Worlds Collide, level 1


Last edited by BiggusMcChinnus:
Updated and cleaned up
Wed, 03 Mar 2010 04:44 EST

Faction: Sansha Nation and Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Reccomended damage dealing: EM/Therm for the Sansha. Exp/Kin for Angel.

Warp-In Pocket (Warzone)

First two accelerator gates are not locked and all NPCs at first and second level are optional kills, that will respawn. Only frigate and destroyer hulls may enter the first gate. Bookmarked location has Gate to Angel Base and Gate to Sansha's Base about 45km away.

Group guarding Angel Base Gate: (130km) (Automatic aggro)

7x Frigate (Gistii Hijacker/Rogue)
1x Destroyer (Gistii Defacer)

Group guarding Sansha Base Gate:

5x Frigate (Centii Savages/Slavehunter)

Angel Base Pocket

Nearest group will aggro upon warp-in:

Wave 1 (15km) (Aggro)


3x Frigate (Gistii Raider/Hunter)
1x Faction Frigate (Angel Overseer)

Wave 2 (40km from gate)

Spawns once Wave 1 destroyed and you approach the gate.

6x Frigate (Gistii Rogue/Hijacker)

Sansha Base Pocket


Wave 1 (10km) (Aggro)


2x Frigate (Centii Enslaver/Plague)
1x Faction Frigate (Sansha Overseer)

Wave 2 (50km from gate)

Spawns once Wave 1 destroyed and you approach gate.

5x Frigate (Centii Enslaver/Plague)

Research Outpost Pocket


Single Group (Aggro)


5x Frigate (Gistii Thug/Outlaw/Rogue/Hijacker)

The Damaged Heron will contain the required 20 Ship's Crew this time, with no respawn of any NPCs or additional Ship's Crew throughout. 20 Ship's Crew is required to be brought back to agent to complete the mission.
Comments [Hide comments/form]
Take a fast frigate like a Condor or Executioner, proceed right to the third room, pass up the first two rooms, since you are not required to kill them. The last room is easy, and the only one you have to clear.
-- MercTank (2009-02-09 22:19:07)
An Afterburner and shield booster are nice to have for this mission.
-- MercTank (2009-02-09 22:20:21)
32 Veldspar Asteroids in Room 3, although it is unlikely anyone would mine them.
-- MercTank (2009-02-09 22:26:40)
Angel Gate group for me was:
6x Gistii Hijackers (Frigate class)
2x Gistii Rogue (Frigate class)
1x Gistior Defacer (Destroyer class)

Sansha Gate was:
3x Centii Savages (Frigate class)
2x Centii Slavehunter (Frigate class)
-- EvonRal (2009-08-09 10:45:49)
Research Outpost in 0.9 had:
2x Gistii Thugs (Frigate class)
1x Gistii Outlaw (Frigate class)
2x Gistii Hijackers (Frigate class)

all auto-aggroing
-- KreTark (2009-10-03 12:28:48)
In the warzone are about 10 angel and 5 sansha bogies. 80% are frigates. The angels aggro on contact, the sanshas agro on approach to their gate. I am flying a thrasher and all of these bogies are splashed without trouble, looted and salvaged. Sansha complex presents 2 bogies frigate level on contact and 5 more on approach to accel gate. Once again no prob with these. Third room has 2 sansha bogies + 5 on approach to container. I recommend killing and eating all bogies in this mission because here was my haul: 227k pay, 137k bonus, and 450k loot and salvage. That's .8million isk/45 minutes.
-- Serumph1 (2010-01-30 18:12:37)
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