Stray Amarr Carrier, Level 5
Faction: Amarr
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 66%, Therm 33%
Recommended damage dealing: EM/Therm (Therm against Fighters)
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS
Direct warp into normal space. No Gates.
Warp-In
Ships at 20-75k unless you choose to warp to within a different distance
8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, Web/Scramble, *30% Tracking Disrupter
7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, *NOS
7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, *NOS (^^Trigger)
1 x Carrier (Imperial Redeemer) NOS
5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k
12 x Amarr Cruise Missile Batteries
Spawn 1
5 x Battleships (Imperial Templar Dominator) orbits at 17kCarrier Spawns

When you've destroyed 40% of the Carrier’s shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 2
3 x Amarr Energy Neutralizer IIs
When you've destroyed 95% of the Carrier's shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 3
3 x Amarr Energy Neutralizer IIIs
When you've destroyed 40% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 4
When you've destroyed 95% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 5
When you've destroyed 50% of the Carrier's hull, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 6
Tips
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
CategoryLevel5
This was definitely overkill levels of tank. 1 resist / 1 tri-LRAR II would have been fine.
Killing the second of 4 dominators caused the extra BS spawn of 2 martyrs.
As an alternative to light drones against fighters, sit 0 km from carrier and RR your drones.
Tags/Loot/Salvage: 15M,12M,10M
Carrier dropped an imperial navy fleet rear-admiral insignia.
Time spent 1:54:
Killing regular ships: 58 minutes
Killing carrier and spawns: 44 minutes
Salvaging/looting 12 minutes (with an orca tractoring)