Mordus Folly, Level 4
Last edited by MithorKarez
Sat, 19 Feb 2011 13:43 EST
Sat, 19 Feb 2011 13:43 EST
Part 1 of 2
Faction: Mordus
Mission type: Encounter (Get: Encrypted Ship log, 1 m3)
Space type: Deadspace
Damage dealt: Kin/therm
Recommended damage dealing: Kin, EM
Recommended ships: Maelstrom, Raven, Ishtar, Typhoon, Gila
Bounties: 6.5 million ISK
Single Pocket
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
Every new wave aggros you and your drones, so keep them safe.
Wave 1 (50km, autoaggro)
3x Frigates (Mordus Rapier)
5x Cruisers (Mordus Cheetah) Killing last one triggers wave 2
1x Industrial (State Industrial) Does not drop anything and killing it is not required to complete mission
1x Battleship (Mordus Gigamar) Orbit at 45km
1x Battleship (Mordus Mammoth) Orbit at 50km
3x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 3
Possibility:
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant
Wave 2
(50km, triggered by killing the cruisers in wave 1)5x Cruisers (Mordus Leopard)
Wave 3
(58km, triggered by killing the group of 3 battleships in wave 1)2x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 4
Wave 4
(50km, triggered by killing the group of 2 battleships in wave 2)4x Battleships (Mordus Phanti) Orbit at 32km
Mineable Asteroids
Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.
Structures
There are 5 so called Abandoned containers (work like usual containers) which contain different frigate size and cruisers size loot (usually 1 item per container). Tractor beam doesn't work on them so you need to approach them in order to take their conent.Part 2 of 2
Faction: Caldari State
Mission type: Encounter (Destroy the Caldari Supply Depot)
Space type: Deadspace
Damage dealt: Kin/therm
Extras: Target jamming (Taibu State Tachi/Tendai/Sohei)
Web/scramble: unknown
Recommended damage dealing: kin/therm
Recommended ships: Maelstrom, Raven, blitzed in a passively tanked Rattlesnake
Difficulty: Medium
Single Pocket
Wave 1 (50km)
No aggro on warp-in.
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on
2x State Shukuro Samurai Cruisers Wave 2 trigger at last - can be aggroed alone
3x State Shukuro Bajo Battlecruisers - can be aggroed alone
4x State Shukuro Daijo BS - orbits at 35km
2x State Shukuro Bishamon BS Wave 3 trigger - orbits at 34km
Wave 1a
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.Wave 1b
Trigger unknown3x Taibu State Suriage/Shirasa Frigates (Web/Scram?)
Wave 2
3x Cruisers - will cause BS aggro when fired upon
Wave 3
3x State Shukuro Bishamon BS
1x State Shukuro Shogun Wave 4 Trigger - orbits at 33km
Wave 4
2x State Shukuro Nagasin (Hvy Therm/Kin dmg dealt) Scorpion classThey start at about 60k and then retreat from you orbit around 70-75k
They move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
Mission completes when supply depot is destroyed.
Tip
- Destroying the supply depot incurs no standing penalty.
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.
CategoryLevel4
My experiences with part 1 of this mission differ from what is stated above:
up to now, I flew the mission only twice but both times the can first dropped from the last remaining battleship (a Mordus Phanti in both my cases)
And for part 2: Warp in, tank stage, close in on depot, hurl drones and missiles at the depot, kill depot, warp out did the trick. Jamming has not been that bad or I was just lucky. It took me with my medium damage skills on my alt 2 reloads on my CNR with 7CN-Cruises (30 missiles payload each) - so YES, loads of HP on this depot, but to no avail ;)
2 tips for those secondes while being jammed: Drones stay on target and keep on pounding it! reload while being jammed saves you precious time for firing missiles!
Ok.
Medium armor tanking skills in an Abby.. Three sets of crystals. Navy UL, micro, and Multi's. LAR II perma running never went below 70% armor.
Part2-Should have called this part "Raped by torp raven's" . Easily tanked if you watch your cap, Not much loot other than Admiral tags...cost me a med and heavy drone.
Firing on anything seems to aggro the entire room.
Upon Firing on the 3 Cruisers in wave 2, a wave of 3 frigates will spawn and one of these will web/ scramble you.
In Wave 3 often all of the BS are the same, they will appear as a group of 4 then the trigger will usually break off from the group at about 50km
Finally when you attack the depot when you get the depot into about 75% armor 2 cruisers will spawn and both will distrupt you so you cannot target. I took care of both of these with drones on aggressive before continuing to destroy the depot.
Part 2 - Blitzed with active cap stable Golem. I didn't shoot a single ship, was jammed maybe 3 times. I didn't want to take any faction hit for caldari, it seems to have worked.
http://img99.imageshack.us/img99/4686/factionstanding.jpg
2x Taibu State Cruisers spawned when depot was at approximately 50%
http://img215.imageshack.us/img215/1751/mordusfolly22.jpg
If you have trouble with the Nagasin-s, leave wave 4 trigger alive and reaload, then when you kill it, rush one of the Nagasins, web it, and orbit at 500m! They have long range weapon, so it's half dmg to tank already. Then depending on your setup, you will have a high rad/s low speed and a hi distance hi speed target to choose.
I can confirm the results reported by VlosKtonos. *If* you can blitz the supply depot (a very big "if"), then you can complete the mission without getting a standing loss with the Caldari State. A -0.0% will show up for "Combat - Aggression", but no "Combat - Ship Kill".
I dual-account missions in battleships, nowadays, so I was able to put out the necessary DPS against the supply depot. I'm guessing that incoming damage peaked at around 800-850 pre-resistance Kinetic and Thermal damage, but I can't be sure.