Revision [7944]

Last edited on 2011-02-09 04:32:01 by MithorKarez
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
Deletions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tacticenables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!


Revision [7943]

Edited on 2011-02-09 04:31:44 by MithorKarez
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tacticenables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!
Deletions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running and enables mission completion in under 20 minutes!


Revision [7942]

Edited on 2011-02-09 04:29:49 by MithorKarez
Additions:
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/HAC
Deletions:
Recommended ships: Sleipnir, Dominix, Raven, Sniper (BS/HAC)


Revision [7941]

Edited on 2011-02-09 04:28:49 by MithorKarez
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running and enables mission completion in under 20 minutes!
Deletions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running!


Revision [7940]

Edited on 2011-02-09 04:26:46 by MithorKarez
Additions:
Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching, this is basic mission running!
Deletions:
Please note this mission is not worth doing, The isk/hour is very poor (the mission takes a long time due to long locking times and large guns miss frigates )


Revision [7893]

Edited on 2011-02-05 08:04:40 by SquareJack
Additions:
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**
Deletions:
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**


Revision [7569]

Edited on 2011-01-31 11:06:39 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7421]

Edited on 2011-01-28 18:36:13 by AsCendancy [added a video]
Additions:
Video: http://www.youtube.com/watch?v=shukmmiwBtQ - Paladin


Revision [7174]

Edited on 2010-12-12 07:39:19 by SazukaKirr
Additions:
1x Angel Frigate (Arch Gistii Ruffian/Thug) **//Triggers Chain A - Spawn A1//**
Deletions:
1x Angel Frigate (Arch Gistii Ruffian) **//Triggers Chain A - Spawn A1//**


Revision [6878]

Edited on 2010-08-27 17:45:46 by DocWilco
Additions:
- Ignore Chain B (Angel Assault Frigates), and focus on Chain A, starting with the single Angel Frigate.
- When A3 spawns, kill one of the two kinds (Angel Cruisers will make it easier to do A4.)
- When A4 spawns, kill the scrambler frigates (by this time you might be taking tons of damage) and then the Angel Cruisers.
Deletions:
- Kill ALL Chain A triggers (ignore Chain B)


Revision [6309]

Edited on 2010-03-28 10:19:21 by NeoXr2i [Added adive hope this is ok]
Additions:
Please note this mission is not worth doing, The isk/hour is very poor (the mission takes a long time due to long locking times and large guns miss frigates )


Revision [4448]

Edited on 2009-06-25 12:53:10 by SharriAtal
Additions:
**Note:** Kill all but one of each.


Revision [4447]

Edited on 2009-06-25 12:52:37 by SharriAtal
Additions:
Recommended ships: Sleipnir, Dominix, Raven, Sniper (BS/HAC)
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A4//**
Deletions:
Recommended ships: Dominix, Raven, Sniper (BS/HAC)
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx)


Revision [4317]

Edited on 2009-05-25 04:49:49 by SturmWolke [updated & standardized]
Additions:
Note: The naming convention under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
Deletions:
Note: The naming convention for under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".


Revision [4315]

Edited on 2009-05-25 04:46:39 by SturmWolke [updated & standardized]
Additions:
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group//**
Deletions:
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group)//**


Revision [4314]

