Revision [7688]

Last edited on 2011-01-31 12:35:08 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [6665]

Edited on 2010-07-11 14:48:51 by DrakaraMarie
Deletions:
- Moving will aggro the entire room


Revision [6664]

Edited on 2010-07-11 14:46:14 by DrakaraMarie
Additions:
- Moving will aggro the entire room


Revision [5448]

Edited on 2009-11-04 08:10:59 by SharriAtal [Added Sleipnir to the list of recommended ships.]
Additions:
Recommended ships: Sleipnir, Raven, CNR, Drake
Deletions:
Recommended ships: Raven, CNR, Drake


Revision [5134]

Edited on 2009-09-14 03:46:33 by TtoraiEve [adding ship type]
Additions:
2x Frigates (Angel Viper (named Angel Spy)) **Web**
Deletions:
2x Frigates (Angel Spy) **Web**


Revision [5129]

Edited on 2009-09-13 18:47:48 by TtoraiEve [adding ship type]
Additions:
2x Frigates (Sansha's Berserker (named Sansha Spy)) **Web**
Deletions:
2x Frigates (Sansha Spy) **Web**


Revision [4826]

Edited on 2009-08-15 18:46:54 by SaenWolfe [Added Target Painter for War Zone Cruiser]
Additions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher) **Target Paint (Arch Gistum Crusher)**
Deletions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher) **Target Paint (Arch Gistum Crusher)


Revision [4825]

Edited on 2009-08-15 18:44:53 by SaenWolfe
Additions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher) **Target Paint (Arch Gistum Crusher)
Deletions:
1x Elite Cruiser (Arch Gistum Smasher/Crusher)


Revision [4587]

Edited on 2009-07-20 13:42:47 by BasherOn [added max orbit]
Additions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 44km
Deletions:
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha)


Revision [4052]

Edited on 2009-03-29 22:49:53 by TheMaster42
Additions:
Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least enough tank to survive until the scramblers are cleared. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations. Here are some (extreme) examples:
Deletions:
Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least some tank on them. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations. Here are some examples:


Revision [4051]

Edited on 2009-03-29 22:39:34 by TheMaster42 [Comments about damage in the last room]
Additions:
Damage dealt: All damage types, see notes - Mainly Exp, Kin (Angel) / EM, Therm (Sansha)
The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.
Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least some tank on them. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations. Here are some examples:
- 50% Exp, 31% Therm, 16% Kin, 2% EM
- 63% Exp, 15% EM, 15% Kin, 6% Therm
- 58% Exp, 23% Kin, 12% EM, 7% Therm
Deletions:
Damage dealt: All damage types - Exp, Kin (Angel) / EM, Therm (Sansha)
The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.


Revision [2129]

Edited on 2008-09-07 16:45:20 by LiniA [Added additional blitz]
Additions:
- The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” or "[[DamselInDistress4 Damsel In Distress]]" Level 4 mission.
Deletions:
- The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.


Revision [1609]

Edited on 2008-07-09 09:11:49 by SturmWolke [Pocket 1 : minor reword & tip rearrange for clarity]
Additions:
Drones can be safely deployed to attack any group with aggroing the entire pocket.
- Drones/fleet members maybe targetted as the NPC ships reset their targetting when moving back to their spawn points.
Deletions:
- Fleet members maybe targetted as the NPC ships reset their targetting after moving back to their spawn points.


Revision [1488]

Edited on 2008-07-02 08:53:01 by SturmWolke [aggro update (GrahorTarg), some corrections]
Additions:
Extras: Target Painters (Angel Arch Gistum Crusher)
Note: Heavy drone aggro in Angel & Sansha Pocket 2. Setting drones to passive in order to avoid accidental aggro is recommended.
This is a time consuming mission if you do both the Angel & Sansha sides.
The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a **Gist War General** and **Centus Savage Lord** from the respective groups.
NO aggro from the initial groups until you attack them. Each group can be aggroed independently.
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-wz.jpg" title="Pocket 1 (War Zone)" alt="War Zone At Warp-In"}}
4x Elite Frigates (Arch Gistii Impaler/Hunter) **Web/Scramble**
3x Battleships (Gist War General/General/Commander) **Gate Unlock Trigger (Gist War General)**
3x Elite Frigates (Centii Loyal Ravener/Scavanger) **Web/Scramble**
4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord) **Gate Unlock Trigger (Centus Savage Lord)**
==Tip ==
- The NPC ships will not travel more than 30km from their respective spawn points.
- Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the Angel Asteroid Outpost or Sansha Watchtower. They will travel back and forth in a merry-go-round while you snipe.
- Fleet members maybe targetted as the NPC ships reset their targetting after moving back to their spawn points.
On warp-in, Group 1 will auto aggro. The Angel Spy frigates do not scramble but they do web.
==__Warning__==
- DO NOT deploy your drones to attack Group 1.
- __Any attack on the Angel Spy frigates__ by fleet members will aggro the entire pocket. It is safe however, for them to kill the sentry guns in Group 1.
- The FIRST ship that had warped into the pocket may kill the Angel Spy frigates without repercussions, as long as you stick to turret weapons/missiles.

