Vengeance, Level 4


Last edited by HoshiIsamu:
+CategoryLevel4
Mon, 31 Jan 2011 12:34 EST

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: EM/Therm, Kin (Draben Kuvakei)
Web/scramble: Elite Frigates.
Extras: Tracking Disruptor (Centus Beast Lord/Plague Lord, Centum Execrator/Slaughterer)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: CNR, Raven
Video: http://www.youtube.com/watch?v=FeeeVknfqa4 - Paladin

Pocket 1


All groups in this pocket have proximity aggro bubbles between 10-15km.

You may get aggroed by Group 1 at warp-in as its proximity aggro triggers.
DO NOT deploy drones to attack Group 1 as it will be targetted by Group 5.

Group 3 & 4 forms an aggro pair. Both will aggro if either one is attacked. Drones can be safely deployed as long as both groups have been aggroed.
Group 2 & 5 can be independently attacked in any order without drawing pocket aggro. You may deploy drones as per normal.

Initial Positions at Warp-In

Group 1: Asteroid Mining Outpost (15-30km)

3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
2x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Veldspar Asteroid (18-20km)

5x Battlecruisers (Centatis Phantasm/Specter)
1x Battleship (Centus Overlord/Savage Lord/Beast Lord) Tracking Disruptor

Group 3: Asteroid Construct (18-30km)

7x Cruisers (Centum Execrator/Slaughterer) Tracking Disruptor
1x Battleship (Centus Mutant Lord)

Group 4: Asteroid Colony (16-25km)

5x Destroyers (Centior Cannibal/Devourer)
6x Battlecruisers (Centatis Phantasm/Specter)

Group 5: Asteroid Factory (18-22km)

3x Battleships (Centus Savage Lord)

Tip

Mineable Asteroid


Pocket 2


Auto aggro from Group 1 at warp-in. All other groups remain neutral.
Each group can be taken out independently and drones can be deployed as per normal.

Initial Positions at Warp-In

Group 1 (Auto-Aggro): Beacon (2-4km)

1x Destroyer (Centior Monster/Horror)
2x Cruisers (Centum Mutilator/Torturer)
1x Battleship (Centus Savage Lord/Plague Lord) Tracking Disruptor (Plague Lord)

Group 2: Ruined Monument (25-30km)

3x Battleships (Centus Beast Lord/Plague Lord/Savage Lord) Tracking Disruptor (Plague Lord)

Group 3: Sansha Outpost (30-35km)

7x Cruisers (Centum Hellhound/Fiend)

Group 4: Veldspar Asteroid (26-28km)

3x Cruisers (Centum Hellhound/Fiend)
2x Battleships (Centus Mutant Lord/Savage Lord)

Tip

Structures


Pocket 3


No aggro at warp-in.
Sentry towers proximity aggro will be triggered if your ship moves to within 50km.

Initial Positions at Warp-In

Single Group: (55-70km)

5x Tower Sentry Sansha III
3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
1x Battleship (Centus Overlord/Dark Lord)
1x Battleship Draben Kuvakei Wrath Cruise Missile

Tip

Structures

Blitz

Mining

CategoryLevel4
Comments [Hide comments/form]
Sansha's Battletower dropped 9x T1 items instead of planetary vehicles.
-- VinMier (2008-06-06 11:42:15)
completed in: Raven with cruise missiles with 2x EM, 2x Therm, 1 BCS.

The "endboss" Draben Kuvakei has a higher armor repair amount than usual battleships. Taking him out with 1 BCS is a bit of a pain, but 2-3 BCS should do fine. The damage in the last pocket was pretty decent. I used explosive ammo for the towers and EM for all the ships.

Difficulty rating of pocket1+2: easy, pocket3: medium/hard.
-- TomSchlong (2008-06-29 18:38:57)
no need of a CNR as a "recommended ship". any t1 non faction bs do this mission if it's well fitted.
-- BlasTerd (2008-07-01 11:34:40)
I did this mission with a friend of mine and he warped out first. After that, I couldnt warp out: Notify You cannot warp there because natural phenomena are disrupting the warp.
This was because of the "magnetic retainment field" next to the base. Once I did shot it down, I could warp out again.
-- OddyMan (2008-07-02 18:41:55)
In my latest Sansha Vengeance the mission didn't complete when I killed the named battleship in the last room. I also had to kill the frigs.

Btw, what's up with CNR and Raven being recommended ships for this mission when shields have weak EM resists? Amarr ships shine in this one, as the tracking disrupting is negligible. :-)
-- StonE (2008-07-27 19:43:13)
Doubt anything much does this faster than an abaddon, 3 hardeners 3 heatsinks and a tracking comp. Only the last pocket even requires you to move, since each gate parks you on top of the next gate :)
-- SheraadO (2008-08-03 12:04:22)
StonE, every mission has a CNR recommended for usage. They are so easy to get into. Me, I did it in a Golem and an Abaddon, and the mission just melted.
-- MrMike (2008-10-26 01:21:24)
I just ran the lvl 4 Vengeance mision with my Drake, it was a wicked time and 4000 Thunderbolt Heavy Missiles was just enough. My 5 poor Hobbies worked their little tails off. But the Salvage and loot made it worth it, especialy the Sansha Diamond Tag. Give this mission an A++ for excitment and a A+++ for a chalenging battle for my Drake.
-- PhantumKnight (2009-03-03 03:50:33)
Completed Zealot
-- JackUnderhill (2009-06-30 22:57:31)
I used a Harbinger but got heavy tracking disruption and had to bring in my Drake alt, no Web or Scramble though.
-- Ranger002 (2009-07-22 20:18:19)
Completed in an Apocalypse. 1x LAR II, 2x EM Hardener II, 1x Thermic Hardener II.

Had no problem warping out from last pocket, (or any other pocket).
-- QuintusAquillian (2009-07-30 20:46:16)
Mega Pulse Apoc: EM/Therm/(EANM/EM/Th/DC--whatever) TC, Scorch/Multi/Xray; LAR--as many heatsinks as you can use and remain cap stable. Incoming DPS not bad as long as you follow mission description. Found no drone aggro in Stage One as long as the frigs have fully closed; Hobs (or Acolytes if you decide cheap is good). Don't need an AB.
-- JackUnderhill (2009-08-23 14:08:04)
Draben Kuvakei [2.5m bounty BS opponent in last room]. Tried out various different missile loads. Found his armor has 50% EM resist, 60% Kin resist, and 80% Expl resist plus a LAR. {No therm test as I had run out of therm missiles by then.}
-- BuilderAlphaOne (2009-10-04 11:13:19)
Vengeance - May 26th after Tyrannis deployment

reward: 3m
Bounty: 15.7m
loot+salvage: 750 m³ (absolute everything)
unrefined Meta 3/4 loot: 5.1m (4 items, guess I got lucky^^)
refined loot:
189k Tritanium
112k Pyerite
38.272 Mex
6941 Iso
1177 Nocx
119 Zyd
179 Mega
refined loot value at current domain average prices: ~3.2m
salvage value at current domain average prices: 11.2m (got 33 Armorplates :D )

all together: 38.2m

other notes:
- salvaging seems to be much easier now, most wrecks salvaged in 1 or 2 cycles including BS wrecks
- need confirmation on that: npc tracking disruption has been nerfed: while 5 cruisers were TD me, I still had a 16.9km optimal with scorch killing the cruisers with ease.
-- DisturbedLucy (2010-05-26 18:27:42)
A Tengu with 4 Caldari Navy BCS and 6 Heavy Missile Launchers (and moderately good skills) requires roughly 20 salvoes of Thunderbolt (EM) missiles to kill Draben Kuvakei, depending on when and how frequently his Armor Repairer kicks in.
-- LiviaCatarella (2010-07-19 18:05:22)
Easily done with Abaddon
8xMPL II - Scorch/Conf, 4xCR II, 2xHS II, 1xSansha LAR, 1xTherm II, 1xEM II, Beta reactor control CPR I, 1xDC II, Hobgoblin II / Hammerhead II
-- CatsCanFly (2010-07-25 12:45:06)
Easily done with passive fit Tengu.
6x CNHML
2x Pith-A Kin. Res. Hardener
2x Pith-A Therm. Res. Hardener
Dom. Shield Boost Amp.
Pithi-B Small Booster
4x CNBCS

Never went under 95% shield and final BS was easily take down. Dropped T1 Meta4 large armor rep.
-- LePwnya (2010-11-29 23:51:56)
Bounced off the gate in pocket 1 and got pocket aggro. 2 T2 hardeners, T2 membrane and Navy LAR weren't enough to tank it. Good thing there weren't any scrams. Careful!
-- IrodEllen (2011-01-22 07:21:02)
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