in at 0. this still gives a 70km range from first spawn.
kill all the spawn ships, and its still easyer to tank than most other missions.
armor drops to 95% before cycle.
have had the occasional problem with them targeting drones.
comfirm saboteurs do web.
can be done in 30 mins if you dont care about that you kill.
-- ScatManworlds (2009-01-14 10:30:38)
9.5 million ISK in bounties, but poor salvage.
-- SharriAtal (2009-02-23 13:20:54)
About 6mil in salvage, 15 mil in loot (half of this was a single Mega Modulated Pulse Energy Beam I), about 10 mil in bounties. Rather easy mission, it's basically just BS after BS one at a time, not hard hitters either.
-- KeT (2009-04-12 06:02:20)
For what its worth, when i did this mission i found 3 @pulsating beacons and each spawn seemed to come within about 10km of one of these. very easy mission though so info not really that important.
-- OovarvU (2009-05-17 09:53:14)
Drone boats might want to make sure their range goes out to 50 km.
When I warped a 2-person fleet in, the 2nd person was over 60 km from the first.
-- ProteusCronus (2009-05-29 13:39:55)
This is a rather easy mission if you kill the triggers last. Even beginners should have no real problems here. In addition this quest offers a really great ISK/time ratio due to high bounty, extremely nice salvage loot (many large wrecks) and very good loot. Loot+Salvage > 3000 m³ in most cases. Bring an industrial after getting all the loot and salvage materials into 1 container. Loot everything and reprocess the low quality crap.
The mission took me (2,36m SP) exactly 1 hour including salvaging, looting and bringing the stuff back with an industrial.
Bounty: 11.000.000 ISK
Mission Reward: 1.800.000 ISK
Loot+Salvage: 12.500.000 ISK

--> ISK/hour = 25.3 million ISK. Simply a great mission!
-- EronaileDamodred (2009-06-25 05:18:38)
If DSP is managed. As written in tips.
I would classify this as an easy lvl 4 mission.
Bounty and salvage quit a bit below the above.
-- MrT (2009-07-07 04:35:52)
Looks like the amount of Veldspar was reduced, I've "only" found 55ish 'roids with 2.376.062 units of Veldspar by mining this mission today ...
-- KeryNysell (2009-07-15 12:26:38)
Just did this mission with a comrade, frarn, not difficult at all, but there were at least 2x the waves listed here. There were about 6-8 Hydras in total, 4-5 Ogres, and 3-4 Death Lords once we finished. I couldn't keep exact track cuz a ninja came in on us. But there was still plenty of reward left. The last wave warped in right next to the solar harvester, which is about 160km out from where we ended up after pursuing the other spawns, so we just warped to them. Hydras = 500k bounty, Ogres=750k, Death Lord=1mil. VERY lucrative mish, even minus the salvage that got ninja'd.
-- CinoriAluben (2009-07-17 03:42:57)
Wave 2 doesn't always include the frigates, I seem to get them only 1 out the 3 branches.
-- SleepyUK (2009-07-30 03:02:02)
CinoriAluben i think you've misunderstood the guide... Each of the 3 initial cruisers have the spawn chain... So it's 3 times what's listed...
-- Ze4K (2009-07-30 13:18:37)
I can confirm the reduced Veldspar = 2,376,062
-- PcWizrd67 (2009-08-21 06:17:02)
easy mission in a tempest fleet, i dont even the watch the triggers anymore. just pewpew everything which is convenient.
-- ClixOr (2009-09-02 13:05:11)
Tech2 Kinetic and Thermal Hardeners make huge security on this mission. A moderately meta3-outfit Raven should still complete this with ease, especially with the option of warping in at up to 100k.
Aggregate Bounties: 8.6 mill ISK
-- ExileZero (2009-09-10 23:50:47)
Pocket 1: Read and follow the guide (Normail difficulty)
-- MrT (2009-09-14 12:25:44)
One of my favorites. Too easy for a l4 with an Ishtar...
-- SpLend0r (2009-10-04 07:58:33)
Done in a golem.

http://www.youtube.com/watch?v=_kDriyuU-_s
-- GreenGimp (2009-10-10 16:52:52)
Done on a Megathron. As mentioned, one of the easiest and most profitable (isk/h) L4 so far.

