Revision [7773]

Last edited on 2011-02-03 11:07:53 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3


Revision [6277]

Edited on 2010-03-19 11:17:51 by AeonOfTime [Fixed spelling of Odamian faction, readability.]
Additions:
Faction: Odamian
Instant aggro.
Distance: 10km.
Sometimes the Storage Facility drops general cargo, the rest drops nothing.
Fast cruisers, able to outrun a 400m/s Brutix.
Faction: Odamian / Serpentis
No hostiles at initial gate.
Distance: 90km
Instant aggro at 8-10km.
No aggro.
Distance: 35km
Distance: 40km
Distance: 50km
Distance: 50km
No loot from structures.
No hostiles at initial gate.
No aggro.
Distance: 30km
Distance: 40km
Distance: 60km
Kill group 3.
The Storage Facility can drop general goods.
No hostiles at initial gate.
No aggro.
Distance: 45km
Distance: 45km
Distance: 50km
Distance: 70km
The Prisoners are dropped by the last NPC killed **from group 4**.
Kill group 4.
No loot from structures.
No hostiles at initial gate.
Distance: 40km
Instant aggro.
No loot from structures.
Distance: 17km
Instant aggro.
Distance: 50km
Distance: 60km
Distance: 80km
The Storage Facility and Habitation Modules can drop general goods.
Distance: 1-10km
Instant aggro.
Distance: 60km
Distance: 100km
Distance: 110km
The Central Control Hub may drop a +3 implant.
Other structures have no loot.
Deletions:
Faction: Odaminan
aggro
10km
sometimes Storage Facility drops general cargo, rest nothing
Fast cruisers, able to outrun a 400m/s Brutix
Faction: Odaminan / Serpentis
no hostiles at initial gate
90km
Aggro at 8-10km.
No aggro
35km
40km
50km
50km
no loot
no hostiles at initial gate
no aggro
30km
40km
60km
kill group 3
possible Storage Facility drops of general goods
no hostiles at initial gate
No aggro
45km
45km
50km
70km
Prisoner's in can dropped by last guy killed **from group 4**.
kill group 4
no loot
no hostiles at initial gate
40km
aggro
no loot
17km
aggro
50km
60km
80km
Possible general goods from Storage Facility, Habitation Modules
1-10km
aggro
60km
100km
110km
Central Control Hub may drop a +3 implant
Other structures have no loot


Revision [5292]

Edited on 2009-10-07 17:37:50 by MorkFel
Additions:
Aggro at 8-10km.


Revision [3698]

Edited on 2009-02-21 15:19:09 by Mousy1 [added ships]
Additions:
4x Battleships (Core High Admiral/Grand Admiral)
4x Battlecruisers (Corelatis Captain Sentry/High Captain)
Central Control Hub may drop a +3 implant
Other structures have no loot
Deletions:
4x Battleships (Core High Admiral/Core Grand Admiral)
4x Battlecruisers (Corelatis Captain Sentry)
Attacking the Central Control Hub aggroes all groups in room
Central Control Hub may drop a +3 implant. Other structures unknown


Revision [3697]

Edited on 2009-02-21 15:13:50 by Mousy1 [added ships]
Additions:
2x Cruisers (Corelum Chief Defender/Protector)
Deletions:
2x Cruisers (Corelum Chief Defender)


Revision [3696]

Edited on 2009-02-21 12:40:24 by Mousy1 [added ship]
Additions:
4x Frigates (Coreli Protector/Defender)
4x Destroyers (Corelior Trooper/Soldier)
4x Battleships (Core High Admiral/Core Grand Admiral)
4x Destroyers (Corelior Trooper/Infantry)
5x Destroyers (Corelior Infantry/Soldier)
Deletions:
4x Frigates (Coreli Protector/Coreli Defender)
4x Destroyers (Corelior Trooper/Corelior Soldier)
4x Battleships (Core High Admiral/ Core Grand Admiral)
4x Destroyers (Corelior Trooper/Corelior Infantry)
5x Destroyers (Corelior Infantry/Corelior Soldier)


Revision [3695]

Edited on 2009-02-21 12:39:11 by Mousy1 [added ship]
Additions:
4x Frigates (Coreli Protector/Coreli Defender)
Deletions:
4x Frigates (Coreli Protector/Coreli Defender


Revision [3694]

Edited on 2009-02-21 12:31:34 by Mousy1 [added ship]
Additions:
5-6x Frigates (Coreli Defender/Protector)
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)


Revision [3693]

Edited on 2009-02-21 12:26:10 by Mousy1 [added ship]
Additions:
3-5x Frigates (Coreli Safeguard/Guard)
1x Cruiser (Corelum Chief Patroller/Watchman)
Deletions:
5x Frigates (Coreli Safeguard/Guard)
1x Cruiser (Corelum chief Patroller)


