Formatting code for SilencetheInformant2


show source only

======Silence the Informant, level 2======

{{lastedit show="2"}}
Faction: Mercenaries/Rogue Drones.
Mission type: Encounter.
Space type: Deadspace
Damage dealt: Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Frigate, Cruiser (Normal Ship Restrictions)
Recommended generic setup: Mixed Range DPS

====Pocket 1====
Faction: Rogue Drones

===Group 1 (15Km) (Automatic Aggro)===
4x Alvi (Render Alvi/Sunder Alvi/Decimator Alvi)

===Group 2 (15km)===
4x Alvi (Render Alvi/Sunder Alvi/Decimator Alvi)
- Spawns within 10-20 seconds.

====Pocket 2:====
Faction: Mercenaries.

===Group 1 (20km) (Automatic Aggro)===
2x Frigates (Mercenary Elite Fighters)
- On entering pocket, receive transmission, and group 2 and 3 spawn.

===Group 2 (55km) (Automatic Aggro)===
2x Frigates (Mercenary Elite Fighters)

===Group 3 (100km)===
3x Frigates (Mercenary Elite Fighters)

===Group 4 (55km)===
2x Frigates (Mercenary Elite Fighters)
- Spawned after group 1 and 2 were killed

====Pocket 3:====
Faction: Mercenaries.

===Single Group (20km)===
Tower will aggro upon entry. Mission frigate will have delayed aggro.
1x Tower Sentry Drone I
1x Frigate (Mission Generic)

==Blitz==
Destroy everything in pocket 1 to advance, then pocket 2, then only need objective in pocket 3
==Mineable Asteroids==
Pocket 1 and 3: None
Pocket 2: 4x Scordite, 6x Veldspar
==Structures==
Pocket 1: Battery, Bunker: Bunker may drop random refineables
Pocket 2: None
Pocket 3: Scanner Post, Mobile Residence: Residence can drop implants
==Tips:==
- AB is very useful in pocket 2 for slow, short range ships
- Mobile Residence is listed as Deadspace Overseer's Structure in Overview
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki