The Black Market Hub, level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 10:53 EST


Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: All kinds
Recommended damage dealing: Therm, Kin
Recommended ships: Drake, Cerberus, Hurricane

Initial Gate

No hostiles

Pocket 1

Attacking Heavy Missile Batteries from one group will not aggro the other group. Besides, just ignore the Batteries. They don't aggro you unless you move towards them, and completely ignore drones. Need to get rid of all ships to unlock the gate.

Group 1 (auto aggro)

10km
2x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)

Group 2

55-60km
2x Heavy Missile Battery (Caldari Heavy Missile Battery)
3x Cruisers (Mercenary Commander)

Group 3

60-65km
2x Heavy Missile Battery (Caldari Heavy Missile Battery)
3x Cruisers (Mercenary Commander)

Structures
Missile Batteries may drop missiles
Other structures have no loot

Pocket 2

Auto aggro from Sentries, attacking them will aggro the rest.
Objective is to destroy and loot a Docked Bestower, 30km away.

Single Group

17-26km
1x Tower Sentry Caldari I
1x Tower Sentry Caldari II
2x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)

Blitz
Kill all enemy ships in Pocket 1. Destroying the Docked Bestower in Pocket 2 and retrieving the content will complete the mission.
Structures
No loot

CategoryLevel3
Comments [Hide comments/form]
Quite an easy Level 3 mission in an unrigged T1 fitted Drake.
Good for starters. Hardeners I used: EM/Kin/Therm.
-- TomSchlong (2008-06-08 09:20:21)
Note from Pocket 1:
"This gate is locked! There are synchronized gate scramblers on all hostile entities in this deadspace pocket. Unless you are physically inside one of them to unscramble the signal, you must simply clear the vicinity of enemy ships. So grab your guns."
-- WheatGrass (2008-12-06 11:33:10)
Had no problems with this
-- MedWay (2009-02-16 18:35:19)
The needed cargo requires 100 M3. Ensure you don't overfill your cargohold with salvage if you are collecting as you kill.
-- WebbHost (2009-03-24 19:01:12)
Don't bypass the loot on this mission, it's worth more than the mission reward and bounties combined.
-- LioNess (2009-04-02 15:20:35)
got a xr-3200 heavy missile launcher in the 2nd pocket .. worth 3m or so.
-- ClixOr (2009-08-10 10:16:43)
Mercenary Commanders launch Scourge Heavy Missiles and Mercenary Elite Fighters fire Flameburst Light Missiles.
-- ShiggyMoto (2009-09-05 19:57:21)
One Arbalest Heavy Missile Launcher in each pocket (each around 14M on market).
-- Everen1 (2009-09-15 04:07:34)
Confirmed 1 Arbalest Heavy Missile Launcher drop. Forgot which pocket.
-- Hobbes3 (2009-09-24 12:09:35)
No Arbalest for me, just a crappy XJ-2800 or something like that. wasn't an xr, even.
-- PlanetaryGenocide (2010-02-14 01:39:46)
erm, XT-2800*
-- PlanetaryGenocide (2010-02-14 01:43:32)
You can kill the sentrys "save" from about 50 - 60km. They wont aggro: Free Bountys :-) (40k each)
-- DogNose (2010-04-06 12:49:20)
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