Additions:
CategoryLevel3
Deletions:
Additions:
Recommended ships: Huginn, Drake, Hurricane
Deletions:
Revision [6508]
Edited on 2010-05-29 05:49:18 by DanteVonKarmaAdditions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **web/scram/painter**
Deletions:
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
Deletions:
Revision [5480]
Edited on 2009-11-15 22:04:20 by GreenGimpAdditions:
Video: http://www.youtube.com/watch?v=Fjqij-Tr69U
Additions:
===Group 3 (automatic aggro)===
Deletions:
Revision [3446]
Edited on 2009-01-18 17:43:25 by Mousy1Additions:
====Pocket 1====
Deletions:
No differences.
Additions:
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram
Deletions:
Additions:
===Group 1 (automatic aggro)===
(11km)
===Group 2 (automatic aggro)===
(60-80km)
===Group 3===
(40-70km)
===Group 4===
(100km)
====Pocket 2====
===Group 1 (automatic aggro)===
===Group 2===
(40km)
==Structures==
No loot
(11km)
===Group 2 (automatic aggro)===
(60-80km)
===Group 3===
(40-70km)
===Group 4===
(100km)
====Pocket 2====
===Group 1 (automatic aggro)===
===Group 2===
(40km)
==Structures==
No loot
Deletions:
===Group 2: (60-80km) (Automatic aggro)===
===Group 3: (40-70km)===
===Group 4: (100km)===
====Pocket 2:====
===Group 1: (Automatic aggro)===
===Group 2: (40km)===
Additions:
No hostiles at the initial gate
Additions:
Shooting the Light Missile Batteries aggroes all groups
Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Deletions:
Attacking Group 1 aggroes Group 2 aswell.
Killing Group 2 completes the mission.
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
If you do the mission in a battleship, you will encounter a Mach class bs as the final spawn.
Additions:
3x Angel Light Missile Battery
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher)
2x Battlecruisers (Gistatis Tribuni)
Deletions:
The Officer's quarters will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics(Not required).
2x Gistior (Destroyer class)
1x Gistum (Cruiser class)
2x Gistatis (Battlecruiser class)
Additions:
Recommended ships: Huginn, Drake
Gate not locked @ 30km
2x Destroyers (Gistior Defiler)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **Web/Scramble**
3x Cruisers (Gistum Centurion/Phalanx)
Structures have no loot
Gate not locked @ 30km
2x Destroyers (Gistior Defiler)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **Web/Scramble**
3x Cruisers (Gistum Centurion/Phalanx)
Structures have no loot
Deletions:
Gate not locked.
5x Gistii (Frigate class)
4x Gistior (Destroyer class)
5x Gistum (Cruiser class)
2x Arch Gistii Nomad (Elite Frigate class) **Web/Scramble**
3x Gistum (Cruiser class)