Revision [7607]

Last edited on 2011-01-31 12:00:12 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [6693]

Edited on 2010-07-18 15:17:56 by TisiPhone [changed - Destroy Plant note]
Additions:
Destroy the manufacturing plant! **(Mission Completion when destroyed)**


Revision [6458]

Edited on 2010-05-10 10:33:23 by KabaZaoshi
Additions:
The Khanid Mashtori does Massive EM damage with Paradise Cruise doing 1575hp EM damage every 10 seconds.
Deletions:
The Khanid Mashtori does Massive EM damage with Paradise Cruise doing 1500hp EM damage every 10 seconds.


Revision [6084]

Edited on 2010-02-13 11:15:00 by SharriAtal [Expanded ship information for part 5.]
Additions:
3x Battleships (State Oshiro/Zen (Scorpion/Juggernauts))
2x Cruisers (Taibu State Sohei/Tendai (Blackbird/Flameburst missiles/A lot of ECM))
3x Frigates (Taibu State Daito/Yari (Kestrel/Thorn Rockets/Webs))
3x Frigates (Taibu State Nagasa/Shinai (Crow (?)/Thorn Rocket/Web/Scramble))
Deletions:
3x Battleships (State Zen (Scorpion/Juggernauts))
2x Cruisers (Taibu State Tendai (Blackbird/Flameburst missiles/A lot of ECM))
3x Frigates (Taibu State Yari (Kestrel/Thorn Rockets/Webs))
3x Frigates (Taibu State Nagasa (Crow (?)/Thorn Rocket/Web/Scramble))


Revision [4233]

Edited on 2009-05-11 12:46:02 by MartinN
Additions:
It's doable with low (40%) EM resist as long as you have a good buffer, the first battleship dies relatively fast.


Revision [3312]

Edited on 2009-01-01 06:16:11 by AnathemaMatou [replaced recommended ships with general class. do we need a list of all non-amarr BS in there? no.]
Additions:
Recommended damage dealing: therm for khanid, kin for caldari
Recommended ships: Battleship
Deletions:
Recommended damage dealing: therm for khanid, kin/therm for caldari
Recommended ships: Golem, CNR, Raven, Domi, Typhoon, Maelstrom


Revision [3209]

Edited on 2008-12-23 15:50:07 by SharriAtal
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Typhoon, Maelstrom
Deletions:
Recommended ships: Golem, CNR, Raven, Domi, Typhoon


Revision [2367]

Edited on 2008-09-20 23:07:03 by PorlenzColhart [Add 'Phoon & note on missile battery aggo]
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Typhoon
=====Hints=====
Attacking the missile batteries will aggro the whole pocket.
Deletions:
Recommended ships: Golem, CNR, Raven, Domi


Revision [1947]

Edited on 2008-08-09 11:11:52 by AnathemaMatou [some formatting/cleanup. this could use a proper cleanup, imho.]
Additions:
Damage dealt: EM/Therm from the Khanid Mashtori, Kin/Therm from Caldari
Extras: ECM (Taibu State Tendai)
2x Spider Drone I
3x Battleships (State Zen (Scorpion/Juggernauts))
===Right Group (Kill this 2nd)===
===Middle Group (Kill this 3rd)===
4x Cruisers (State Shukuro Chugen/State Shikuro Ashigaru (Blackbird/Scourge))
4x Caldari Cruise Missile Battery
Deletions:
Damage dealt: EM/therm from the Khanid Mashtori, Kin/therm from caldari
Extras: ECM (Taibu State Tendai)
2x spider drone I
3x Battleship (State Zen (Scorpion/Juggernauts))
===Right Group(Kill this 2nd)===
===Middle Group(Kill this 3rd)===
4x Cruiser
-2x State Shukuro Chugen (Blackbird/Scourge missiles)
-2x State Shikuro Ashigaru (Blackbird/Scourge missiles)
4X Caldari Cruise Missile Battery


Revision [1941]

Edited on 2008-08-08 21:02:32 by ReavosVishad
Additions:
3x Battleships (Caldari Navy Temuras (Raven/Juggernauts)) - Orbit at 50km
Deletions:
3x Battleships (Caldari Navy Temuras (Raven/Juggernauts))


Revision [1848]

Edited on 2008-08-02 12:08:36 by SalAlo [Don't forget to bring the key!]
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain.
Deletions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as you accept the mission.


Revision [1813]

Edited on 2008-07-28 00:44:29 by SalAlo
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as you accept the mission.
Deletions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as you accept the mission.


Revision [1812]

Edited on 2008-07-28 00:43:30 by SalAlo
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as you accept the mission.


Revision [1714]

Edited on 2008-07-16 13:10:17 by StinggRay [the State Zens don't ECM]
Additions:
3x Battleship (State Zen (Scorpion/Juggernauts))
Deletions:
3x Battleship (State Zen (Scorpion/Juggernauts/ECM))


Revision [1637]

Edited on 2008-07-11 01:53:25 by GaramisTakians
Additions:
===Left Group (Kill this 1st)===
===Right Group(Kill this 2nd)===
===Middle Group(Kill this 3rd)===
Deletions:
===Left Group (aggro this frst)===
===Right Group(take this one second)===
===Middle Group(leave until last)===


Revision [1636]

Edited on 2008-07-11 01:49:11 by GaramisTakians
Additions:
The two Amarr Cathedral structures don't drop any items. Cool explosion though.


Revision [1635]

Edited on 2008-07-11 01:44:56 by GaramisTakians [fixed pocket numbering]
Additions:
====Pocket 4====


Revision [1634]

Edited on 2008-07-11 01:42:57 by GaramisTakians
Additions:
1x Battleship (Khanid Mashtori) Use thermal ammo. He orbits at 12.5km.
Deletions:
1x Battleship (Khanid Mashtori)


Revision [622]

Edited on 2008-05-28 19:09:31 by JennvanaaSallen
Additions:
Recommended ships: Golem, CNR, Raven, Domi
Deletions:
Recommended ships: Golem, CNR, Raven, Doomi


Revision [226]

The oldest known version of this page was created on 2008-05-24 19:51:33 by EthaeT
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