Freedom and Commerce, Level 1


Last edited by ChepeNolon:
Added screenshot.
Sat, 22 Nov 2008 08:16 EST


Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Recommended ships: Tristan

Single pocket


All ships auto-aggro a few seconds after warp-in.

Single pocket

Group 1 (20-25km)


8x Frigates (Imperial Disciple/Forian/Haran/Matendi)

Group 2 (36km)


1x Transport (Slaver Ship)
Comments [Hide comments/form]
Crusiers and above are NOT allowed.
-- XiantraV (2008-12-06 14:27:40)
Even with Destroyer, Slaver Ship is very heavy ship. Hard to shoot him down.
At long range, he is very dangerous. He can hit you 25-50 and very sometimes 250, even at 32 km range. You can die quick if your ship is not strong enough.
But the ship has weakness: he has no short range weapons.
He has a module to slow you down a bit.
That means you must use afterburner and equip 2-3 short range weapons, and keep close at him, at 1 km...

The area has some Veldspar ores.
-- MrDummy (2009-05-12 16:52:59)
A Hulk isn't allowed through the gate, for mining.
-- HypTron (2009-06-14 13:31:49)
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