Guristas Extravaganza, Level 4


Last edited by LordNikon:
clarify blitz
Thu, 10 Feb 2011 16:24 EST

Faction: Guristas
Mission type: Encounter
Space type: Deadspace with Gates (MWD works as of March 7, 2010)
Damage dealt: Kin, Therm
Extras: Jamming (Dire Pithi Despoiler)
Web/scramble: Guristas Webifier and Kyoukan
Recommended damage dealing: Kin, therm.
Recommended ships: Rattlesnake, Raven, Dominix, Ishtar

Triggers

Main rule: Webbing frigs like Webifier and Kyoukan
Exception: The last battleship in the next to last wave of pocket 3
The last webifier/Kyoukan in pocket 5 triggers on attack. All others trigger on kill.
Destroying the indicated structures before shooting the triggers will prevent the respawns.

Note: Spawns can be slightly different, such as another type of BC or BS, but the number of each class of NPCs is as reported.

Pocket 1

Sentry Guns aggroes at warp-in.
Guristas Bunker drops ammo.

Single Group

3x Tower Sentry Guristas III
3x Tower Sentry Guristas II
2x Frigates (Pithi Plunderer/Wrecker)
2x Cruisers (Pithum Silencer/Ascriber)

Pocket 2

Blitz
Destroy the Ion Field Projection Battery and Moon Harvester
Starbase Hangar does not need to be destroyed.
Starbase Hanger, Moon Harvester, and Ion Field Projection Battery all dropped loot.

Initial Group

2x Battlecruisers (Pithatis Death Dealer/Assassin)
1x Battleship (Pith Exterminator)
1x Frigate (Guristas Webifier) (Web/Scramble) Trigger

Spawn 1

2x Battlecruisers (Pithatis Enforcer)
2x Battleships (Pith Eliminator/Extinguisher)
2x Frigates (Guristas Webifier/Kyoukan) (Web/Scramble) Trigger

Spawn 2

2x Battleships (Pith Dismantler/Obliterator)
1x Frigate (Guristas Webifier) Trigger

Spawn 3

2x Cruisers (Pithum Abolisher/Eraser)
3x Battleships (Pith Eradicator/Arika Tosch) Jamming

Pocket 3

Blitz
Destroy the Guristas Medium Refinery, Subspace Frequency Generator and Asteroid Mining Post before any of the triggers.
Structures drop no loot. Asteroid Factory has so much armor there's not much point in shooting it.

Initial Group

3x Guristas Cruise Missile Battery
2x Battlecruisers (Pithatis Enforcer)
3x Battleships (Pith Obliterator/Dismantler)
1x Frigate (Guristas Kyoukan) (Web/Scramble) Trigger

Spawn 1

2x Battlecruisers (Pithatis Enforcer/Executor)
2x Battleships (Pith Obliterator/Eradicator)
2x Frigates (Guristas Kyoukan/Webifier) (Web/Scramble) Trigger

Spawn 2:

1x Battlecruiser (Pithatis Executor)
3x Battleships (Pith Extinguisher/Dismantler)
2x Frigates (Guristas Webifier/Kyoukan) (Web/Scramble) Trigger

Spawn 3: (33-38km) (Auto Aggro)

1x Frigate (Guristas Webifier) (Web/Scramble)
2x Battlecruisers (Pithatis Assaulter/Enforcer)
2x Battleships (Pith Exterminator/Eliminator/Extinguisher) Trigger (highest bounty BS, is the trigger)

Spawn 4:

1x Frigate (Guristas Webifier/Kyoukan) (Web/Scramble)
1x Destroyer (Pithor Terrorist)
2x Battleships (Pith Exterminator/Extinguisher/Eliminator)

Pocket 4

Amarr batteries doing alpha strike at 1,800 EM dmg so take them first if you aren't tanked against EM.

Blitz
There are 3 weak structures in the whole room, destroy them before the trigger.
Structures drop no loot.

Initial Group (Auto Aggro)

4x Amarr Heavy Missile Battery
3x Battleships (Pith Eradicator/Obliterator)
1x Cruiser (Guristas Emissary)
2x Frigates (Guristas Webifier/Kyoukan) (Web/Scramble) Trigger

Single Spawn

1x Frigate (Guristas Kyoukan)
2x Battlecruisers (Pithatis Assassin)
2x Battleships (Pith Extinguisher)

Pocket 5

Prison, Guristas Bunker, Guristas War Installation have loot.
Mission completes after all Battleships and Battlecruisers from the first spawn are killed.

First Spawn: (70km)

2x Tower Sentry Guristas II
1x Guristas Heavy Missile Battery
1x Guristas Kyoukan (Frigate class)
2x Pithor Renegade (Destroyer class)
2x Pithor Anarchist (Destroyer class)
2x Pithatis Enforcer (Battlecruiser class)
1x Pith Extinguisher (Battleship class)
1x Pith Dismantler (Battleship class)
1x Guristas Webifier (Frigate class) Trigger
Guristas Webifier may spawn as a Guristas Kyoukan. Identify trigger as the one that webs you.

Second Spawn: (43km)

4x Dire Pithi Despoiler (Frigate class) Jamming
4x Pith Exterminator Jamming (3x Pith Eliminator?)
1x Guristas Kyoukan (Frigate class) Trigger

Third Spawn: (50km)

3x Pith Eradicator (Battleship class)
4x Pithior Supremacist (Destroyer class)
1x Guristas Webifier (Frigate class) Trigger just by shooting at it

Fourth Spawn:

2x Guristas Webifier (Frigate class)
3x Pithatis Enforcer (Battlecruiser class)
1x Aimon Kuzni (Named Battleship class)
3x Pith Eradicator (Battleship class)

Bonus Room

You need a Guristas Diamond tag to activate the gate and is NOT consumed. The gate remains unlocked for another 10 seconds.
The Guristas Storage Facility in this room has a (very low) chance of dropping a Dread Guristas mod.

Single Group:

2x Tower Sentry Guristas III
4x Pithior Supremacists / terrorists (Destroyer class)
3x Pithatis Death Dealers (Battlecruiser class)
1x Pith Usurper (Battleship class)
3x Pith Extinguishers / Eliminators (Battleship class)

Mining

Pocket 3: 3 x Omber = 3,000 Units and 4 x Veldspar = 20,000 Units

CategoryLevel4
Comments [Hide comments/form]
Just did the GE, in stage 5 i blowed up all Structures (including War installation), but the Spawnchain did start.
Can not confirm the blizz for stage 5, stage 2-4 worked!
-- LeiGrumble (2008-06-09 05:10:39)
It didn't work in stage 5 for me
-- JanjanJansen (2008-06-11 11:23:35)
3 omber and 3 veld roids in stage 3
-- DirkFallows (2008-06-30 08:23:22)
stage 5 blitz is wrong... but confirm 2-4 working as well.
-- BoomShaka (2008-07-23 04:39:14)
I didn't get a BC spawn 2 of Pocket 3

Also while most the BS names are correct it does seem to vary for the first few pockets
-- KireHunted (2008-07-30 19:05:40)
Any agression against the final trigger including NOS causes the spawn.
-- KireHunted (2008-07-31 11:27:54)
killed the war installation, got 10 ogre 1s, 350 frozen food, 200 metal scraps, 600 bane torpedos, 1000 antimatter large. Not worth the 1000 cruises ammo to kil the war installation.
-- SniperLuke (2008-09-08 20:03:29)
storage facility NEVER dropped dg mod. Got this mission more than 25 times. (my loot was ALWAYS 50 metal scraps, 10 frozen food, 10 oxygen, 10 livestock, 10 enriched uranium)
-- WikiLenzman (2008-11-30 17:24:18)
Storage facility has dropped a DG shield boost amp for me.
Only once out of about 20 runs tho.
-- KerbEros (2008-12-07 15:20:03)
Pocket 4, spawn 1 I had Guristas Emissary (cruiser) as well, every time i've had it (about 7 or 8) since latest patch.
-- HarikoTenaga (2008-12-08 19:13:18)
Pocket 5 spawn 2 was for me:

4 * Pith Eliminator BS (jamming)
1 * Gurista Webifier (trigger)
3 * Dire Pithi Despoiler (jamming)

spawn 3:

4 * Pith Eradicator BS
4 * Pithior Guerilla
1 * Gurista Kyoukan (trigger - shooting on it is enough ;) )
-- VaLTrantor (2009-01-29 14:50:02)
BONUS Stage Spawn has been as follows for me:-

2 x Pithior Terrorist (DS)
2 x Pithior Supremacist (DS)
3 x Pithatis Death Dealer (BC)
2 x Pith Eliminator (BS)
1 x Pith Extinguisher (BS)
1 x Pith Usurper (BS)

Neither the Storage Facility or the Tactical Outpost dropped anything other than metal scraps and reports the first few times I did this mission and the bonus. However, the fourth time I got this, I had 2 x Dire Pithi Saboteur replacing the Terrorists, and the Tactical Outpost dropped a Dread Guristas BPC.
-- Peon155 (2009-02-11 13:46:38)
Tactical Outpost and Storage Facility have very low hp, so shooting them doesnt hurt. I didnt have a faction drop in either of these, but what Peon155 said seems reasonable. Try to confirm this.
-- VaLTrantor (2009-02-20 05:20:14)
Room 3 asteroids only yielded a total of 20K Veldspar and 3K Omber for me.
-- MelliNok (2009-03-01 18:15:06)
I have runned this mission maybe more than 50 times but nevet got a DG mod but still blowing those bot structures it doesnt hurt like ValTrantor says.
-- MrUndertaker (2009-03-19 15:45:02)
It appears that the mission completion trigger is eliminating all Battlecruisers and Battleships from the first spawn of Pocket 5.
-- IckyThump (2009-04-11 19:51:23)
Left one Pithatis Enforcer from the pocket 5, group 1 alive last. Mission didn't complete before kill it. So, can partly confirm the group 1 BC/BS completion trigger.
-- SethDeVeldrin (2009-04-18 14:52:27)
Pocket 5, spawn 2 - This one had 3xBattleships (Pith Eliminators) plus destroyers and web(s)
-- MasterPhoenix (2009-05-21 21:33:32)
the tag DOESN'T get consumed. you get to keep it after.
-- BigbangNet (2009-06-02 23:34:42)
Mission Completes after all battleships in FIRST wave in pocket 5 are killed.
-- CrazySpaceHobo (2009-06-26 06:53:20)
Initial Group in Pocket 2 had an extra destroyer (terrorist)

