Additions:
CategoryLevel4
Revision [7124]
Edited on 2010-11-25 11:34:43 by MeatWarAdditions:
Bounty Value: About 21Mill ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanium Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Salvage: Large portions of Alloyed Tritanium Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Deletions:
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Revision [7123]
Edited on 2010-11-25 11:27:21 by MeatWarAdditions:
Bounty Value: About 21Mil ISK without Corporation Tax deducted.
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Salvage: Large portions of Alloyed Tritanum Bars ; Armor Plates ; Burned Logic Circuit ; Tripped Power Circuit and some minor others.
Revision [7119]
Edited on 2010-11-22 12:36:55 by SuckMyCawk [Added recommended ships and alternative video]Additions:
Recommended damage dealing: Explosive, Kinetic
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Alternative (shorter) video: http://www.youtube.com/watch?v=B0Q_2cVfqWo
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Alternative (shorter) video: http://www.youtube.com/watch?v=B0Q_2cVfqWo
Deletions:
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Revision [6988]
Edited on 2010-09-25 23:50:17 by SyzGreAdditions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make bookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Deletions:
Additions:
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in Navy Dominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/Faction BS and max Skills. Do at your own Risk!
Deletions:
Revision [6986]
Edited on 2010-09-25 23:49:05 by SyzGreAdditions:
Space type: Normal space (no gate, can be warped 0-100km)
1. ""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in NavyDominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/FactionBS and max Skills. Do at your own Risk!
1. ""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
2. ""Tactic for LongRange Ships (at least 80km locking/firing range):"" Warp mission to 70, make mookmark. Kill the stasis tower first, then spawns as they come (begin with small ships, some of them web/scramble!), slowboat __away__ from the Stargate while doing it (kiting the spawns!). If NPCs are coming too close, warp to one of the structures in the pocket which should be more than 150km away until then. Again kill the spawns while kiting them, if needed warp to your bookmark. Repeat. This way the mission is doable with a minimum tank (300 dps angel specific tank is enough if you kill real fast). Tested in NavyDominix w. Sentries+Rails -> ~25 Minutes with my Skills (far from perfect). For sure doable in below 20 Minutes in a Marauder/FactionBS and max Skills. Do at your own Risk!
Deletions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
Revision [6270]
Edited on 2010-03-19 10:01:10 by AeonOfTime [Title naming convention, readability of triggers.]Additions:
======The Blockade, Level 4======
Webbing: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats.
1x Battleship (Gist Malakim/Gist Nephilim), **TRIGGER**
1x Battleship (Gist Nephilim/Malakim), **TRIGGER**
1x Battleship (Gist Malakim/Nephilim), **TRIGGER**
1x Battleship (Gist Malakim), EM torpedoes, **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
Webbing: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats.
1x Battleship (Gist Malakim/Gist Nephilim), **TRIGGER**
1x Battleship (Gist Nephilim/Malakim), **TRIGGER**
1x Battleship (Gist Malakim/Nephilim), **TRIGGER**
1x Battleship (Gist Malakim), EM torpedoes, **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
1x Battleship (Gist Seraphim), **TRIGGER**
Deletions:
Extras: Stasis tower in the first spawn.
Warning: mixed reports on EM or Explosive Torps by some rats
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
1x Battleship (Gist Nephilim/Malakim), Trigger
1x Battleship (Gist Malakim/Nephilim), Trigger
1x Battleship (Gist Malakim), EM torpedoes, Trigger
1x Battleship (Gist Seraphim), Trigger
1x Battleship (Gist Seraphim), Trigger
Additions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggross as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saints have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal especially if shield tanking.
Deletions:
Revision [6122]
Edited on 2010-02-24 21:08:25 by SusurrousEve [interceptor could be a nomad instead of ruffian]Additions:
2x Interceptor (Arch Gistii Ruffian/Nomad), Web/scramble
Deletions:
Revision [5445]
Edited on 2009-11-03 05:13:16 by GreenGimpAdditions:
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix, Golem
Video: http://www.youtube.com/watch?v=s_GdM62sgL4
Video: http://www.youtube.com/watch?v=s_GdM62sgL4
Deletions:
Revision [5166]
Edited on 2009-09-19 18:09:50 by SharriAtalAdditions:
1x Battleship (Gist Malakim/Gist Throne), Not the trigger!
Deletions:
Revision [4907]
Edited on 2009-08-22 14:28:01 by SharriAtal [Added Sleipnir to the list of recommended ships.]Additions:
Recommended ships: Sleipnir, Raven, Maelstrom, Tempest, Dominix
Deletions:
Revision [3287]
Edited on 2008-12-27 15:28:24 by KismetEerAdditions:
Damage dealt: Kin/therm/exp, heavy Explosive torps
Warning: mixed reports on EM or Explosive Torps by some rats
4x Battleship (Gist Throne), Explosive torpedoes
4x Battleship (Gist Throne/Gist Malakim), Explosive torps
Warning: mixed reports on EM or Explosive Torps by some rats
4x Battleship (Gist Throne), Explosive torpedoes
4x Battleship (Gist Throne/Gist Malakim), Explosive torps
Deletions:
4x Battleship (Gist Throne), EM torpedoes
4x Battleship (Gist Throne/Gist Malakim), EM torps
Revision [1987]
Edited on 2008-08-16 16:44:33 by KismetEerAdditions:
Damage dealt: Kin/therm/exp, heavy EM possible in last spawn
Recommended damage dealing: Exp, Kin
Recommended ships: Raven, Maelstrom, Tempest, Dominix
Large spaceport at the very bottom of the map drops general commodities.
Recommended damage dealing: Exp, Kin
Recommended ships: Raven, Maelstrom, Tempest, Dominix
Large spaceport at the very bottom of the map drops general commodities.
Deletions:
Recommended damage dealing: Exp
Recommended ships: Raven, Maelstrom, Tempest
Additions:
1x/2x Interceptor (Arch Gistii Ruffian), Web/scramble
1x Battleship (Gist Malakim/Nephilim), Trigger
1x Battleship (Gist Malakim/Nephilim), Trigger
Deletions:
Additions:
""Kosh Maranek reports:"" Was able to maintain range favourable to the optimal range of my Maelstrom. Used Titanium Sabot for targets between 50 - 100 km and then EMP for targets under 50 km. Since everything aggro's as soon as it spawns use that to your advantage specially when in a gunboat. Pick off smaller vessels first and then take out BS's. Didn't take many hits, except the Seraphim has cruise missiles that hit me at 130km, Malakim and Saint's have Exp torpedoes that started hitting around 70 - 75km. With 2 EXP hardeners damage from the Exp Torps should be minimal specially if shield tanking.
Deletions:
Additions:
4x Interceptor (Arch Gistii Rogue), Web/scramble
Deletions:
Additions:
4x Destroyer (Gistior Trasher)
4x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
4x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim/Gist Nephilim), Trigger
Deletions:
3x Battleship (Gist Throne), EM torpedoes
1x Battleship (Gist Malakim or Gist Nephilim), Trigger