Opening Moves, Level 2


Last edited by ZepH
Sun, 13 Jun 2010 18:36 EDT

Faction: Amarr Empire (and Angel Cartel)
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kinetic, Thermal
Recommended ships: Cruiser-type

Single Pocket


Group 1, 20km, Aggro on Warp In


1x Destroyer (Imperial Templar)
4x Frigate (Imperial Haran/Felix/Paladin)

Group 2, 10km (if you destroy the Fuel Depot)

The destruction of the fuel depot is not required for the completion of the mission.

5-7 x Frigate (Angel Cartel)

Structures
No Loot.
Comments [Hide comments/form]
This mission can no longer be blitzed in this manner, as it requires the Amarr navy ships to be killed as well.
-- ZackRan (2009-01-15 02:44:26)
Moderately-skilled rifter is adequate to complete mission.
-- AtheaGman (2009-05-20 09:56:53)
easy to afk with caracal and drones
-- DrogDar (2010-07-25 13:57:13)
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