Salvage consisted of fried/burned/charred circuits and scrap metal only. About 3.000m3 of loot though.
-- MrTetsuo (2009-10-29 01:25:22)
I did this in a domi, Launched 2 Heavy, 2 Medium drones and one sentries. And just let them run. Tanked it easily and pretty much went afk while doing the mission.
-- ArissaTruard (2009-11-04 22:06:03)
Mission could be done AFK with drones on auto. In Raven. T2 fit. Fairly simple mission. If you cant handle the DPS follow one ship line at a time.
-- DethNinjaDragn (2009-12-06 02:58:25)
Kronos fit, 2kin 1 therm, 1 large amarr lar, 3 gallente mag stabs. 1 gist 100mnab, 2 cap rechargers 1 optical tracking computer with tracking script. Cap lasts for just under 3 minutes. Plenty of time.
-- ZoreCati (2009-12-12 11:46:30)
CNR, usual KN fit, however, unless I messed this up, by the time I got to the Death Lords, I had 3, 3 crusaders, 8 hydras, 3 ogres, 5 death knights and 2 saboteurs
-- CalamityJali (2009-12-28 12:51:06)
Done in afk domi with ogre IIs, 1 cpr, 2 lar, 2 therm and 2 kin hardeners, all t2.

Have to say that this is a very good mission for its payout and basically I left my computer on while I took a shower and when I came back it was all done!

Note: It appears that the new spawns target the ship with the highest meta level.
-- ApertureScience (2010-01-07 20:55:05)
If looking to do this mission quickly in a Dominix, break out Wasps when the Death Lord spawns. He's got considerably high thermic resist.
-- ForteEXE (2010-01-09 04:35:17)
All in all easy mission to do in my drake and have done it serveral times on level 4.

Just remember to brings lots of missiles.
-- Fragem420 (2010-01-10 16:42:06)
Completed in my Raven - mostly tech I fitted. Was easy, even though I got the triggers wrong most of the time :) Not particularly high incoming DPS.

This is what I was using
Hi Slots
6 x XT Cruise launchers with wrathcruise missiles.
1 x Drone link aug
Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II

Mid Slots
2 x Ditrigonal thermal barrier crystalization - shield hardners
2 x non-intertial ballistic deflection field - shield hardners
1 x Caldari Navy X-Large Shield booster
1 x Caldari Navy Shield Boost Amplifier

Rigs
3 x Large Cap Control Circuit
-- RentBoyUk (2010-04-09 08:52:19)
BTW this is better done with 3 Kinetic and 1 Thermal hardener.
-- RentBoyUk (2010-04-17 04:36:48)
You should go for 2x kin, 2x thermic, actually. More efficient and less stacked resists. Done this mission in varying ships, including a Vindicator, Kronos, Golem, Paladin, Nighthawk and Machariel. The ships that deal Kin/therm and have a high native tank against it (T2 Caldari/Gallente) are the most optimal for use here. Opt for Gallente gunboats, they're amazing for this task.
-- ForteEXE (2010-04-17 23:46:53)
Easily done while looking at all these comment.

Raven:
Highs - 6 Arby CML
Mids - 2 T2 Invul
1 Gist C-type Ballistic
1 Gist C-type Heat
1 Gist C-type Large Shield Booster
Domination Shield Amp
Lows - 2x T2 PDS
3x T2 BCS
Rigs - 3x LCC

Best isk/hr L4 there is. More please!
-- KimberTroy (2010-04-24 02:34:57)
As stated, very easy Lvl4 *if* you manage aggro per guide.

Quick & effortless in Tech2 fitted Drake. Plenty tank for this mission with 2LSEII, 1x tech2 KIN hardener, 1x tech2 THERM hardener. Only ran the shield booster once or twice for aesthetics.

And nice profits:
19.5m ISK bounties
1.6m ISK salvage
~10m ISK loot (>3000 m3)

Under 1 hour including salvaging.
-- FlatchGordon (2010-05-01 16:37:36)
Very easy Level 4 mission one of my favorites.

Complete with a passive fit drake
7x 'Arbalest' Heavy Missile Launchers
1x Drone Link Augmenter I
1xInvulnerability Field II
2x Heat Dissipation Amp II
2x Large Shield Extender II
1 Ballistic Deflection Field II
1x Damage Control II
3x Shield Power Relay II
3x Medium Core Defence Field Purger I
5x Hobgoblin II

I followed the mission aggro tree to a T and never had my shield drop below 90% the entire time. Be sure to bring a full load of Kinetic missiles of around 2500. I dont salvage or loot any longer so i can not attest to the quality of loot. Bounties were around 19mil
-- Gunner75 (2010-05-06 17:31:09)
This mission took me 23 minutes and another 4 to get the rest of the loot. There is round 3400 m3 of loot.
For me this is the second most profitable mission of all.

Profit:
Mission reward + Bonus: 1799k
LP: 3310
Bounties: 10770k
Loot worth: 13000k (for black rise region)
Salvage worth: 2300k (Jita)
Total: 27869k (Not counting LP)
This would bring you 60 mil isk for every hour!

This mission was done today using a Golem that does 627 damage per second.

Using a CNR and than salvaging took me 35 min and that makes almost 48 mil per hour.
-- LordAnubiss (2010-05-13 06:38:22)
Got this mission twice today, did it both times in an Abaddon (DC II, 2xKinetic 1xThermal and a rigged Large Armor repairer). First time, I followed each tree and it was a walk in the park. Second time, I took out all the spawn ships first and it was more like a run in the park.
-- VorekK (2010-06-10 22:06:03)
My cap-stable Maelstrom with 1LSB II and 3 Invuln II and 1 DC II just shrugged off the damage. I prefer to kill targets smallest -> largest and even with 6 bs and a few cruisers my shields just never degraded.
-- AlakDbor (2010-06-21 04:32:33)
Done in a Drake several times, now easily in a Raven. Webbing frigates were in centre spawn this time, not left - maybe they move around. If you can tank the initial 3 BS, you can tank the whole mission, if managing aggro properly.
-- VaareA (2010-07-18 04:55:41)
Done in maelstrom. Warped in at 100km. No problems with tanking at all. From this range you can shoot all of them without moving from position. Finished in cca 40 min.
-- RaikoOsburn (2010-08-01 03:53:50)
I jumped in too at 100 km, unfortunately from the wrong angle. So the first wave spawned at 30 km. Had to warp out and warp in again to get to the right distance.

Oh, the EOM BC's target and hit you from 100+ km, so if you're strategy is to stay out of targeting range, think again...

But then again, the damage dealt is quite easily manageble if properly tanked
-- GwaBakk (2010-08-18 11:06:03)
Done in a Cynabal. Warped in at 70km, as normal. Very easy. Just MWD or AB burn to within 1.5km of each hydra and bring it down with AC. then move on to the next one. Ignore the cruisers for the most part while you are working on each spawn tree. If anything smaller than a cruiser appears, use your speed to pop them at range, webbed is auto death.

Fitting:
High:
4x 425mm Scout Autocannons w/ Kin Ammo
Med:
10mn AB t2
2x Invuln Hardener t2
2x Large Shield Ext t2
Low:
3x Gyro t2
2x Tracking Enhancer t2
Rigs:
3x med core def field purger 1
-- DannarHetoshi (2010-08-22 23:50:34)
In terms of loot-efficiency this is clearly one of the very best missions out there. It's very easy, the incoming DPS are laughable. Still it gives great loot and salvage materials due to the great number of large ships involved.
-- EronaileDamod (2010-09-16 06:02:11)
Maelstrom:
8 x 800mm Repeating Artillery w/ Sabot L
3 x TrackEnh II
2 x Gyro II
2 X Kin Hard II
2 x Therm Hard II
1 x Invul II
1 x XL Shield Booster (Meta 4)
Drones

Booster was rarely used even in the beginning. The DPS on this ship is a little low. T2's please? Anyways really easy, might as well follow the triggers since you only shoot one ship at a time right? I would probably swap Tracking for another Gyro, since only the Dread Lords stay out past 30 km. Some times the spawns jumped around, leaving me to fly in range.
-- MasterJustassi (2010-12-16 23:53:51)
you'd think a faction bent on the complete and utter destruction of all humanity would have better weapons.
-- CrucO (2011-01-17 03:25:55)
The EoM Hydra ships can hit you with cruise missles at over 150km, so be careful if you choose to snipe without a tank.
-- ShadowBuns (2011-02-03 07:47:45)
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