Revision [7648]

Last edited on 2011-01-31 12:25:45 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7161]

Edited on 2010-12-04 18:46:42 by KhanaLoaris
Additions:
Wave 1 is triggered by destroying all of the battleships in the Initial Group.
Deletions:
Wave 1 is triggered by destroying one of the battleships in the Initial Group.
Wave 1 spawns after the complete destruction of all battleships Initial Group.


Revision [7160]

Edited on 2010-12-04 18:45:22 by KhanaLoaris [minor cleanup]
Additions:
Wave 1 is triggered by destroying one of the battleships in the Initial Group.
Wave 1 spawns after the complete destruction of all battleships Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.
3x Battleships (Imperial Martyr/Ultara/Templar Torah) **Neut**
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (For me, Wave 1 spawned after the complete Initial Group was dispatched of - Mithor Karez)
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
3x Battleships (Imperial Martyr/Ultara/Templar Torah)


Revision [5332]

Edited on 2009-10-14 12:41:05 by MithorKarez
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (For me, Wave 1 spawned after the complete Initial Group was dispatched of - Mithor Karez)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Spawned after the complete Initial Group was dispatched of for me - Mithor Karez)


Revision [5331]

Edited on 2009-10-14 12:31:04 by MithorKarez
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Spawned after the complete Initial Group was dispatched of for me - Mithor Karez)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
(Addition: For me both (!) spawns triggered after killing the complete Initial Group. - Mithor Karez)


Revision [5330]

Edited on 2009-10-14 12:25:33 by MithorKarez
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
(Addition: For me both (!) spawns triggered after killing the complete Initial Group. - Mithor Karez)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Addition: Spawn triggered only after killing complete Initial Group.)


Revision [5329]

Edited on 2009-10-14 12:23:40 by MithorKarez
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Addition: Spawn triggered only after killing complete Initial Group.)
Deletions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.


Revision [5328]

Edited on 2009-10-14 11:52:57 by MithorKarez
Additions:
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)
1x Tower Sansha Energy Neutralizer I
Deletions:
1x Tower Sansha Energy Neutralizer


Revision [5327]

Edited on 2009-10-14 11:35:13 by MithorKarez
Additions:
2x Tower Sansha Energy Neutralizer I
Deletions:
2x Tower Sansha Energy Neutralizer


Revision [4939]

Edited on 2009-08-29 07:34:05 by SturmWolke [more clarity]
Additions:
**Standings required:** 6.8 (__Either__ Amarr faction or Ministry of Internal Order)
Deletions:
**Faction/corp standings required:** 6.8 (either Amarr OR Ministry of Internal Order)


Revision [4928]

Edited on 2009-08-25 13:42:43 by SturmWolke
Additions:
[[RightToRule4p2 Next Chapter 2]]
Deletions:
[[RightToRule4p2 Next Chapter]]


Revision [4914]

Edited on 2009-08-23 02:25:35 by SturmWolke [added rewards to overview]
Additions:
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
Deletions:
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Faster Shield Recharge Rate)


Revision [4913]

Edited on 2009-08-23 02:19:59 by SturmWolke [added rewards to overview]
Additions:
**Important notes : **
**Rewards:**
- Choice of path //Interrogation: Catching the Scent// - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Faster Shield Recharge Rate)
Deletions:
Important notes :


Revision [4905]

Edited on 2009-08-22 04:16:36 by SturmWolke [improved Overview section]
Additions:
=====Epic Arc Overview=====
**Agent corporation:** Ministry of Internal Order
**Faction/corp standings required:** 6.8 (either Amarr OR Ministry of Internal Order)
**Additional skills required:** Hacking I (for Codebreaker I module)
Important notes :
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.
Deletions:
**Standings required:** 6.8 (Amarr)
**Skills needed:** Hacking


Revision [4901]

Edited on 2009-08-20 07:43:57 by SturmWolke

No differences.

Revision [4869]

Edited on 2009-08-17 23:47:16 by SturmWolke

No differences.

Revision [4868]

Edited on 2009-08-17 22:33:49 by SturmWolke
Additions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
__A Group (35-39km)__
__B Group (98-102km)__
Deletions:
Wave 1A & B is triggered simultaneously by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in the Wave 1A.
__A (35-39km)__
__B (98-102km)__


Revision [4862]

Edited on 2009-08-17 11:50:50 by SturmWolke [added skills needed]
Additions:
**Agent location:** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required:** 6.8 (Amarr)
**Skills needed:** Hacking
Deletions:
**Agent location :** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required :** 6.8 (Amarr)


Revision [4861]

Edited on 2009-08-17 08:33:02 by SturmWolke [minor fixes]
Additions:
All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
- Make sure to prioritize targets and keep aligned.
Deletions:
All pockets allow MWD to be used. There will be no standings lost for killing Amarr ships in Pocket 3.
- Please take all necessary measures to prioritize targets and keep aligned.


Revision [4859]

The oldest known version of this page was created on 2009-08-16 21:03:04 by SturmWolke [rough first draft]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki