Additions:
CategoryLevel3
Revision [7408]
Edited on 2011-01-27 13:04:55 by NycTef [update with Minmatar spawn and some details]Additions:
Note: You cannot take a battlecruiser into this mission! A well-tanked cruiser or fast frigate is necessary (the cargo is only 1m3).
Pocket two consists of two cans: one labeled Minmatar Embassy Housing, one labeled Amarr Embassy Housing and an Acceleration Gate back to Pocket 1. Shortly after warping in you are given a message that you can only save one.
Example Amarr spawn:
Example Minmatar spawn:
4x Rupublic Baldur (frigate)
3x Republic Tribal Rodul (cruiser)
2x Republic Jotun (battleship)
Contrary to the mission advice, you do not seem to lose faction standing for the faction that you leave behind.
Pocket two consists of two cans: one labeled Minmatar Embassy Housing, one labeled Amarr Embassy Housing and an Acceleration Gate back to Pocket 1. Shortly after warping in you are given a message that you can only save one.
Example Amarr spawn:
Example Minmatar spawn:
4x Rupublic Baldur (frigate)
3x Republic Tribal Rodul (cruiser)
2x Republic Jotun (battleship)
Contrary to the mission advice, you do not seem to lose faction standing for the faction that you leave behind.
Deletions:
When I saved the minmatar, I got the following Spawn:
Not sure what the spawn is for choosing Amarr.
Contrary to the mission advice, if you do not shoot the faction ships, you do not loose faction standing.