NO aggro from the other groups until you attack them. Each group can be aggroed independently.
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="Pocket 2 (Angel Base)" alt="Angel Base At Warp-In"}}
2x Frigates (Angel Spy) **Web**
3x Angel Sentry Guns (Tower Sentry Angel III)
6x Elite Frigates (Arch Gistii Thug/Outlaw) **Web/Scramble**
===Random Spawn (Auto-aggro):===
==Tip ==
- Once Group 1 has been eliminated, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
- Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4.
- An Angel Overseer battleship will have a random chance to spawn in this pocket. The chance to spawn seems to be based on triggering the Angel Base warp gate in Pocket 1 and then completing the warp into this pocket.
On warp-in, Group 1 will auto aggro. The Sansha Spy frigates do not scramble but they do web.
==__Warning__==
- DO NOT deploy your drones to attack Group 1.
- __Any attack on the Sansha Spy frigates__ by fleet members will aggro the entire pocket. It is safe however, for them to kill the battleships in Group 1.
- The FIRST ship that had warped into the pocket may kill the Sansha Spy frigates without repercussions, as long as you stick to turret weapons/missiles.

NO aggro from the other groups until you attack them. Each group can be aggroed independently.
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="Pocket 2 (Sansha Base)" alt="Sansha Base At Warp-In"}}
2x Frigates (Sansha Spy) **Web**
4x Elite Frigates (Centii Loyal Scavanger/Ravener) **Web/Scramble**
===Random Spawn (Auto-aggro):===
==Tip ==
- Once Group 1 has been eliminated, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
- Recommended order for elimination : Group 1, Group 2 and finally Group 3.
- An Sansha's Overseer battleship will have a random chance to spawn in this pocket. The chance to spawn seems to be based on triggering the Sansha Base warp gate in Pocket 1 and then completing the warp into this pocket.
You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers.
If this happens, start moving away from the remaining neutral groups and check if the webbing/scrambling Elite Frigates have you locked. Kill them first if they have you locked.
If you are fleeted with friends, have them __focus fire on Group 1 or any groups that have been aggroed by mistake.__
The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-ro.jpg" title="Pocket 3 (Research Outpost)" alt="Research Outpost At Warp-In"}}
3x Battleships (Gist Saint/Warlord/Malakim)
4x Elite Frigates (Arch Gistii Hijacker/Rogue) **Web/Scramble**
==Tip ==
- Warping-in from either Angel or Sansha Base does not change the ship combination for this pocket. It will always be Angel ships.
- The mission is flagged completed once you have killed all ships in Group 1. The Heron will be unlocked and you can grab its crew to finish the mission.
==Blitz==
- Pocket 1 : Unlock the Angel Base gate either using a Zbikoki's Hacker Card (or killing the Gist War General). The card will be consumed upon activation.
- Pocket 2 (Angel Base): Kill or ignore the two Angel Spy frigates & Angel Sentry Guns. Fly directly to the gate and activate gate.
- Pocket 3 (Research Outpost): Kill all ships in Group 1. Grab the crews from the Heron to finish the mission.
- The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.
Deletions:
Extras: NA
Note: Heavy drone aggro in the 2nd pockets. Setting drones to passive in order to avoid accidental aggro is recommended.
Both Angel and Sansha Overseer have separate chances to spawn. In rare cases, you may find both of them spawning in the same mission.
The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a Gist War General and Centus Savage Lord from the respective groups.
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-wz.jpg" title="War Zone" alt="War Zone"}}
4x Elite Frigates (Arch Gistii Impaler/Hunter) ***Web/Scramble* **
3x Battleships (Gist War General/General/Commander)
3x Elite Frigates (Centii Loyal Ravener/Scavanger) ***Web/Scramble***
4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord)
Tip: The NPC ships will not travel more than 30km from their respective spawn points. Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the Angel Asteroid Outpost or Sansha Watchtower. They will travel back and forth in a merry-go-round while you snipe.
When doing this in a group be very careful because when the ships go back to the spawn points they can reset and target your group members.
On warp-in, Group 1 will immediately aggro. The Angel Spy frigates do not scramble but they do web.
__DO NOT deploy your drones to attack Group 1.__
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2, Group 3 and Group 4.
One Angel Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="Angel Base" alt="Angel Base"}}
2x Frigates (Angel Spy) ***Web***
3x Angel Sentry Guns (Tower Sentry Angel I)
6x Elite Frigates (Arch Gistii Thug/Outlaw) *Web/Scramble*
===Random Group (Auto-aggro):===
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
On warp-in, Group 1 will immediately aggro. The Sansha Spy frigates do not scramble but they do web.
__DO NOT deploy your drones to attack Group 1. __
You can kill everything in Group 1 (without drawing aggro from the entire pocket) as long as you stick to using turret weapons/missiles.
All the other groups will aggro independently. Recommended kill order is Group 2 and Group 3.
One Sansha Overseer battleship will have a random chance to spawn in this pocket.
The spawn time varies from immediately upon warp-in, or up to your mission bonus expiry (max 6 hrs).
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="Sansha Base" alt="Sansha Base"}}
2x Frigates (Sansha Spy)
4x Elite Frigates (Centii Loyal Scavanger/Ravener) *Web/Scramble*
===Random Group (Auto-aggro):===
Tip: Once you have eliminated Group 1, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.
Warping-in from either Angel or Sansha Base does not change the ship combination for this pocket.
You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers. If this happens, start moving away from the remaining neutral groups and check if the Elite Frigates have you locked. Kill them first if they have you locked.
If you are fleeted with friends, have them __focus fire on the already aggroed groups.__
A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-ro.jpg" title="Research Outpost" alt="Research Outpost"}}
3x Battleships (Gist Saint/Warlord)
4x Elite Frigates (Arch Gistii Hijacker/Rogue) ***Web/Scramble***
====Blitz====
1. Pocket 1 : Unlock the Angel Base gate either using a Zbikoki's Hacker Card* (or killing the Gist War General). The card will be consumed upon activation.
2. Pocket 2 (Angel Base): Fly to next gate while killing the two Angel Spy frigates & Angel Sentry Guns. Do not shoot anything else. Nothing else should aggro you if you fly directly to the gate. Activate gate.
3. Pocket 3 (Research Outpost): Kill off the auto-aggro Group 1 (3 Elite Cruisers and 2 Battleships). Grab the crews from the Heron to finish the mission.
* The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.


Revision [1468]

Edited on 2008-06-30 09:37:17 by ChepeNolon [Added pictures by Sturmwolke]
Additions:
====Pocket 1 (War Zone)====
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-wz.jpg" title="War Zone" alt="War Zone"}}
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="Angel Base" alt="Angel Base"}}
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="Sansha Base" alt="Sansha Base"}}
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-ro.jpg" title="Research Outpost" alt="Research Outpost"}}
Deletions:
====Pocket 1 (Warzone)====
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-an.jpg" title="text" alt="text"}}
{{image url="http://eve-survival.org/screenshots/worldscollideansa4-sa.jpg" title="text" alt="text"}}


Revision [1266]

Edited on 2008-06-19 10:51:01 by StinggRay [added links to Zor]
Additions:
* The [[http://www.battleclinic.com/eve_online/item_database.php?id=i28260 Zbikoki's Hacker Card]] can be found in [[Zor]]'s wreck in “[[RightHandofZazzmatazz4 The Right Hand of Zazzmatazz]]” Level 4 mission.
Deletions:
* The Zbikoki's Hacker Card can be found in Zor's wreck in “The Right Hand of Zazzmatazz” Level 4 mission.


Revision [1230]

Edited on 2008-06-17 21:11:13 by GaramisTakians
Additions:
When doing this in a group be very careful because when the ships go back to the spawn points they can reset and target your group members.


Revision [1078]

Edited on 2008-06-10 15:47:48 by MariaEpiconthe (unregistered user)

No differences.

Revision [1075]

Edited on 2008-06-10 11:14:07 by SturmWolke
Additions:
Both Angel and Sansha Overseer have separate chances to spawn. In rare cases, you may find both of them spawning in the same mission.
One Angel Overseer battleship will have a random chance to spawn in this pocket.
Deletions:
One Gist Overseer battleship will have a random chance to spawn in this pocket.


Revision [1074]

The oldest known version of this page was created on 2008-06-10 10:56:19 by SturmWolke
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