Revision [5745]
Last edited on 2009-12-03 23:40:01 by NightReaverAdditions:
======Core Stronghold, Class 5======
Webbers: Emergent Sentinel, Emergent Warden, Awakened Sentinel, Sleepless Guardian
Scramblers: Emergent Sentinel, Emergent Warden, Sleepless Guardian
Recommended ship classes: Capital, Battleship, T3 (7+ Remote Repair Modules)
Recommended generic setup: Multi-range, Heavy Omni-tank, Remote Repair (Spider Tanking)
**{{color c="red" text="All sleepers will auto aggress; Sleepers will switch targets, drones and support ships are not immune."}}**
===Capital Escalation Wave 1===
6x Battleship (Sleepless Guardian) [**scram**, web, nos]
===Capital Escalation Wave 2===
8x Battleship (Sleepless Guardian) [**scram**, web, nos]
4x Frigates (Emergent Sentinel) [**scram**, web] **{{color c="red" text="TRIGGER"}}**
2x Battleships (Sleepless Warden) [rr] **{{color c="red" text="TRIGGER"}}**
7x Cruisers (Awakened Sentinel) [web] **{{color c="red" text="TRIGGER"}}**
4x Cruisers (Awakened Warden) [rr]
3x Battleships (Sleepless Warden) [rr]
Webbers: Emergent Sentinel, Emergent Warden, Awakened Sentinel, Sleepless Guardian
Scramblers: Emergent Sentinel, Emergent Warden, Sleepless Guardian
Recommended ship classes: Capital, Battleship, T3 (7+ Remote Repair Modules)
Recommended generic setup: Multi-range, Heavy Omni-tank, Remote Repair (Spider Tanking)
**{{color c="red" text="All sleepers will auto aggress; Sleepers will switch targets, drones and support ships are not immune."}}**
===Capital Escalation Wave 1===
6x Battleship (Sleepless Guardian) [**scram**, web, nos]
===Capital Escalation Wave 2===
8x Battleship (Sleepless Guardian) [**scram**, web, nos]
4x Frigates (Emergent Sentinel) [**scram**, web] **{{color c="red" text="TRIGGER"}}**
2x Battleships (Sleepless Warden) [rr] **{{color c="red" text="TRIGGER"}}**
7x Cruisers (Awakened Sentinel) [web] **{{color c="red" text="TRIGGER"}}**
4x Cruisers (Awakened Warden) [rr]
3x Battleships (Sleepless Warden) [rr]
Deletions:
Webbers: Emergent Sentinel, Emergent Warden, Awakened Sentinel
Scramblers: Emergent Sentinel, Emergent Warden
Recommended ship classes: Spider Tanking Fleet, 7+ remote rep modules
Recommended generic setup: Omni tank
4x Frigates (Emergent Sentinel) [**scram**, web] **//Trigger//**
2x Battleships (Sleepless Warden) [remote rep] **//Trigger//**
7x Cruisers (Awakened Sentinel) [web] **//Trigger//**
4x Cruisers (Awakened Warden) [remote rep]
3x Battleships (Sleepless Warden) [remote rep]
==Tip==
- NA
Revision [5487]
Edited on 2009-11-18 21:57:31 by FayceOffAdditions:
Recommended ship classes: Spider Tanking Fleet, 7+ remote rep modules
7x Cruisers (Awakened Sentinel) [web] **//Trigger//**
7x Cruisers (Awakened Sentinel) [web] **//Trigger//**
Deletions:
7x Cruisers (Awakened Sentinel) [web]
Additions:
Webbers: Emergent Sentinel, Emergent Warden, Awakened Sentinel
Scramblers: Emergent Sentinel, Emergent Warden
6x Sentry Guns (Orthrus) (up to 115km from warp in)
4x Frigates (Emergent Sentinel) [**scram**, web] **//Trigger//**
===Reinforcement Wave 1===
2x Battleships (Sleepless Keeper) [nos]
2x Battleships (Sleepless Warden) [remote rep] **//Trigger//**
===Reinforcement Wave 2===
6x Frigates (Emergent Warden) [**scram**, web, nos]
7x Cruisers (Awakened Sentinel) [web]
===Reinforcement Wave 3===
4x Cruisers (Awakened Warden) [remote rep]
2x Battleships (Sleepless Keeper) [nos]
3x Battleships (Sleepless Warden) [remote rep]
Scramblers: Emergent Sentinel, Emergent Warden
6x Sentry Guns (Orthrus) (up to 115km from warp in)
4x Frigates (Emergent Sentinel) [**scram**, web] **//Trigger//**
===Reinforcement Wave 1===
2x Battleships (Sleepless Keeper) [nos]
2x Battleships (Sleepless Warden) [remote rep] **//Trigger//**
===Reinforcement Wave 2===
6x Frigates (Emergent Warden) [**scram**, web, nos]
7x Cruisers (Awakened Sentinel) [web]
===Reinforcement Wave 3===
4x Cruisers (Awakened Warden) [remote rep]
2x Battleships (Sleepless Keeper) [nos]
3x Battleships (Sleepless Warden) [remote rep]
Deletions:
Scramblers: **//Unknown**//
6x Sentry Guns (Orthrus)
4x Frigates (Emergent Sentinel)
Trigger for next spawn is killing the last frigate. Sentry Guns do not spawn anything when destroyed. A critical hit by a Sentry gun dealt about 1000 damage with resists around 80.
===Reinforcement Waves===
There are 3 additional waves. Each wave was triggered by killing the last ship of the previous wave. The final wave was remote repair based.
Revision [4916]
Edited on 2009-08-24 10:41:35 by ArcDragon [I have actaul ship counts and will add them later.]Additions:
Trigger for next spawn is killing the last frigate. Sentry Guns do not spawn anything when destroyed. A critical hit by a Sentry gun dealt about 1000 damage with resists around 80.
There are 3 additional waves. Each wave was triggered by killing the last ship of the previous wave. The final wave was remote repair based.
There are 3 additional waves. Each wave was triggered by killing the last ship of the previous wave. The final wave was remote repair based.
Deletions:
The number of the following waves and the number of ships in each wave is undetermined.
Additions:
{{lastedit show="2"}}
6x Sentry Guns (Orthrus)
4x Frigates (Emergent Sentinel)
==Tip==
- NA
6x Sentry Guns (Orthrus)
4x Frigates (Emergent Sentinel)
==Tip==
- NA
Deletions:
4x Frigates ([[http://eve-online.itemdrop.net/eve_db/items/Entity/deadspace_sleeper_emergent_sentinel/emergent_sentinel/ Emergent Sentinel]])