Edited on 2009-05-25 04:45:06 by SturmWolke [updated & standardized]
Additions:
Space Type: Deadspace (No gates)
Web/Scramble: Elite frigate
Recommended ships: Dominix, Raven, Sniper (BS/HAC)
Note: The naming convention for under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".
Single deadspace pocket, no gates. All groups/spawns will auto-aggro. Watch your drones as new spawns will target them.
Also, make sure your drones are not taking out trigger ships causing you to be swarmed.
**__Trigger ships will always be the last ship killed in a particular group.__**
===Initial Group: (25km)===
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Second Group)//**
===Second Group: (15km)===
1x Angel Frigate (Arch Gistii Ruffian) **//Triggers Chain A - Spawn A1//**
4x Angel Assault Frigate (Arch Gistii Hunter/Impaler) **//Triggers Chain B - Spawn B1//**
===__Chain A :__===
__Spawn A1__
3x Angel Frigate (Arch Gistii Ruffian/Nomad) **//Triggers Spawn A2//**
__Spawn A2__
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) **//Triggers Spawn A3//**
__Spawn A3__
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx)
5x Angel Battlecruiser (Gistatis Tribunus/Legatus) **//Triggers Spawn A4//**
__Spawn A4__
4x Angel Frigate (Arch Gistii Thug/Outlaw) **Scramble**
3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/Breaker) **//Triggers Final Group//**
===__Chain B:__===
__Spawn B1__
3x Angel Assault Frigate (Arch Gistii Hunter) **//Triggers Spawn B2//**
2x Angel Cruiser (Arch Gistum Defeater/Breaker)
__Spawn B2__
3x Angel Assault Frigate (Arch Gistii Impaler) **//Triggers Spawn B3//**
__Spawn B3__
3x Angel Assault Frigate (Arch Gistii Hunter/Impaler)
===Final Group : (6km)===
4x Angel Battleship (Gist Warlord/Saint)
==Tip==
- Misson is flagged completed after you have killed the last battleship in the Final Group.
==Blitz==
- Kill Initial Group
- Kill ALL Chain A triggers (ignore Chain B)
- Kill ALL battleships.
Deletions:
Space Type: Deadspace (no gates, single pocket)
Web/Scramble: N/A
Recommended ships: Dominix, Raven, Sniper (BS/HAC)
No gate, just right to the pocket. All spawns and initial group auto-aggro. Watch your drones as new spawns will target them and may take out trigger ships, causing you to be swarmed
Destroying the final ship in the trigger group will cause the spawn
===Initial Group @ 25km===
4x Gistii Raider (Frigate)
4x Gistii Ambusher (Frigate) **Trigger - Spawn 1**
===Spawn 1 @ 15km===
3x Gistii Defiler (Destroyer) **Trigger - Spawn 2**
6x Gistii Ruffian (Frigate)
5x Gistii Nomad (Frigate) **Trigger - Spawn 4**
===Spawn 2 @ 55km===
8x Gistior Defacer (Destroyer)
2x Gistior Haunter (Destroyer) **Trigger - Spawn 3**
===Spawn 3 @ 30km===
4x Gistum Liquidator (Cruiser)
2x Gistum Marauder (Cruiser)
===Spawn 4 @ 15km===
9x Gistii Raider (Friagte)
4x Arch Gistii Ruffian (EW Frigate - Target Painting) **Trigger - Spawn 5**
4x Arch Gistii Nomad (EW Frigate - Target Painting) **Trigger - Spawn 7**
===Spawn 5 @ 0km===
6x Gistii Ruffian (Frigate)
5x Gistii Nomad (Frigate) **Trigger - Spawn 6**
===Spawn 6 @ 25km===
**WARNING: Very Heavy DPS**
5x Gistum Liquidator (Cruiser) **Trigger - Spawn 8**
2x Gistum Marauder (Cruiser)
6x Gistatis Preafectus (Battlecruiser)
1x Gistatis Tribunus (Battlecruiser) **Trigger - Spawn 9**
===Spawn 7 @ 30km===
7x Arch Gistii Raider (Assault Frigate)
6x Arch Gistii Ambusher (Assault Frigate)
===Spawn 8 @35km===
**WARNING: Very Heavy DPS**
7x Arch Gistii Raider (Assault Frigate)
4x Arch Gistii Ambusher (Assault Frigate)
6x Gistior Defacer (Destroyer)
2x Gistior Haunter (Destroyer)
4x Gistatis Preafectus (Battlecruiser)
4x Gistatis Tribunus (Battlecruiser)
===Spawn 9===
4x Gist Warlord (Battleship) **End of Chain**
===Blitz===
Kill Initial Group
Kill only Destroyers of Spawn 1
Kill Spawn 2 & 3
Kill Spawn 6 except one Gistum Liquidator (Cruiser)
Kill Spawn 9


Revision [3911]

Edited on 2009-03-14 22:04:24 by MrGalffin [to clear up what trigger ship is]
Additions:
Destroying the final ship in the trigger group will cause the spawn


Revision [3391]

Edited on 2009-01-09 16:31:46 by SciE [Added more info on orbit distance of the rats]
Additions:
Recommended Weapons: Short Range Weapons (Most ships orbit at 1K to 14K some Cruisers 17K and some BC at 28K)
Deletions:
Recommended Weapons: Short Range Weapons (All ships orbit at 1K to 14K)


Revision [3106]

Edited on 2008-12-10 13:41:50 by TreeFingers ["to the swarmed" changed to "to be swarmed"]
Additions:
No gate, just right to the pocket. All spawns and initial group auto-aggro. Watch your drones as new spawns will target them and may take out trigger ships, causing you to be swarmed
Deletions:
No gate, just right to the pocket. All spawns and initial group auto-aggro. Watch your drones as new spawns will target them and may take out trigger ships causing you to the swarmed.


Revision [2978]

The oldest known version of this page was created on 2008-11-22 02:03:40 by Randor3000
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