Mining Misappropriation, Level 4
Last edited by MithorKarez
Wed, 09 Feb 2011 06:53 EST
Wed, 09 Feb 2011 06:53 EST
Faction: Indepent Amarr (no standing losses)
Mission type: Encounter
Space type: Deadspace, single pocket, no gate
Damage dealt: EM / Therm
Extras: Nos, Tracking Disruption, Defender Missiles
Web/scramble: none
Recommended damage dealing: EM / Therm
Recommended ships: CNR, Long-range Laser Battleship
Single Pocket
You warp-in directly to beacon. You can´t warp to optimal range and also no bookmarks possible.No aggro at warp-in.
Respawn waves will aggro drones.
Group 1
You will find a single Hulk (Illegal Miner). Destroying it triggers a series of spawns.Spawn 1
3x Battleship (Suicide Squad)Last killed BS triggers spawn 2
Spawn 2
4x Battleships (Suicide Squad) They kept at 48km for meLast killed BS triggers spawn 3
Spawn 3
4x Battleships (Suicide Squad)Last killed BS triggers mission completed.
Beware this group's DPS at their optimal (49km)
Tip
- No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.
- You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
- Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
CategoryLevel4
2x Photon II, 1x Heat II, 3x LSE II, 2x SPR II, 3x CDFP I.
Used Thunderbolts and Hobgoblins for damage.
Just be wary if they start approaching quickly, NOS hurts but if you orbit at 50km or so you won't have an issue. Never had to warp out but it did take a little long.
it also seems they have aprox aggro at 60km, as they dont fire from farther
Loot and salvage was 5,4 mill.
Independent Veteran Apocalypse
Independent Veteran Abaddon x2
Independent Veteran Armageddon
Either the damage output dramatically increased in this mission, my tank was inadequate (doubtful) or my LAR II failed to repair for several cycles as my tank collapsed and my ship exploded. Petition submitted. *Sigh*
Watch out for this fourth spawn.
20:56:23 Combat Suicide Squad strikes you perfectly, wrecking for 808.9 damage.
Be careful with the damage increase this has gone from being a easy bad mission (no bounties or tags) to a terrible mission.
i was running em/therm on my paladin and i had to run 2 LAR IIs when 4 were up they were slowly breaking my tank but i managed to kill 1 and the damage dropped off
with 2 BS left i was able to tank them with 1 repper, very nasty dps once you get within 50km of them, come prepared
1) warp in, destroy miner - respawn group appears 65km away, turn on afterburner and head straight to target you will take some damage from 55km to about 25 km my armor dropped to 62% with no Repper on. group scatters, destroy target(orbit at 3500m with multis) then repeat. loot and salvage consisted of 4 armor plates , 2 melted caps, 1 tachyon laser, and a few worthless odds and ends.
2)If you do this mission in a BC or BS you are slow and and easy target and will take some serious damage. My advice skip this mission as it is NOT worth losing a ship over for the rewards you get. [side note my resist were 88% EM and 88% therm]
Furthermore, any amarrian battleship, or marauder, with Tachyon beams will effortlessly slice through any and all of the ships in this mission.
Regarding tactics, you don't have to worry about enemy fire until you destroy The Incredible Hulk. (Yes, "Illegal Miner" is of type "The Incredible Hulk".) So, you can afterburn to a sniping position before you destroy the Hulk. In my case, I was lucky enough for this to cause the battleship spawns to appear very far away from me and was able to weaken the first enemy battleship before it closed to orbit range. (I was using Curator I drones from a Dominix with an optimal of 72km and falloff of 20km.)
Regarding fleetmates, you can have one fleet member be the tank for the mission and position the tank between the asteroids and the battleship spawns; your fleetmates can then provide cap transfer or remote shield transfer or remote armor repair (whatever your tank needs) without being shot at by the NPCs.
All spawn points seems relative to the mission beacon, as soon as I destroyed the first group I started moving forward, and when I was done with the second group, the third and last one spawned behind me at 100km, and didn't aggro - so I easily smashed them from 80km+. They didn't aggro even under 90, so their aggro range must be in the 50-85 km.
Used a t2 Pulse Paladin with 2x EANM IIs, 1x Em/1x Therm T2 Hardener, a navy armor repairer and 2x tracking comps for extra range. The last spawn dropped my armor at 60% but after I killed one bs, my tank was holding well. Enemies never got nearer than 50km.
no trouble in this mission, in the last wave after killing armageddon the armor was stable at about 50%.
Not worth time though, got about 5 mil without salvage.
Each new spawn appears to warp in at ~70~80km no matter how far you have moved from the warp-in point.
If you're inclined to salvage then bookmarking and fitting a MWD to your salvager will make the job quick and painless despite the distances.
Over 2m in mission rewards, plus about 3m in salvage.
Kept the Rats @60km in my Scorch Optimal, Tank was never really challenged (>80%).
I had not a single drop from any of the wrecks.
In the old days each dropped tags worth >800k Isk.
Mega pulse with scorch.
No issues at all. Killed all the battleships before they were able to get within 50km.
Whenever I warped back they seemed about 50k and they were doing very hard damage. I had to warp out at least three times.
If you are a relative noob like myself I recommend you take out the single Apoc first which was twice as easy to damage. The others then become manageable at medium range whilst using drones to finish off.
The loot was absolute crap so will probably decline this mission until my skills improve. I appreciate some of the guys commenting above are very well skilled and equipped and think this was easy but for a pilot starting out with L4s this is by far the toughest I`ve encountered yet.