Guristas Extravaganza, Level 4
Faction: Guristas
Mission type: Encounter
Space type: Deadspace with Gates (MWD works as of March 7, 2010)
Damage dealt: Kin, Therm
Extras: Jamming (Dire Pithi Despoiler)
Web/scramble: Guristas Webifier and Kyoukan
Recommended damage dealing: Kin, therm.
Recommended ships: Rattlesnake, Raven, Dominix, Ishtar
Triggers
Main rule: Webbing frigs like Webifier and KyoukanException: The last battleship in the next to last wave of pocket 3
The last webifier/Kyoukan in pocket 5 triggers on attack. All others trigger on kill.
Destroying the indicated structures before shooting the triggers will prevent the respawns.
Note: Spawns can be slightly different, such as another type of BC or BS, but the number of each class of NPCs is as reported.
Pocket 1
Sentry Guns aggroes at warp-in.Guristas Bunker drops ammo.
Single Group
3x Tower Sentry Guristas III3x Tower Sentry Guristas II
2x Frigates (Pithi Plunderer/Wrecker)
2x Cruisers (Pithum Silencer/Ascriber)
Pocket 2
Blitz
Destroy the Ion Field Projection Battery and Moon HarvesterStarbase Hangar does not need to be destroyed.
Starbase Hanger, Moon Harvester, and Ion Field Projection Battery all dropped loot.
Initial Group
2x Battlecruisers (Pithatis Death Dealer/Assassin)1x Battleship (Pith Exterminator)
1x Frigate (Guristas Webifier) (Web/Scramble) Trigger
Spawn 1
2x Battlecruisers (Pithatis Enforcer)2x Battleships (Pith Eliminator/Extinguisher)
2x Frigates (Guristas Webifier/Kyoukan) (Web/Scramble) Trigger
Spawn 2
2x Battleships (Pith Dismantler/Obliterator)1x Frigate (Guristas Webifier) Trigger
Spawn 3
2x Cruisers (Pithum Abolisher/Eraser)3x Battleships (Pith Eradicator/Arika Tosch) Jamming
Pocket 3
Blitz
Destroy the Guristas Medium Refinery, Subspace Frequency Generator and Asteroid Mining Post before any of the triggers.Structures drop no loot. Asteroid Factory has so much armor there's not much point in shooting it.
Initial Group
3x Guristas Cruise Missile Battery2x Battlecruisers (Pithatis Enforcer)
3x Battleships (Pith Obliterator/Dismantler)
1x Frigate (Guristas Kyoukan) (Web/Scramble) Trigger
Spawn 1
2x Battlecruisers (Pithatis Enforcer/Executor)2x Battleships (Pith Obliterator/Eradicator)
2x Frigates (Guristas Kyoukan/Webifier) (Web/Scramble) Trigger
Spawn 2:
1x Battlecruiser (Pithatis Executor)3x Battleships (Pith Extinguisher/Dismantler)
2x Frigates (Guristas Webifier/Kyoukan) (Web/Scramble) Trigger
Spawn 3: (33-38km) (Auto Aggro)
1x Frigate (Guristas Webifier) (Web/Scramble)2x Battlecruisers (Pithatis Assaulter/Enforcer)
2x Battleships (Pith Exterminator/Eliminator/Extinguisher) Trigger (highest bounty BS, is the trigger)
Spawn 4:
1x Frigate (Guristas Webifier/Kyoukan) (Web/Scramble)1x Destroyer (Pithor Terrorist)
2x Battleships (Pith Exterminator/Extinguisher/Eliminator)
Pocket 4
Amarr batteries doing alpha strike at 1,800 EM dmg so take them first if you aren't tanked against EM.Blitz
There are 3 weak structures in the whole room, destroy them before the trigger.Structures drop no loot.
Initial Group (Auto Aggro)
4x Amarr Heavy Missile Battery3x Battleships (Pith Eradicator/Obliterator)
1x Cruiser (Guristas Emissary)
2x Frigates (Guristas Webifier/Kyoukan) (Web/Scramble) Trigger
Single Spawn
1x Frigate (Guristas Kyoukan)2x Battlecruisers (Pithatis Assassin)
2x Battleships (Pith Extinguisher)
Pocket 5
Prison, Guristas Bunker, Guristas War Installation have loot.Mission completes after all Battleships and Battlecruisers from the first spawn are killed.
First Spawn: (70km)
2x Tower Sentry Guristas II1x Guristas Heavy Missile Battery
1x Guristas Kyoukan (Frigate class)
2x Pithor Renegade (Destroyer class)
2x Pithor Anarchist (Destroyer class)
2x Pithatis Enforcer (Battlecruiser class)
1x Pith Extinguisher (Battleship class)
1x Pith Dismantler (Battleship class)
1x Guristas Webifier (Frigate class) Trigger
Guristas Webifier may spawn as a Guristas Kyoukan. Identify trigger as the one that webs you.
Second Spawn: (43km)
4x Dire Pithi Despoiler (Frigate class) Jamming4x Pith Exterminator Jamming (3x Pith Eliminator?)
1x Guristas Kyoukan (Frigate class) Trigger
Third Spawn: (50km)
3x Pith Eradicator (Battleship class)4x Pithior Supremacist (Destroyer class)
1x Guristas Webifier (Frigate class) Trigger just by shooting at it
Fourth Spawn:
2x Guristas Webifier (Frigate class)3x Pithatis Enforcer (Battlecruiser class)
1x Aimon Kuzni (Named Battleship class)
3x Pith Eradicator (Battleship class)
Bonus Room
You need a Guristas Diamond tag to activate the gate and is NOT consumed. The gate remains unlocked for another 10 seconds.The Guristas Storage Facility in this room has a (very low) chance of dropping a Dread Guristas mod.
Single Group:
2x Tower Sentry Guristas III4x Pithior Supremacists / terrorists (Destroyer class)
3x Pithatis Death Dealers (Battlecruiser class)
1x Pith Usurper (Battleship class)
3x Pith Extinguishers / Eliminators (Battleship class)
Mining
Pocket 3: 3 x Omber = 3,000 Units and 4 x Veldspar = 20,000 UnitsCategoryLevel4
Can not confirm the blizz for stage 5, stage 2-4 worked!
Also while most the BS names are correct it does seem to vary for the first few pockets
Only once out of about 20 runs tho.
4 * Pith Eliminator BS (jamming)
1 * Gurista Webifier (trigger)
3 * Dire Pithi Despoiler (jamming)
spawn 3:
4 * Pith Eradicator BS
4 * Pithior Guerilla
1 * Gurista Kyoukan (trigger - shooting on it is enough ;) )
2 x Pithior Terrorist (DS)
2 x Pithior Supremacist (DS)
3 x Pithatis Death Dealer (BC)
2 x Pith Eliminator (BS)
1 x Pith Extinguisher (BS)
1 x Pith Usurper (BS)
Neither the Storage Facility or the Tactical Outpost dropped anything other than metal scraps and reports the first few times I did this mission and the bonus. However, the fourth time I got this, I had 2 x Dire Pithi Saboteur replacing the Terrorists, and the Tactical Outpost dropped a Dread Guristas BPC.
2nd Spawn in Pocket 3 did not have a BC
If you use a salvaging alt or have weaker fleet members, activate the bonus room gate, cancel the activation, jettison the tag for your alt, then activate the gate again. This way, you can have your alt come in later after you have aggro'd all the NPCs.
Pocket 1: Very very easy
Pocket 2: Very easy
Pocket 3: Easy
Pocket 4: Easy (A bit hps though)
Pocket 5: Normal (Some hps). Watch the triggers had to warp out.
Bonus pocket: Normal
DR: Easy (Bonus Pocket DR: Easy)
Easily tanked even sitting still.
6x Heavy Missile launcher II
--
2x Caldari navy Invul Field
1xPith A-Type Ballistic Deflection Field
1x Dread Guristas Shield Boost Amplifier
1x Pith b-Type Small Shield Booster
1x Gallente Navy 10mn AB
--
3x Caldari navy Ballistic Control System
1x Ballistic Control System II
--
2x CMedium Capacitor Control Circuit
1x Medium Warhead Calefaction Catalyst
--
Tengu Electronics - Dissolution Sequencer
Tengu Defensive - Amplification Node
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection bay
Tengu Propulsion - Fuel Catalyst
No Dire rats, so no DG loot. Also, the Installation did not even drop a can.
Also completed in a Golem.
DR: Easy to normal.
Had to use a cap booster full of charges at most.
4x Caldari Navy Cruise Missile launcher
Drone Link Augmentor
(2xlooting mods)
--
Thon's Modified large Shield Booster
Dread Guristas Shield Boost Amplifier
2x Caldari navy Invul Field
Ballisitic Deflection Field II
Heavy Cap Booster II
PWNAGE
--
3x Caldari navy BCS
Damage Control
--
Large Core Defence Operational Solidifier II
Large Core Defence Capacitor Safeguard II
I had:
Hi Slots
6 x XT Cruise launchers with paradise cruise missiles.
2 x dual 150mm Railgun (for frigates)
Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II
Mid Slots
2 x Non-intertial ballistic deflection field
1 x Ditrigonal Thermal Barrier (shield hardner)
1 x CL5 X-Large shield booster
2 x Shield Boost Amplifier I
Rigs
3 x Large Cap Control Circuit
Bounty + mission reward: cca 25.5 mil
Slavage and loot: not worth the time