Formatting code for WarSituation4am


show source only

======War Situation, Level 4======

{{lastedit show="2"}}

**Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below.
Declining the combat version might give you the courier version of this mission.


=====Part 1 of 2=====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: therm/em
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake

====Single Pocket====
4x Frigates (amarr Navy Soldier)
2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)

Remember to destroy the lookout post.

=====Part 2 of 2=====
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi

====Pocket 1====
5x Frigates (Amarr Navy Gamma Support Frigate **Warp Scramble/Web**/Scout/Crucifier)
3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)

====Pocket 2====
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)
4x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!)

One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.

CategoryLevel4
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki