Massive Attack, Level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace w/gates
Damage dealt: Kin/therm
Extras: Damps, Drone Aggro
Web/scramble: Guardian Scouts
Recommended damage dealing: kin/therm
Recommended ships: Sleipnir, Ishtar, Golem, CNR, Raven, Domi. Abbadon, Nighthawk
Video: http://www.youtube.com/watch?v=UrebDSppys8 -Nightmare
Outside the Gate (10 to 30 km)
3x Destroyers (Corelior Sentinels)2x Cruisers (Corelum Chief Watchmen/Corelum Chief Patroller)
Pocket 1
Usually aggro from the closest group. If so, the second group (60 km) aggroes your drones, but otherwise not unless shot at. If the 1st group doesn't aggro, shooting it will aggro the second group as well.Group 1 (46km)
2x Frigates/Destroyers2x Battlecruiser (Corelatis Squad Leader/Corelatis Platoon Leader)
2x Battleship (Core Rear Admiral)
Group 2 (60km)
3x Frigates/Destroyers (Web)3x Cruisers (Corelum Chief Safeguard/Corelum Chief Guard) (Damp)
Pocket 2
Two groups, no aggro at warp in. Aggro'ing (Group 1) does not aggro (Group 2). Group 2 seems to have an aggro radius of 80km or so.Group 1 (57km)
6x Frigates. (Core Guardian Spy/Corelli Guardian Agent/Corelli Defender) (Web/Scram)2x Cruisers (Core Chief Guard/Core Chief Safeguard) (Damp)
Group 2 (126km)
1x Destroyers (Corellior Artillery)3x Battlecruisers (Corelatis Squad Leader/Corelatis Platoon Leader)
2x Battleships (Core Rear Admiral/Core Flotilla Admiral) (Damp from Core Flotilla Admiral)
Tip: Aggro Group 2 when you arrive. It takes Group 2 forever to get to you. After aggroing Group 2 head back to gate and take on Group 1
Pocket 3
Aggro:3 groups, insta aggro from the rightmost and closest group on warp in.
Middle and left hand groups both 100km away.
- Attacking the Middle group does not aggro the Left hand group.
- Attacking the Left group aggros the middle group.
Right group (aggro) (30km)
1x Frigates/Destroyers (Coreli Guardian Scout) (Scram)3x Cruisers (Corelum Chief Guard/Corelum Chief Safeguard) (Damp)
Middle group (100km)
2x Frigates/Destroyers (Coreli Guardian Initiate/Coreli Guardian Scout) (Web/Scram)2x Cruisers (Corelum Chief Guard/Corelum Chief Safeguard)
3x Battlecruisers (Corelatis Squad Leader)
Left group (100km)
4x Frigates/Destroyers (Coreli Guardian Agent/Coreli Guardian Spy/Corelior Cannoneer)3x Battlecruisers (Corelatis Squad Leader)
3x Battleships (Core Rear Admiral/Core Flotilla Admiral) (Damp from Core Flotilla Admiral)
Blitz
- Gate to pocket 1 is not locked. Warp right in.
- In the final pocket kill the left group with the Battleships (100km).
Notes
May want to use an afterburner for this mission, as some of the groups are far away. If you are in a long range boat, such as a Raven with Cruise missiles, throw on a sensor booster for extra targeting range. Then you can sit back and pick them off before they can hit you.CategoryLevel4
In the pocket room, there's about the same amount of veld as in pocket 3, but no pyrox nor plag. This is just locate near what is defined as the "right group", ie relatively close to the warp-in.
Bounty: 6,1 mill
Mission: 2,3 mill
Loot and salvage: 7,2 mill (Takes a bit of time because of the distance to wrecks)
Total: 15,6 mill --> 10,4 mill/h
Aggregate Bounties: 5.885 mill ISK
Core Rear Admirals appear to use inter ship sensor boosters. When there are two or more of them, they can hit from 55km, but when there is only one left, it can't hit beyond about 45km. At 70km, even three of them together can't hit you.
Pocket 1: First shoot dampening cruisers.
Pocket 2: Kill group 1, dampening cruiser first as well. Drones will take care of frigs + some low bounty frigs can be shot with artilery 25+ away. Group 2 can be easily sniped 0km far from warp gate.
Pocket 3: No aggro, 1st shoot dampening cruisers in group 1. Both group 2 and group 3 can be sniped without moving from plalce.
Finished in 35 minutes.