Gone Berserk, Level 4
Last edited by MithorKarez
Wed, 09 Feb 2011 05:45 EST
Wed, 09 Feb 2011 05:45 EST
Faction: EoM
Mission type: Encounter
Space type: Normal (usage MWD allowed)
Damage dealt: Kin=68.76%, Therm=31.24%
Web/scramble: EoM Saboteur will web.
Extras: NA
Recommended damage dealing: Kinetic and EM
Recommended ship classes: Battleship, T2/T3 Cruiser
Videos: Golem Machariel Paladin
Loot Note: Around 3,500m³ - where only about 1200 m³ are useful, the rest is Cap Boosters and Metal Scraps.
Single Pocket
Auto aggro from Initial Group at warp-in.
The starting formation can be separated into three distinct clusters - Left, Center and Right.
- Each cluster has a Cruiser trigger that starts a spawn tree when killed.
- For EACH TREE, four separate waves will be spawned. (In summary, you get a total of 3 x 4 = 12 waves.)
The spawns sometimes target drones/fleet members.
There is a chance that you will warp-in out of position from the normal beacon.
If this happens, just re-orient the view and center it on the "Dysfunctional Solar Harvester" to get your bearing.
This behaviour has been removed, you will now always warp in at the same spot, regardless of canceling warp and warping again at range.

Initial Group (Auto-aggro): (70-80km)
3x Cruisers (EoM Crusader) Trigger (each Cruiser)3x Battleships (EoM Hydra)
Note: "each" Cruiser means, that "each" one of the three initial Cruisers triggers a seperate "reinforcement-chain".
In total there are 12 reinforcement spawns in this mission.
Left, Center and Right Spawn Tree
Wave 1 (Auto-aggro):
2x Cruisers (EoM Death Knight) Trigger (when both are killed)Wave 2 (Auto-aggro):
1x Battleship (EoM Hydra) Trigger2x Frigates (EoM Saboteur) Web (extra spawn, only applies to the Left Spawn Tree)
Wave 3 (Auto-aggro):
1x Battleship (EoM Ogre) Trigger1x Battleship (EoM Hydra)
Wave 4 (Auto-aggro):
1x Battleship (EoM Death Lord) (Death Lord orbits at 45km)Minable Asteroids:
85x VeldsparTip
- To manage aggro, work on a single tree until you have eliminated the final battleship for that tree. Repeat again for the next tree.
- The ship waves spawn anywhere. So, if you need to keep an eye on the mission completion triggers, do it from the beginning.
- The mission is flagged completed once you have killed the EoM Death Lord from the Right Spawn Tree.
Blitz
- Either kill or ignore the 3 EoM Hydra battleships.
- Kill the EoM Crusader cruiser from the Right cluster.
- Eliminate ALL triggers ships that spawn from the Right Spawn Tree.
Mining
- There are 86 Roids Veldspar with 3,142,156 units to mine.
Ships detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | Bounty | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | ||||||
3x EoM Crusader | 15,000m | 350m/s | 1650 | 1100 | 33 | 65 | 40 | 55 | 60 | 10 | 25 | 25 | - | - | 25 | - | 100'000 |
9x EoM Hydra | 32,500m | 290m/s | 4250 | 3500 | 45 | 67 | 43 | 65 | 60 | 10 | 25 | 25 | - | - | 66 | 36 | 500'000 |
6x EoM Death Knight | 17,500m | 350m/s | 1800 | 1150 | 33 | 65 | 40 | 55 | 60 | 10 | 25 | 25 | - | - | 30 | 21 | 100'000 |
2x EoM Saboteur | 7,500m | 900m/s | 725 | 450 | 13 | 62 | 33 | 33 | 60 | 10 | 25 | 25 | - | - | 14 | 11 | 60'000 |
3x EoM Ogre | 20,000m | 290m/s | 4800 | 3975 | 50 | 68 | 45 | 70 | 60 | 10 | 25 | 25 | - | - | 70 | - | 750'000 |
3x EoM Death Lord | 45,000m | 290m/s | 5500 | 4250 | 55 | 69 | 48 | 75 | 60 | 10 | 25 | 25 | - | - | 72 | 26 | 1'000'000 |
26 total ships | Averages/Totals: | 41,550 | 32,225 | 43.2 | 66.8 | 42.6 | 63.7 | 60 | 10 | 25 | 25 | - | - | 633 | 266 | 10'770'000 |
CategoryLevel4
Sometimes , rarely tho , npcs agro the drones.
Worst DPS was from the initial spawn (not particularly threatening), so take out the BSs before killing a cruiser - then follow each tree.
100000 Crusader
110000 Death Knight
500000 Hydra
750000 Ogre
1000000 Death Lord
I warped in at 50km and was within my optimum for large rails. Waves didn't attack drones so they stayed out the whole time. Would have went quicker had I used drones earlier. In all about 1hr 30mins to complete with salvage.
Perma tank with 2 thermal, 2 kin, 1 enam,1 lar,1 dc2, 2 ANP
warp in at 0. this still gives a 70km range from first spawn.
kill all the spawn ships, and its still easyer to tank than most other missions.
armor drops to 95% before cycle.
have had the occasional problem with them targeting drones.
comfirm saboteurs do web.
can be done in 30 mins if you dont care about that you kill.
When I warped a 2-person fleet in, the 2nd person was over 60 km from the first.
The mission took me (2,36m SP) exactly 1 hour including salvaging, looting and bringing the stuff back with an industrial.
Bounty: 11.000.000 ISK
Mission Reward: 1.800.000 ISK
Loot+Salvage: 12.500.000 ISK
--> ISK/hour = 25.3 million ISK. Simply a great mission!
I would classify this as an easy lvl 4 mission.
Bounty and salvage quit a bit below the above.
Aggregate Bounties: 8.6 mill ISK
http://www.youtube.com/watch?v=_kDriyuU-_s
Salvage consisted of fried/burned/charred circuits and scrap metal only. About 3.000m3 of loot though.
Have to say that this is a very good mission for its payout and basically I left my computer on while I took a shower and when I came back it was all done!
Note: It appears that the new spawns target the ship with the highest meta level.
Just remember to brings lots of missiles.
This is what I was using
Hi Slots
6 x XT Cruise launchers with wrathcruise missiles.
1 x Drone link aug
Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II
Mid Slots
2 x Ditrigonal thermal barrier crystalization - shield hardners
2 x non-intertial ballistic deflection field - shield hardners
1 x Caldari Navy X-Large Shield booster
1 x Caldari Navy Shield Boost Amplifier
Rigs
3 x Large Cap Control Circuit
Raven:
Highs - 6 Arby CML
Mids - 2 T2 Invul
1 Gist C-type Ballistic
1 Gist C-type Heat
1 Gist C-type Large Shield Booster
Domination Shield Amp
Lows - 2x T2 PDS
3x T2 BCS
Rigs - 3x LCC
Best isk/hr L4 there is. More please!
Quick & effortless in Tech2 fitted Drake. Plenty tank for this mission with 2LSEII, 1x tech2 KIN hardener, 1x tech2 THERM hardener. Only ran the shield booster once or twice for aesthetics.
And nice profits:
19.5m ISK bounties
1.6m ISK salvage
~10m ISK loot (>3000 m3)
Under 1 hour including salvaging.
Complete with a passive fit drake
7x 'Arbalest' Heavy Missile Launchers
1x Drone Link Augmenter I
1xInvulnerability Field II
2x Heat Dissipation Amp II
2x Large Shield Extender II
1 Ballistic Deflection Field II
1x Damage Control II
3x Shield Power Relay II
3x Medium Core Defence Field Purger I
5x Hobgoblin II
I followed the mission aggro tree to a T and never had my shield drop below 90% the entire time. Be sure to bring a full load of Kinetic missiles of around 2500. I dont salvage or loot any longer so i can not attest to the quality of loot. Bounties were around 19mil
For me this is the second most profitable mission of all.
Profit:
Mission reward + Bonus: 1799k
LP: 3310
Bounties: 10770k
Loot worth: 13000k (for black rise region)
Salvage worth: 2300k (Jita)
Total: 27869k (Not counting LP)
This would bring you 60 mil isk for every hour!
This mission was done today using a Golem that does 627 damage per second.
Using a CNR and than salvaging took me 35 min and that makes almost 48 mil per hour.
Oh, the EOM BC's target and hit you from 100+ km, so if you're strategy is to stay out of targeting range, think again...
But then again, the damage dealt is quite easily manageble if properly tanked
Fitting:
High:
4x 425mm Scout Autocannons w/ Kin Ammo
Med:
10mn AB t2
2x Invuln Hardener t2
2x Large Shield Ext t2
Low:
3x Gyro t2
2x Tracking Enhancer t2
Rigs:
3x med core def field purger 1
8 x 800mm Repeating Artillery w/ Sabot L
3 x TrackEnh II
2 x Gyro II
2 X Kin Hard II
2 x Therm Hard II
1 x Invul II
1 x XL Shield Booster (Meta 4)
Drones
Booster was rarely used even in the beginning. The DPS on this ship is a little low. T2's please? Anyways really easy, might as well follow the triggers since you only shoot one ship at a time right? I would probably swap Tracking for another Gyro, since only the Dread Lords stay out past 30 km. Some times the spawns jumped around, leaving me to fly in range.