Communcations Cold War, Level 2
Last edited by EekeekMonkey
Fri, 28 Jan 2011 09:26 EST
Fri, 28 Jan 2011 09:26 EST
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Damage dealt: Thermal/Kinetic
Recommended damage dealing: Thermal/Kinetic
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)
Completed in: Pulse-laser Punisher MacLypse
Recommended: Caracal
Ship Restrictions
Mission is limited to cruisers and below (Restricted from Battlecruisers and HACs also.)Pocket 1
Group 1 (Aggro)
1x Gallente Stasis Tower - 13KM
2x Tower Sentry Gallente I - 24KM
2x Gallente Light Missile Battery - 24KM
Acceleration gate is at 27KM
Loot:
Two bunkers drop random loot.
Pocket 2
Group 1 (Aggro)
1x Gallente Stasis Tower - 16KM
2x Tower Sentry Gallente I - 25KM
2x Gallente Light Missile Battery - 30KM
2x Federation Loras - 35KM
4x Federation Hoplon/Kontos (frigate) - 40KM
Communications tower - 24KM - OBJECTIVE (Alongside the ships)
Blitz:
You can ignore the towers in the second room but the ships must be killed alongside the Communications Tower.The Communications Tower has a rather hefty number of armor and hull hitpoints for a Level 2, so it may be worth it to blow up the towers and ships first.
2. Damage dealt in both rooms is thermal from missile towers.
but get some loot from one of those Tower Sentry in pocket 2
second room can be tricky. take out the Stasis once more, then target the batteries, as they do the most DPS. if you have drones send them after the ships as you pepper the Batteries.
The tower does have a lot of Hp but not extreme, just takes 1 minute longer than usual. but you have 5 hours to complete the mission