Revision [5033]
Last edited on 2009-09-07 17:07:28 by TheMissionerAdditions:
Caldari Lvl 4 Mission Runner, in a Drake
- Unauthorized Military Presence Blood Raiders (2 BCS tanked well, 3 BCS yet to try)
- Unauthorized Military Presence Blood Raiders (2 BCS tanked well, 3 BCS yet to try)
Deletions:
- Unauthorized Military Presence BloodRaiders (2 BCS tanked well, 3 BCS yet to try)
Revision [5026]
Edited on 2009-09-07 02:42:22 by TheMissionerAdditions:
- Damsel in Distress (2 BCS, thermal + kin AMP II + 2x invuln field )
Revision [5023]
Edited on 2009-09-06 10:06:10 by TheMissionerAdditions:
- Massive Attack (Sansha) (3 BCS, EM+thermal tanking) *this mission must be the easiest lvl4 ever*
- The Assault (Gurista) (2 BCS, 3 not tried yet)
- The Assault (Gurista) (2 BCS, 3 not tried yet)
Revision [5010]
Edited on 2009-09-05 09:18:57 by TheMissionerAdditions:
high: 7x Heavy Missile Launcher II
medium: always 2 Large Shield Extender II
2x Resistance Amplifier II,
2x Resistance Hardener (named T1) or Invulnerability Fields
(resistances as needed by mission, four when 2 BCSs are used otherwise 3 due to CPU issues)
lows: BCS II as much as possible (minimum 2), SPR II as much as needed (1 or 2)
- Gurista Spies (Setup: 3 BCS II, therm + kin AMP II, invuln field)
- Smuggler Interception Bloodraiders (3 BCS, EM amplifier II, Thermal hardener t1, invuln field t1)
medium: always 2 Large Shield Extender II
2x Resistance Amplifier II,
2x Resistance Hardener (named T1) or Invulnerability Fields
(resistances as needed by mission, four when 2 BCSs are used otherwise 3 due to CPU issues)
lows: BCS II as much as possible (minimum 2), SPR II as much as needed (1 or 2)
- Gurista Spies (Setup: 3 BCS II, therm + kin AMP II, invuln field)
- Smuggler Interception Bloodraiders (3 BCS, EM amplifier II, Thermal hardener t1, invuln field t1)
Deletions:
2x Large Shield Extender II,
2x Resistance Amplifier II,
2x Resistance Hardener (named T1) or Invulnerability Fields.
2x BCS II,
1x BCS II or Shield Power Relay II
1x Shield Power Relay II
- Gurista Spies (Setup: 2 LSE II, therm + kin AMP II, invuln field, 3 BCS, SPR II)
Revision [5007]
Edited on 2009-09-04 08:20:08 by TheMissionerAdditions:
- Gurista Spies (Setup: 2 LSE II, therm + kin AMP II, invuln field, 3 BCS, SPR II)
Deletions:
Revision [5002]
Edited on 2009-09-03 04:30:44 by TheMissionerAdditions:
- Infiltrated Outposts (3 BCS, tank = 2 LSE II, EM amp II, exp + therm hardener)
Deletions:
Revision [5001]
Edited on 2009-09-03 04:17:22 by TheMissionerAdditions:
- Infiltrated Outposts (3 BCS, tank = 3 LSE II, EM amp II, exp + therm hardener)
Deletions:
Revision [4999]
Edited on 2009-09-03 02:36:29 by TheMissionerAdditions:
BCSs and Amplifier/Hardeners are changed due to mission requirements
Deletions:
Revision [4998]
Edited on 2009-09-03 02:26:40 by TheMissionerAdditions:
2x Large Shield Extender II,
Deletions:
2x Large Shield Extender II,
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Revision [4997]
Edited on 2009-09-03 02:16:29 by TheMissionerAdditions:
rigged with 3xCore Defence Field Purger I, 5x T2 Hobgoblins.
ammu usually scourges (normal ones) or thunderbolt
- Shipyard Theft (2 BCS, 3 not tried yet. Drones ARE attacked by group B when fighting group A)
ammu usually scourges (normal ones) or thunderbolt
- Shipyard Theft (2 BCS, 3 not tried yet. Drones ARE attacked by group B when fighting group A)