Additions:
CategoryLevel4
Revision [7161]
Edited on 2010-12-04 18:46:42 by KhanaLoarisAdditions:
Wave 1 is triggered by destroying all of the battleships in the Initial Group.
Deletions:
Wave 1 spawns after the complete destruction of all battleships Initial Group.
Additions:
Wave 1 is triggered by destroying one of the battleships in the Initial Group.
Wave 1 spawns after the complete destruction of all battleships Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.
3x Battleships (Imperial Martyr/Ultara/Templar Torah) **Neut**
Wave 1 spawns after the complete destruction of all battleships Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.
3x Battleships (Imperial Martyr/Ultara/Templar Torah) **Neut**
Deletions:
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
3x Battleships (Imperial Martyr/Ultara/Templar Torah)
Revision [5332]
Edited on 2009-10-14 12:41:05 by MithorKarezAdditions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (For me, Wave 1 spawned after the complete Initial Group was dispatched of - Mithor Karez)
Deletions:
Revision [5331]
Edited on 2009-10-14 12:31:04 by MithorKarezAdditions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Spawned after the complete Initial Group was dispatched of for me - Mithor Karez)
Deletions:
(Addition: For me both (!) spawns triggered after killing the complete Initial Group. - Mithor Karez)
Revision [5330]
Edited on 2009-10-14 12:25:33 by MithorKarezAdditions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
(Addition: For me both (!) spawns triggered after killing the complete Initial Group. - Mithor Karez)
(Addition: For me both (!) spawns triggered after killing the complete Initial Group. - Mithor Karez)
Deletions:
Revision [5329]
Edited on 2009-10-14 12:23:40 by MithorKarezAdditions:
Wave 1 is triggered by killing one of the battleships in the Initial Group. (Addition: Spawn triggered only after killing complete Initial Group.)
Deletions:
Revision [5328]
Edited on 2009-10-14 11:52:57 by MithorKarezAdditions:
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)
1x Tower Sansha Energy Neutralizer I
1x Tower Sansha Energy Neutralizer I
Deletions:
Revision [5327]
Edited on 2009-10-14 11:35:13 by MithorKarezAdditions:
2x Tower Sansha Energy Neutralizer I
Deletions:
Additions:
**Standings required:** 6.8 (__Either__ Amarr faction or Ministry of Internal Order)
Deletions:
Revision [4928]
Edited on 2009-08-25 13:42:43 by SturmWolkeAdditions:
[[RightToRule4p2 Next Chapter 2]]
Deletions:
Additions:
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
Deletions:
Additions:
**Important notes : **
**Rewards:**
- Choice of path //Interrogation: Catching the Scent// - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Faster Shield Recharge Rate)
**Rewards:**
- Choice of path //Interrogation: Catching the Scent// - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path //Silence Rahsa: The Nation's Path// - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Faster Shield Recharge Rate)
Deletions:
Additions:
=====Epic Arc Overview=====
**Agent corporation:** Ministry of Internal Order
**Faction/corp standings required:** 6.8 (either Amarr OR Ministry of Internal Order)
**Additional skills required:** Hacking I (for Codebreaker I module)
Important notes :
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.
**Agent corporation:** Ministry of Internal Order
**Faction/corp standings required:** 6.8 (either Amarr OR Ministry of Internal Order)
**Additional skills required:** Hacking I (for Codebreaker I module)
Important notes :
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.
Deletions:
**Skills needed:** Hacking
Revision [4901]
Edited on 2009-08-20 07:43:57 by SturmWolkeNo differences.
Revision [4869]
Edited on 2009-08-17 23:47:16 by SturmWolkeNo differences.
Revision [4868]
Edited on 2009-08-17 22:33:49 by SturmWolkeAdditions:
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
__A Group (35-39km)__
__B Group (98-102km)__
Wave 2 is triggered by killing one of the battleships in the Wave 1 - A Group.
__A Group (35-39km)__
__B Group (98-102km)__
Deletions:
Wave 2 is triggered by killing one of the battleships in the Wave 1A.
__A (35-39km)__
__B (98-102km)__
Additions:
**Agent location:** Kor Azor Prime (Karde Romu, MIO Agent Beacon)
**Standings required:** 6.8 (Amarr)
**Skills needed:** Hacking
**Standings required:** 6.8 (Amarr)
**Skills needed:** Hacking
Deletions:
**Standings required :** 6.8 (Amarr)
Additions:
All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
- Make sure to prioritize targets and keep aligned.
- Make sure to prioritize targets and keep aligned.
Deletions:
- Please take all necessary measures to prioritize targets and keep aligned.