Revision [7972]

Last edited on 2011-02-09 07:01:43 by MithorKarez
Additions:
- After landing your first targets are the frigates from group 1, then cruisers and finally the two battleships. With enough DPS on your side (proper fitted battleship) you will have the cruisers down before they get into their optimal at around 15 km and start to hurt. The two lone battleships are then easy to tank.


Revision [7971]

Edited on 2011-02-09 06:58:31 by MithorKarez
Additions:
===Group 2: (50-70km)===
Deletions:
===Group 2:===


Revision [7970]

Edited on 2011-02-09 06:57:50 by MithorKarez
Additions:
See below for the detailed damage output.
Deletions:
__Damage Dealt:__
Olufami (EM + EXP + Scourge Heavy Missile)
Schmidt (EM + Therm + Thunderbolt Heavy Missile)
Elena Gazky (EM + Therm + Scourge Heavy Missile)
Seven Macleari (Scourge Heavy Missle)
Zor (Cataclysm Cruise Missile - every 2.5 second)


Revision [7969]

Edited on 2011-02-09 06:56:37 by MithorKarez
Additions:
- Kill Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky, and the Seven Bodyguard closest to Zor.
- Destroy the Outpost Headquarters and warp out.
Deletions:
- Warp in and kill Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky, and the Seven Bodyguard closest to Zor.
- Kill the Outpost Headquarters and warp out.


Revision [7968]

Edited on 2011-02-09 06:56:15 by MithorKarez
Additions:
- Black Market Facility drops (illegal) narcotics.
- Outpost is filled with a small amount of T1 loot and drone alloys.
Deletions:
- Black Market Facility drops narcotics.
- Outpost is filled with a significant amount of reprocessable materials.


Revision [7647]

Edited on 2011-01-31 12:25:26 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7299]

Edited on 2011-01-11 17:46:44 by AsCendancy
Additions:
Video: http://www.youtube.com/watch?v=eIEXZ8ZULyQ - Nightmare


Revision [7244]

Edited on 2010-12-27 04:40:29 by ConradEsc [added ship detail table]
Additions:
===Ships detail:===
""





















































































































































































Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
2x Seven Deathguard 5,000m 500m/s 300 225 15 50 45 30 60 - 25 35 - 16 16 19
3x Seven Assassin 15,000m 400m/s 1600 1150 55 50 55 55 60 - 25 35 18 25 7 -
3x Seven Bodyguard 20,000m 400m/s 1700 1200 - 60 40 20 68 50 55 55 17 13 28 -
1x Elena Gazky 15,000m 400m/s 1200 1800 - 60 40 20 50 10 25 35 22 - 6 28
1x Mercenary Overlord 3,500m 400m/s 3975 3500 - 60 40 20 60 - 25 35 - - 42 96
4x Mercenary Wingman 8,500m 900m/s 325 325 15 50 45 30 70 10 25 25 10 11 4 -
1x Zor 20,000m 400m/s 5800 4575 - 60 40 20 60 10 25 25 - - - 180
15 total ships Averages/Totals: 22,775 18,675 12.8 57.1 43.6 28.2 61.2 13.7 30.8 35.7 163 193 201 342
""


Revision [7118]

Edited on 2010-11-21 18:40:41 by Nmjc420
Additions:
Recommended ships: Rattlesnake, Raven, Dominix, CNR, Golem, Megathron
Deletions:
Recommended ships: Raven, Dominix, CNR, Golem, Megathron


Revision [4669]

Edited on 2009-07-25 17:48:17 by LiosGelebhir [no mining]
Additions:
==Mining==
- Nothing


Revision [4586]

Edited on 2009-07-20 12:59:39 by BasherOn [added max orbit range]
Additions:
Recommended damage dealing: Therm (best all-round), Therm ([[Zor]]), Kin (secondary); Orbit range -22km
Deletions:
Recommended damage dealing: Therm (best all-round), Therm ([[Zor]]), Kin (secondary)


Revision [3569]

Edited on 2009-02-04 00:38:15 by VJTD3
Additions:
==Logistical==
Non-Ganged logistical ships do not get aggro from group 2.


Revision [3091]

Edited on 2008-12-04 19:55:56 by PwettQuant
Additions:
- Outpost is filled with a significant amount of reprocessable materials.
Deletions:
- Large Destructable Object is filled with a significant amount of reprocessable materials.


Revision [3090]

Edited on 2008-12-04 19:54:51 by PwettQuant [Added info to the structures section]
Additions:
- Large Destructable Object is filled with a significant amount of reprocessable materials.


Revision [2662]

Edited on 2008-10-22 10:19:09 by OrionStar [done in a Mega - added to recommended ships]
Additions:
Recommended ships: Raven, Dominix, CNR, Golem, Megathron
Deletions:
Recommended ships: Raven, Dominix, CNR, Golem


Revision [1857]

Edited on 2008-08-03 01:13:20 by SturmWolke [pls limit the specific racial hardeners config to the comments section]
Deletions:
- Gallente: If you have 4 hardener, take 2 thermal, 1 kinetic and one for explosive



Revision [1847]

Edited on 2008-08-02 11:33:08 by PeterTjordenskiold
Additions:

Deletions:
-


Revision [1846]

Edited on 2008-08-02 11:32:40 by PeterTjordenskiold [Added: Tip for hardener]
Additions:
- Gallente: If you have 4 hardener, take 2 thermal, 1 kinetic and one for explosive
-


Revision [1804]

Edited on 2008-07-26 21:31:06 by UmdSdn [tip update]
Additions:
- Mission is flagged completed after you have killed the Outpost Headquarters, Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky, and the Seven Bodyguard closest to Zor.
- If you don't pick out and lock the correct Bodyguard when you warp in, it will get mixed up with the others and you'll have to guess which is needed for the blitz.
- Warp in and kill Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky, and the Seven Bodyguard closest to Zor.
Deletions:
- Mission is flagged completed after you have killed Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky, 2-3 Seven Bodyguards and the Outpost Headquarters.
- Warp in and kill Zor, Seven Macleari, Olufami/Schmidt/Elena Gazky and 2-3 Seven Bodyguards.


Revision [1783]

The oldest known version of this page was created on 2008-07-24 17:49:37 by SturmWolke
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