Additions:
CategoryLevel3
Revision [6541]
Edited on 2010-06-11 03:40:58 by ZepHAdditions:
======Portal to War, Level 3======
----
=====Portal to War: Part 1 of 5=====
Mission Type: Encounter
====At the 1st Gate====
====Pocket 1====
====Pocket 2====
----
=====Portal to War: Part 2 of 5=====
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
===Group 1===
===Group 2===
===Group 3===
===Group 4===
====Pocket 4 (Amarr ships)====
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
===Group 1===
===Group 2===
===Spawn 1===
===Spawn 2 (will not spawn if Control Tower is destroyed)===
===Spawn 3 (will not spawn if Control Tower is destroyed)===
----
=====Portal to War: Part 3 of 5=====
----
=====Portal to War: Part 4 of 5=====
===Group 1===
===Group 2===
===Group 3===
===Blitz===
----
=====Portal to War: Part 5 of 5=====
Blitz: Destroy the stargate to complete the mission
----
=====Portal to War: Part 1 of 5=====
Mission Type: Encounter
====At the 1st Gate====
====Pocket 1====
====Pocket 2====
----
=====Portal to War: Part 2 of 5=====
====Pockets 1 and 2 empty====
====Pocket 3 (Caldari ships)====
===Group 1===
===Group 2===
===Group 3===
===Group 4===
====Pocket 4 (Amarr ships)====
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
===Group 1===
===Group 2===
===Spawn 1===
===Spawn 2 (will not spawn if Control Tower is destroyed)===
===Spawn 3 (will not spawn if Control Tower is destroyed)===
----
=====Portal to War: Part 3 of 5=====
----
=====Portal to War: Part 4 of 5=====
===Group 1===
===Group 2===
===Group 3===
===Blitz===
----
=====Portal to War: Part 5 of 5=====
Blitz: Destroy the stargate to complete the mission
Deletions:
====1 of 5====
===At the 1st gate===
===Pocket 1===
===Pocket 2===
=====2 of 5=====
===Pockets 1 and 2 empty===
===Pocket 3 (Caldari ships)===
==Group 1==
==Group 2==
==Group 3==
==Group 4==
===Pocket 4 (Amarr ships)===
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
==Group 1==
==Group 2==
==Spawn 1==
==Spawn 2==
==Spawn 3==
=====3 of 5=====
=====4 of 5=====
==Group 1==
==Group 2==
==Group 3==
==Blitz==
=====5 of 5=====
Destroy the stargate to complete the mission
Revision [6531]
Edited on 2010-06-06 11:27:23 by DanteVonKarmaAdditions:
3x Interceptors (Caldari Navy Delta II Support Frigate) **(web/scram)**
Deletions:
Deletions:
Revision [5795]
Edited on 2009-12-09 15:22:37 by DanTikkAdditions:
both around 20 km
Revision [5474]
Edited on 2009-11-13 05:11:08 by SabouMastersAdditions:
If one of the cruisers get too close to another group, that group may aggro when that cruiser is attacked
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
The Amarr fleet spawn is timed, not (necessarily) dependant on attacking the control tower. Both groups auto aggro upon warp in.
Deletions:
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
Additions:
1x Destructor Alvum (cruiser size)
2x Viral Infector Alvum (cruiser size)
3x Decimator/Sunder Alvi (frigate size)
1x Drone Watcher (cruiser size)
2x Viral Infector Alvum (cruiser size)
3x Decimator/Sunder Alvi (frigate size)
1x Drone Watcher (cruiser size)
Deletions:
2x Viral Infector Alvum
3x Decimator/Sunder Alvi
1x Drone Watcher
Revision [4389]
Edited on 2009-06-13 23:41:58 by TalonIshtarAdditions:
Veldspar - 9 asteroids 839.330 units
Scordite - 18 asteroids 906.882 units
Scordite - 18 asteroids 906.882 units
Deletions:
Scordite - 18 asteroids
Additions:
1x Cruisers (Caldari Navy Moa)
Triggered when last ship in spawn one is attacked
Triggered when ship is attacked in spawn 2
1x Cruisers (Imperial Donus/Equalizer/Maller)
Other structures have no loot
Triggered when last ship in spawn one is attacked
Triggered when ship is attacked in spawn 2
1x Cruisers (Imperial Donus/Equalizer/Maller)
Other structures have no loot
Deletions:
2x Cruisers (Imperial Donus/Equalizer/Maller)
Additions:
2x Cruisers (Imperial Donus/Equalizer/Maller)
Deletions:
Additions:
1x Cruiser (Imperial Equalizer)
2x Cruisers (Imperial Agatho/Avenger/Donus)
2x Cruisers (Imperial Agatho/Avenger/Donus)
Deletions:
2x Cruisers (Imperial Agatho/Avenger)
No differences.
Additions:
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
Deletions:
Additions:
40-50km
Additions:
Batteries may drop missiles
Deletions:
Additions:
- If you destroy the Control Tower, spawn 2 and 3 will not spawn
- Remember to destroy the Control Tower to collect the data chip
- Remember to destroy the Control Tower to collect the data chip
Deletions:
- Remember to destroy the control tower to collect the data chip
Additions:
Missile Batteries may drop missiles
Deletions:
Additions:
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments)
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast
- Remember to destroy the control tower to collect the data chip
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast
- Remember to destroy the control tower to collect the data chip
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner
Deletions:
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast.
- Remember to destroy the control tower to collect the data chip.
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner.
Additions:
5x Elite Frigates (Divine Imperial Paladin/Napat/Valok)
2x Cruisers (Imperial Donus/Maller)
- If you destroy the control tower, spawn 2 and 3 will not spawn
2x Cruisers (Imperial Donus/Maller)
- If you destroy the control tower, spawn 2 and 3 will not spawn
Deletions:
1x Frigate (Imperial Paladin)
1x Cruiser (Imperial Maller)