Clearing A Path, level 2


Last edited by SusurrousEve:
cleanup
Thu, 29 Apr 2010 16:36 EDT

Faction: Gallente
Mission type: Encounter
Space type: Deadspace with gate (Cruisers and below only)
Damage dealt: Kin/Therm
Extras: None
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Caracal

No guards outside the deadspace.

Pocket 1


Group 1 (Aggro)

Distance: 25 to 30 km
8x Frigates:
6x (Federation Praktor Belos)
2x (Federation Praktor Happago)

Next wave spawns when all ships are dead.

Group 2

Distance: 25 - 30 km from original warp-in point.
8x Frigate:
6x (Federation Praktor Phalarica)
2x (Federation Praktor Machina)

Killing last ship spawns the next wave.

Group 3

Distance: 35 km
4x Cruiser:
2x (Federation Praktor Ouragos)
2x (Federation Praktor Optioon)

After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.
Comments [Hide comments/form]
None of the frigates can hit from beyond 20 km and none are fast. The cruisers can't hit from beyond 35km. Very easy mission; used four SV-2000 Assault Launchers with T1 ammo and passive tank on Caracal.
-- BuilderAlphaOne (2008-11-21 23:25:11)

(copied comment from the other page)
-- ChepeNolon (2008-11-22 08:19:17)
In my mission i'm use kinetick rockets, the best damage for cruiser
-- ZuboLom (2008-12-07 09:01:43)
Had this mission in Passari system, the first jump gate will not allow anything over a cruiser sized ship through the gate.
-- ClayShaw (2008-12-16 03:42:33)
Damage dealt is Kinetic and Thermal, NOT explosive damage like the page says.
-- AleciumZaber (2009-04-29 23:37:49)
Confirming that the warp gate is indeed for cruisers and below
-- JohnHoe (2009-07-25 12:41:08)
just changed the recommendation from EXP to KIN
Resitances of ships are
e.g. Phalarica: Expl: 40%, Kin: 10%
Ouragos: Expl: 56%, Kin: 26%
also changing damage dealt to Kin/Term
-- TheMissioner (2009-10-03 08:57:21)
As of March 9, 2010, the permitted ship types are:

Assault Ship
Covert Ops
Cruiser
Destroyer
Electronic Attack Ship
Frigate
Industrial
Interceptor
Interdictor
Rookie Ship
Shuttle
Stealth Bomber

FACTION BALANCING: This mission incurs only a -0.018% standing loss for "Combat - Ship Kill".
-- SeamusDonohue (2010-03-09 23:10:30)
All of the ships in group 2 are Destroyers, not Frigates! Quite a nasty surprise for my Thrasher.
Also, the mission deals a total of -2.2822% Gallente Standing loss as follows:
-0.0065 % Combar - Ship Kill
-0.018 % Combat - Ship Kill
-2.2577 % Derived Modification
-- ReawiDarkfly (2010-05-16 15:11:50)
When I started approaching the cruisers that showed up at the end and they disappear so you can still salvage!!
-- DeiDeros (2010-06-14 03:02:46)
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki