Greater Good, Level 1


Last edited by AeonOfTime:
Conformed title to global naming convention.
Fri, 19 Mar 2010 08:18 EDT

Part 1 of 5: Misplacing Supplies


Faction: N/A
Mission Type: Courier

Pick up and deliver 25 units of frozen food for your agent.


Part 2 of 5: Distasteful Matters


Faction: Minmatar
Mission Type: Encounter
Space Type: Normal
Damage dealt: Exp, Kin
Recommended damage dealing: Ken, Thermal
Recommended ship type: Cruiser

6x Frigates (convoy guards)
3x medium industrial (minmatar relief convoy)

Asteroid belt with Pyroxeres and Veldspar

Part 3 of 5: Poisoning the Well


Faction: N/A
Mission Type: Courier

Deliver 1 unit of food borne toxin.


Part 4 of 5: Drastic Measures


Faction: Amarr
Mission Type: Encounter
Space Type: Normal
Damage dealt: EM, Thermal
Recommended damage dealing: Therm, Kin
Recommended ship type: Cruiser

2x Frigates (amarrian escort)
1x Fighter (concord committee vessel)
There is NO faction hit for killing the concord ship.


Part 5 of 5: Strong Stomach


Faction: Amarr
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: Therm, Kin
Recommended ship type: Cruiser

Pocket 1

(agro on warp in 35km)

2x Frigate (Imperial Forian, Matendi)
2x Cruiser (Imperial Muzakir, Templar Muzakir)

Pocket 2


10x Frigates (Imperial Disciple, Haran, Matendi)
All agro on warp in from about 40km

7 units of freed slaves drop from the asteroid colony.


CategoryCleanup
Comments [Hide comments/form]
I originally reported this mission. As the guide says, there's no standing hit for blowing up the Amarr ships, nor the CONCORD one. The CONCORD ship drops a Private tag, I don't suggest leaving system with it, and would recommend just leaving it and salvaging the rest.

The ship is, compared to the default CONCORD spawns on gates/GCC response, incredibly easy. No more difficult than the Amarr frigates.

I might be mistaken, but this may be the only highsec mission where you can fight CONCORD.
-- ForteEXE (2009-09-23 02:15:15)
Oh, and furthermore, there's no ship restriction on it. I remember doing this at low SP in a Megathron.
-- ForteEXE (2009-09-23 02:15:46)
With the Dominion release there are definitely ship restrictions. I tried in a ishkur, and it would not let me in. It said I needed a frig ???, dessy, etc.
-- CircuitSorcerer (2010-01-01 00:10:26)
The information regarding Amarr standing loss is definately wrong or outdated.

In part 2/5 I lost -0,01%.

Part 4/5 can be blitzed by destroying the Concord Frigate.

Part 5/5 has ship restriction to Cruiser, Frigate, Destroyer and Rookie-Ship.
All Ships in 1st Pocked have to be killed to open gate, one of the 2 Cruisers was an Imperial Tamir that actually NOS´ed below 10km (never seen this in a lvl1 before).
2nd Pocket can be blitzed to avoid further standing loss.

Total Amarr standing loss in my case from 1.81 to 1.01 :\, so be warned
No Minmatar standing loss in pt. 2/5, no Concord loss either.
-- OlwenMcOnna (2010-01-01 18:18:53)
Declining steps 2 and/or 4 of this chain will replace the respective steps with a courier mission and keep going. Missionrunners who don't want Amarr standing losses may best be advised just to decline the first step to begin with, but I have not tested this personally.
-- SeamusDonohue (2010-08-17 19:29:40)
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