2nd Spawn in Pocket 3 did not have a BC
-- NachoCuban (2009-09-07 16:43:55)
The Bonus stage Faction loot drop seems tied to whether you get some Dire Pithi ships or not. Have done this roughly 20 times and the 3 times I got a DG drop, I had Dire Pithi ships in the Bonus room. Without those it seems the loot drops are no better than any of the other pockets.
-- Peon155 (2009-09-09 13:02:10)
**Bonus Room Salvaging Tip**

If you use a salvaging alt or have weaker fleet members, activate the bonus room gate, cancel the activation, jettison the tag for your alt, then activate the gate again. This way, you can have your alt come in later after you have aggro'd all the NPCs.
-- AleniaCalentas (2009-09-18 17:58:35)
Had this mission lot of times. Took 70-90 mins in Raven (CN cruises, faction mid, 3bcs), and the only faction stuff i had was a DG invu - from about 20-30 runs.
-- SpLend0r (2009-10-08 11:56:24)
Just did this in a Enyo blasterfitted, was alot more fun than sitting in the Golem.
-- ExoTech (2009-10-11 18:34:52)
The mission takes a long time to complete. Read the guide. Flew away from them in my T2 fitted Rokh. (Big $ mission)
Pocket 1: Very very easy
Pocket 2: Very easy
Pocket 3: Easy
Pocket 4: Easy (A bit hps though)
Pocket 5: Normal (Some hps). Watch the triggers had to warp out.
Bonus pocket: Normal
-- MrT (2009-10-16 11:18:45)
Did this mission, including bonus pocket, in an active tengu.
DR: Easy (Bonus Pocket DR: Easy)
Easily tanked even sitting still.

6x Heavy Missile launcher II
--
2x Caldari navy Invul Field
1xPith A-Type Ballistic Deflection Field
1x Dread Guristas Shield Boost Amplifier
1x Pith b-Type Small Shield Booster
1x Gallente Navy 10mn AB
--
3x Caldari navy Ballistic Control System
1x Ballistic Control System II
--
2x CMedium Capacitor Control Circuit
1x Medium Warhead Calefaction Catalyst
--
Tengu Electronics - Dissolution Sequencer
Tengu Defensive - Amplification Node
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection bay
Tengu Propulsion - Fuel Catalyst

No Dire rats, so no DG loot. Also, the Installation did not even drop a can.

Also completed in a Golem.
DR: Easy to normal.
Had to use a cap booster full of charges at most.

4x Caldari Navy Cruise Missile launcher
Drone Link Augmentor
(2xlooting mods)
--
Thon's Modified large Shield Booster
Dread Guristas Shield Boost Amplifier
2x Caldari navy Invul Field
Ballisitic Deflection Field II
Heavy Cap Booster II
PWNAGE
--
3x Caldari navy BCS
Damage Control
--
Large Core Defence Operational Solidifier II
Large Core Defence Capacitor Safeguard II
-- DennyHaze (2009-11-19 05:13:44)
I did this mission very easily in my tech I raven, fitted mostly with Tech I gear. I just made sure I killed the triggers last. Used 5 x Hammerhead I and 5 x Acolyte I to take out smaller ships. Pulsed the shield booster occassionally when needed.

I had:
Hi Slots
6 x XT Cruise launchers with paradise cruise missiles.
2 x dual 150mm Railgun (for frigates)

Low Slots
3 x Ballistic control system II
2 x Capacitor Flux Coil II

Mid Slots
2 x Non-intertial ballistic deflection field
1 x Ditrigonal Thermal Barrier (shield hardner)
1 x CL5 X-Large shield booster
2 x Shield Boost Amplifier I

Rigs
3 x Large Cap Control Circuit
-- RentBoyUk (2010-04-02 16:19:20)
Full T2 fitted Perma boost raven with damage mod hammerhead II followed the kills to a T and killed the triggers last so not to get overwelmed. Was easy to get finished.
-- Gunner75 (2010-05-17 17:00:29)
5th pocket was harder cause of permanent jamming. Also dont forget to bring more ammo than usual. I had to make a trip to station cause of it.

Bounty + mission reward: cca 25.5 mil
Slavage and loot: not worth the time
-- RaikoOsburn (2010-09-05 06:57:32)
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