Revision [7633]

Last edited on 2011-01-31 12:21:09 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7342]

Edited on 2011-01-24 13:46:37 by ChepeNolon [Added a screenshot]
Additions:
{{image url="http://eve-survival.org/screenshots/pirateinvasion4sa-1.jpg" title="Single Pocket" alt="Single Pocket"}}


Revision [7249]

Edited on 2010-12-28 04:49:08 by AsCendancy
Additions:
Video: http://www.youtube.com/watch?v=pHKRQ0F9SnQ - Paladin


Revision [7175]

Edited on 2010-12-12 12:11:06 by TheAssimilator [added bounty]
Additions:
- Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice versa). You can safely deploy drones after the pair have been aggroed.
- Group 4 may aggro drones if they get too close to that group.
===Group 1 (Auto-aggro): Ripped Superstructure (25 - 38km)===
===Group 2: Spaceshuttle Wreck (45 - 60km)===
===Group 3: Amarr Trade Station Ruins (60 - 70km)===
===Group 4: Amarr Military Station Ruins (65 - 90km)===
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80 - 105km)===
==Bounties==
9,507,144 ISK
Deletions:
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Group 4 may aggro drones if they get to close of that group.
===Group 1 (Auto-aggro): Ripped Superstructure (25-38km)===
===Group 2: Spaceshuttle Wreck (45-60km)===
===Group 3: Amarr Trade Station Ruins (60-70km)===
===Group 4: Amarr Military Station Ruins (65-90km)===
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)===


Revision [7115]

Edited on 2010-11-21 17:43:53 by Nmjc420
Additions:
Recommended ships: Rattlesnake, Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon
Deletions:
Recommended ships: Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon


Revision [6599]

Edited on 2010-06-30 11:17:01 by GreyStorm [confirm-Standing loss is *after*flag of completion]
Additions:
This penalty was incurred for destroying:
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Slave Lord
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Savage Lord


Revision [6516]

Edited on 2010-05-30 13:24:18 by StravaNov
Additions:
Killing all the ships in the mission results in 4x -0.025 standing loss
Deletions:
Killing all the ships in the mission results in 3x -0.025 standing loss


Revision [6514]

Edited on 2010-05-30 12:49:59 by StravaNov
Additions:
==Standing==
Killing all the ships in the mission results in 3x -0.025 standing loss


Revision [6379]

Edited on 2010-04-10 19:54:52 by Ralast1 [Removed 1+ year old 'picture coming soon' text]
Deletions:
//[picture placeholder - pic coming soon]//


Revision [6167]

Edited on 2010-03-05 23:58:55 by WikiThaedius
Additions:
Space type: Deadspace (MWD works as of Mar 05 2010)
Deletions:
Space type: Deadspace (MWD works as of 14/Aug/2009 However)


Revision [4917]

Edited on 2009-08-25 09:10:06 by KrystalFlores [updated group 1]
Additions:
===Group 1 (Auto-aggro): Ripped Superstructure (25-38km)===
Deletions:
===Group 1 (Auto-aggro): Ripped Superstructure (25-35km)===


Revision [4780]

Edited on 2009-08-14 04:57:06 by LothrosAndastar [Added note about MWD]
Additions:
Space type: Deadspace (MWD works as of 14/Aug/2009 However)
Deletions:
Space type: Deadspace


Revision [2182]

Edited on 2008-09-12 13:14:04 by DavCin [Drone info]
Additions:
- Group 4 may aggro drones if they get to close of that group.


Revision [1752]

Edited on 2008-07-20 13:06:31 by SturmWolke [minor correction]
Additions:
Mission type: Encounter
Space type: Deadspace
Deletions:
Mission type: Deadspace


Revision [1746]

Edited on 2008-07-19 20:16:44 by SturmWolke [tip update]
Additions:
Groups 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
Deletions:
Groups 2, 3 and 4 will remain neutral until attacked or aggroed via proximity.
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack Group 1
- Recommended order of elimination : Group 1, Group 5 (if not warping out to throw-off aggro), Groups 2 & 3 and finally Group 4.


Revision [1730]

Edited on 2008-07-19 00:40:55 by SturmWolke [improved clarity]
Additions:
Faction: Sansha Nation
Damage dealt: EM/Therm
Web/scramble: Elite Frigates
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
__The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__
//[picture placeholder - pic coming soon]//
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)===
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
Deletions:
Faction: Sansha
Damage dealt: EM, Therm
Web/Scramble: Elite Frigates
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.
At warp-in, you will see Group 4. __In rare cases, you may get proximity aggroed by Group 4 as the random warp-in puts your ship closer it.__
Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
//[picture placeholder]//
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins - next to the huge Veldspar Asteroid (80-105km)===
- Throw off aggro from Group 5 : Wait until a few ships from Group 5 have locked your ship. Warp out, then warp back in.


Revision [1603]

Edited on 2008-07-08 14:20:55 by DavCin [Removed note. Failed to recreate.]
Additions:
- Throw off aggro from Group 5 : Wait until a few ships from Group 5 have locked your ship. Warp out, then warp back in.
Deletions:
- Throw off aggro from Group 5 : Wait until a few ships from Group 5 have locked your ship. Warp out, then warp back in. (it may fail sometimes)


Revision [1584]

Edited on 2008-07-07 17:16:58 by DavCin [Made the mission again and this worked. Added a small note about it.]
Additions:
- Throw off aggro from Group 5 : Wait until a few ships from Group 5 have locked your ship. Warp out, then warp back in. (it may fail sometimes)
Deletions:
- Throw off aggro from Group 5 : Wait until a few ships from Group 5 have locked your ship. Warp out, then warp back in.


Revision [1583]

Edited on 2008-07-07 06:45:59 by SturmWolke [re-worded tip for clarity & other misc corrections]
Additions:
======Pirate Invasion, Level 4======
At warp-in, you will see Group 4. __In rare cases, you may get proximity aggroed by Group 4 as the random warp-in puts your ship closer it.__
Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
__Aggro Notes:__
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins - next to the huge Veldspar Asteroid (80-105km)===
- Throw off aggro from Group 5 : Wait until a few ships from Group 5 have locked your ship. Warp out, then warp back in.
- Mission is flagged completed when ALL ships in Group 5 are killed.
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
Deletions:
======Pirate Invasion, level 4======
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
Ther order of spawning is Group 2, Group 1, Group 3 and finally Group 5.
Aggro Notes:
- Attacking Group 2 aggros Group 3 (and vice-versa).
- Attacking Group 4 aggros Group 5 (and vice-versa).
- You can safely deploy drones when attacking both Group 2 & 3 OR both Group 4 & 5.
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins - next to the huge Velsdpar Asteroid (80-105km)===
- You can throw-off aggro from Group 5 by warping out after Group 1 have spawned and have you locked. Warp back in and you will only have one group to deal with.
- Mission flagged completed when ALL ships in Group 5 and Group 1? are killed.
- Kill Group 1? and Group 5. Warp out.


Revision [1579]

The oldest known version of this page was created on 2008-07-06 16:48:40 by SturmWolke
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