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======Right to Rule, Level 4 Epic Arc======
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=====Epic Arc Overview=====

**Starter agent:** Karde Romu
**Agent corporation:** Ministry of Internal Order
**Agent location:** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required:** 6.8 (__Either__ Amarr faction or Ministry of Internal Order)
**Additional skills required:** Hacking I (for Codebreaker I module)

**Important notes : **
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.

**Rewards:**
- Choice of path //Interrogation: Catching the Scent// - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)


=====Chapter 1 : Interference=====

[[RightToRule4p2 Next Chapter 2]]

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====__Mission 1__ - Aiding an Investigator====

Report to Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).

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====__Mission 2__ - Late Reports====

Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

====Single Pocket====

Last ship killed from each group will trigger a new wave of spawns.

===Initial Group: (28-37km)===
4x Elite frigates (Centii Loyal Minion) **Scramble**
3x Battleships (Centus Mutant Lord)

===Wave 1: (27-32km)===
3x Elite cruisers (Centum Loyal Beast) **Tracking disruptor**
3x Battleships (Centus Beast Lord) **Tracking disruptor**

===Wave 2: (36-41km)===
4x Elite frigates (Centii Loyal Manslayer) **Scramble**
3x Battleships (Centus Dark Lord)

==Tips==
- Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.

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====__Mission 3__ - The Outclassed Outpost====

Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

====Single Pocket====

Last ship killed from each group will trigger a new wave of spawns.

===Initial Group: (24-31km)===
4x Elite frigates (Centii Loyal Savage) **Tracking disruptor**
3x Battleships (Centus Plague Lord) **Tracking disruptor**

===Wave 1: (85-87km)===
3x Elite frigates (Centii Loyal Minion) **Scramble**
3x Battleships (Centus Beast Lord)

===Wave 2: (68-75km)===
3x Elite frigates (Centii Loyal Manslayer) **Scramble**
3x Battleships (Centus Dark Lord)

==Tips==
- Last ship killed in Wave 2 flags the mission objective as completed.

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====__Mission 4__ - Raging Sansha====

Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

====Single Pocket====

The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the cruisers in the Initial Group.
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.

===Initial Group: (31-54km)===
3x Elite frigates (Centii Loyal Savage/Manslayer) **Tracking disruptor**
2x Cruisers (Centum Juggernaut) **Tracking disruptor** //**Trigger**// (Wave 1)
2x Elite cruisers (Centum Loyal Mutilator)
3x Battlecruisers (Centatis Daemon)
6x Battleships (Centus Dread Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant)

===Wave 1: (85-87km)===
4x Elite frigates (Centii Loyal Servant/Butcher) **Web** //**Trigger**// (Wave 2A)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) **Tracking disruptor** //**Trigger**// (Wave 2B)

===Wave 2A: (30km)===
2x Cruisers (Centum Torturer)

===Wave 2B: (32-38km)===
1x Elite frigates (Centii Loyal Manslayer)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) **Tracking disruptor**
1x Battleships (Centus Plague Lord) tracking disruptor

==Tips==
- Damage the Sansha Commander to make him run away for a quick reduction in incoming dps.
- All structures and Slave Transports hold no loot.
- Last ship killed in Wave 2 flags the mission objective as completed.

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====__Mission 5__ - Cowardly Commander====

Faction: Sanshas Nation/Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.

**__Warning__**
- You will be facing a serious amount of dps in this mission, more so if you get the triggers mixed up.
- Make sure to prioritize targets and keep aligned.

====Acceleration Gate Entrance====

Last ship killed from the initial group will trigger a new wave of spawns.

===Initial Group: (15-28km)===
4x Elite frigates (Centii Loyal Ravener) **Web**
3x Battleships (Centus Plague Lord) **Tracking disruptor**
2x Tower Sansha Sentry III

===Wave 1: (22-28km)===
4x Elite frigates (Centii Loyal Butcher) **Web**
3x Battleships (Centus Dark Lord)


====Pocket 1====

The acceleration gate is 55km away.
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)

===Initial Group: (58-67km)===
3x Elite frigates (Centii Loyal Slavehunter) **Tracking disruptor**
4x Battleships (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

===Wave 1: (62-64km)===
3x Battlecruisers (Centatis Daemon)
3x Battleships (Centus Beast Lord) **Tracking disruptor**

==Tips==
- Prioritize killing the energy neutralizer towers first.


====Pocket 2====

The acceleration gate is 15km away.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.

===Initial Group: (16-28km)===
4x Elite frigates (Centii Loyal Ravener) **Web/Scramble**
4x Elite cruisers (Centum Loyal Torturer) //**Trigger**// (Wave 1A)
3x Battlecruisers (Centatis Daemon) //**Trigger**// (Wave 1B)
4x Battleships (Centus Plague Lord) **Tracking disruptor**
1x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

===Wave 1A: (40-51km)===
3x Elite frigates (Centii Loyal Minion) web
4x Battleships (Centus Dread Lord)

===Wave 1B: (23-32km)===
4x Elite frigates (Centii Loyal Plague)
3x Battleships (Centus Overlord)

==Tips==
- Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first .


====Pocket 3====

Wave 1 is triggered by destroying all of the battleships in the Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.



===Initial Group: (43-46km)===
2x Elite frigates (Divine Imperial Sixtus) **Web/Scramble**
3x Cruisers (Imperial Templar Tamir/Donus)
3x Battleships (Imperial Martyr/Dominator) //**Trigger**// (Wave 1)

===Wave 1:===
__A Group (35-39km)__
2x Battlecruisers (Imperial Champion/Templar Justicar)
4x Battleships (Imperial Templar Ultara/Dominator) //**Trigger**// (Wave 2)

__B Group (98-102km)__
2x Elite frigates (Divine Imperial Valok/Paladin)
3x Elite cruisers (Divine Imperial Tamir) **Tracking disruptor**
3x Battleships (Imperial Martyr/Ultara/Templar Torah) **Neut**

===Wave 2: (30-37km)===
3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

==Tips==
- Last ship killed in Wave 2 flags the mission objective as completed.

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