Revision [3692]

Edited on 2009-02-21 12:03:51 by Mousy1 [cleaned up]
Additions:
===Group 1===
aggro
10km
90km
no aggro
===Group 1===
35km
===Group 2===
40km
===Group 3===
50km
===Group 4===
50km
no aggro
===Group 1===
30km
===Group 2===
40km
===Group 3===
60km
===Group 1===
45km
===Group 2===
45km
===Group 3===
50km
===Group 4===
70km
===Single Group===
40km
aggro
===Group 1===
17km
aggro
===Group 2===
50km
===Group 3===
60km
===Group 4===
80km
===Group 1===
1-10km
aggro
===Group 2===
60km
===Group 3===
100km
===Group 4===
110km
Deletions:
===Group 1: 10km (Aggro)===
90km away, no aggro
No aggro.
===Group 1: 35km===
===Group 2: 40km===
===Group 3: 50km===
===Group 4: 50km===
===Group 1: 30km no aggro===
===Group 2: 40km===
===Group 3: 60km===
===Group 1: 45km===
===Group 2: 45km===
===Group 3: 50km===
===Group 4: 70km===
===Single Group: 40km (Aggro)===
===Group 1: 17km (Aggro)===
===Group 2: 50km===
===Group 3: 60km===
===Group 4: 80km===
===Group 1: 1-10km (Aggro)===
===Group 2: 60km===
===Group 3: 100km===
===Group 4: 110km===


Revision [3691]

Edited on 2009-02-21 11:19:36 by Mousy1
Additions:
====Single Pocket====


Revision [3690]

Edited on 2009-02-21 11:05:42 by Mousy1

No differences.

Revision [3689]

Edited on 2009-02-21 10:56:35 by Mousy1
Additions:
=====Guristas Strike - The Secret Meeting (7 of 10)=====
=====Guristas Strike - Defend the Civilian Convoy (8 of 10)=====
Deletions:
=====Guristas strike - The Secret Meeting (7 of 10)=====
=====Guristas strike - Defend the Civilian Convoy (8 of 10)=====


Revision [3688]

Edited on 2009-02-21 10:43:15 by Mousy1

No differences.

Revision [3687]

Edited on 2009-02-21 10:11:18 by Mousy1
Additions:
no hostiles at initial gate
=====Guristas strike - The Secret Meeting (7 of 10)=====
=====Guristas Strike - Retrieve the Prisoners (9 of 10)=====
Deletions:
=====Guristas strike - The secret meeting (7 of 10)=====
=====Guristas Strike - Retrieve The Prisoners (9 of 10)=====


Revision [3686]

Edited on 2009-02-21 10:05:33 by Mousy1
Additions:
==Structures==
==Structures==
no loot
==Blitz==
kill group 3
==Structures==
possible Storage Facility drops of general goods
==Blitz==
kill group 4
==Structures==
no loot
==Structures==
no loot
==Structures==
Possible general goods from Storage Facility, Habitation Modules
==Structures==
Central Control Hub may drop a +3 implant. Other structures unknown
Deletions:
===Structures===
Structures: nothing
**Blitz:** kill group 3.
Structures: possible Storage Facility drops of general goods
**Blitz:** kill group 4.
Structures: no loot
Structures: nothing
Structures: Possible general goods from Storage Facility, Habitation Modules
Structures: Central Control Hub may drop a +3 implant. Other structures unknown


Revision [2848]

Edited on 2008-11-08 15:52:29 by AnathemaMatou [Veldspar is irrelevant. Prepare to be assimilated.]
Additions:
**Blitz:** kill group 3.
**Blitz:** kill group 4.
Deletions:
===Asteroids===
16 x Veldspar 50,000
Blitz: kill group 3.
Blitz: kill group 4.


Revision [2725]

Edited on 2008-11-04 17:23:52 by FlorenceStar [added Asteroid details for step 5]
Additions:
===Asteroids===
16 x Veldspar 50,000
===Structures===
sometimes Storage Facility drops general cargo, rest nothing
Deletions:
Structures: sometimes Storage Facility drops general cargo, rest nothing


Revision [2395]

Edited on 2008-09-22 11:27:39 by Calarin42 [Added 3rd Pocket, Removed duplicate 2nd pocket enty]
Additions:
===Group 2: 60km===
===Group 3: 100km===
===Group 4: 110km===
Deletions:
===Group 2: 60km (Center)===
===Group 3: 100km (Right)===
===Group 4: 110km (Left)===


Revision [2394]

The oldest known version of this page was created on 2008-09-22 11:26:59 by Calarin42 [Reported by: Kismeteer]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki