Revision [7809]

Last edited on 2011-02-03 11:18:51 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3


Revision [6541]

Edited on 2010-06-11 03:40:58 by ZepH
Additions:
======Portal to War, Level 3======
----
=====Portal to War: Part 1 of 5=====
Mission Type: Encounter
====At the 1st Gate====
====Pocket 1====
====Pocket 2====
----
=====Portal to War: Part 2 of 5=====
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
===Group 1===
===Group 2===
===Group 3===
===Group 4===
====Pocket 4 (Amarr ships)====
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
===Group 1===
===Group 2===
===Spawn 1===
===Spawn 2 (will not spawn if Control Tower is destroyed)===
===Spawn 3 (will not spawn if Control Tower is destroyed)===
----
=====Portal to War: Part 3 of 5=====
----
=====Portal to War: Part 4 of 5=====
===Group 1===
===Group 2===
===Group 3===
===Blitz===
----
=====Portal to War: Part 5 of 5=====
Blitz: Destroy the stargate to complete the mission
Deletions:
======Portal to War, level 3======
====1 of 5====
===At the 1st gate===
===Pocket 1===
===Pocket 2===
=====2 of 5=====
===Pockets 1 and 2 empty===
===Pocket 3 (Caldari ships)===
==Group 1==
==Group 2==
==Group 3==
==Group 4==
===Pocket 4 (Amarr ships)===
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
==Group 1==
==Group 2==
==Spawn 1==
==Spawn 2==
==Spawn 3==
=====3 of 5=====
=====4 of 5=====
==Group 1==
==Group 2==
==Group 3==
==Blitz==
=====5 of 5=====
Destroy the stargate to complete the mission


Revision [6531]

Edited on 2010-06-06 11:27:23 by DanteVonKarma
Additions:
3x Interceptors (Caldari Navy Delta II Support Frigate) **(web/scram)**
Deletions:
3x Interceptors (Caldari Navy Delta II Support Frigate) (web/scram)


Revision [6530]

Edited on 2010-06-06 11:15:57 by DanteVonKarma [Removed wrong note for mission 3]
Deletions:
3-5 jumps


Revision [5795]

Edited on 2009-12-09 15:22:37 by DanTikk
Additions:
both around 20 km


Revision [5474]

Edited on 2009-11-13 05:11:08 by SabouMasters
Additions:
If one of the cruisers get too close to another group, that group may aggro when that cruiser is attacked
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
Deletions:
If the a cruiser's orbit takes it close to another group, that group may aggro when that cruiser is attacked
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.


Revision [4737]

Edited on 2009-08-11 23:44:55 by BuilderAlphaOne [added drone sizes]
Additions:
1x Destructor Alvum (cruiser size)
2x Viral Infector Alvum (cruiser size)
3x Decimator/Sunder Alvi (frigate size)
1x Drone Watcher (cruiser size)
Deletions:
1x Destructor Alvum
2x Viral Infector Alvum
3x Decimator/Sunder Alvi
1x Drone Watcher


Revision [4389]

Edited on 2009-06-13 23:41:58 by TalonIshtar
Additions:
Veldspar - 9 asteroids 839.330 units
Scordite - 18 asteroids 906.882 units
Deletions:
Veldspar - 9 asteroids
Scordite - 18 asteroids


Revision [3063]

Edited on 2008-11-30 11:58:44 by Mousy1 [cleaned up]
Additions:
1x Cruisers (Caldari Navy Moa)
Triggered when last ship in spawn one is attacked
Triggered when ship is attacked in spawn 2
1x Cruisers (Imperial Donus/Equalizer/Maller)
Other structures have no loot
Deletions:
2x Cruisers (Caldari Navy Moa)
2x Cruisers (Imperial Donus/Equalizer/Maller)


Revision [2673]

Edited on 2008-10-25 21:11:17 by Mousy1 [cleaned up]
Additions:
2x Cruisers (Imperial Donus/Equalizer/Maller)
Deletions:
2x Cruisers (Imperial Donus/Maller)


Revision [2672]

Edited on 2008-10-25 21:08:06 by Mousy1 [cleaned up]
Additions:
1x Cruiser (Imperial Equalizer)
2x Cruisers (Imperial Agatho/Avenger/Donus)
Deletions:
1x Cruiser (Equalizer)
2x Cruisers (Imperial Agatho/Avenger)


Revision [2660]

Edited on 2008-10-20 19:31:39 by Mousy1 [cleaned up]

No differences.

Revision [2659]

Edited on 2008-10-20 19:29:06 by Mousy1 [cleaned up]
Additions:
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
Deletions:
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble. Both groups auto aggro upon warp in


Revision [2388]

Edited on 2008-09-21 17:07:25 by Mousy1 [cleaned up]
Additions:
40-50km


Revision [2387]

Edited on 2008-09-21 16:59:12 by Mousy1 [cleaned up]
Additions:
Batteries may drop missiles
Deletions:
Battery may drop ammo


Revision [2385]

Edited on 2008-09-21 14:22:44 by Mousy1 [cleaned up]
Additions:
- If you destroy the Control Tower, spawn 2 and 3 will not spawn
- Remember to destroy the Control Tower to collect the data chip
Deletions:
- If you destroy the control tower, spawn 2 and 3 will not spawn
- Remember to destroy the control tower to collect the data chip


Revision [2384]

Edited on 2008-09-21 14:21:11 by Mousy1 [cleaned up]
Additions:
Missile Batteries may drop missiles
Deletions:
Towers may drop ammo and/or missiles


Revision [2383]

Edited on 2008-09-21 14:20:01 by Mousy1 [cleaned up]
Additions:
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments)
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast
- Remember to destroy the control tower to collect the data chip
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner
Deletions:
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments).
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast.
- Remember to destroy the control tower to collect the data chip.
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner.


Revision [2382]

Edited on 2008-09-21 14:18:54 by Mousy1 [cleaned up]
Additions:
5x Elite Frigates (Divine Imperial Paladin/Napat/Valok)
2x Cruisers (Imperial Donus/Maller)
- If you destroy the control tower, spawn 2 and 3 will not spawn
Deletions:
5x Elite Frigates (Divine Imperial Valok/Napat)
1x Frigate (Imperial Paladin)
1x Cruiser (Imperial Maller)


Revision [2381]

The oldest known version of this page was created on 2008-09-21 13:41:29 by Mousy1 [Conversion.]
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