Infiltrated Outposts, Level 4


Last edited by MithorKarez
Wed, 09 Feb 2011 07:07 EST

Faction: Drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types (more Exp/Kin, some EM/Therm)
Web/scramble: Elite Frigates (any Strain Alvi)
Extras: NA
Recommended damage dealing: EM (best all-round), Kinetic/Thermal (secondary)
Recommended ship types: Battleship, Battlecruiser, HAC

Note: The number of ships in a group will vary. This variance will be indicated in the ship numbers.
The number of frigates and elite frigates will vary, but the sum will always equal the total frigate numbers as reported.

Pocket 1


Auto aggro from Group 1 at warp-in. Group 2 remains neutral.
Drones can be safely be deployed to attack Group 1.

The warp gate to the next pocket is about 35 km away.
The gate is locked until you have eliminated all hostile ships.

Pocket 1

Group 1: Drone Bunker (25km)

3x Frigates/Elite Frigates (Sunder/Raider/Strain Splinter Alvi) (Web/Scramble)
2x Cruisers (Viral Infector Alvum)
1x Battlecruiser (Defeater Alvatis)
1x Battleship (Swarm Preserver Alvus/Alvus Controller)

Group 2: Drone Bunker (48-52km)

3x Frigates/Elite Frigates (Decimator/Sunder/Raider/Strain Splinter Alvi) (Web/Scramble)
3x Cruisers (Viral Infector/Bomber Alvum)

Tip

Pocket 2


No aggro at warp-in.

Attacking Group 2 (or its bunker) will aggro the entire pocket.
Attacking either Group 1 OR 3 will aggro Group 2.

Drones can be deployed safely, with one exception: Drones that get too close to any remaining neutral group will be attacked.

Second pocket

Group 1: Drone Bunker (45-50km)

6x Frigates/Elite Frigates (Sunder/Raider/Devilfish/Barracuda/Strain Splinter Alvi) (Web/Scramble)
3-4x Cruisers (Devastator/Disintegrator Alvum)
1-2x Battlecruisers (Enforcer Alvatis)
1x Battleship (Alvus Controller/Swarm Preserver Alvus)

Group 2: Drone Bunker (65km)

2x Frigates/Elite Frigates (Devilfish/Barracuda/Strain Decimator Alvi) (Web/Scramble)
1-2x Cruisers (Disintegrator Alvum)
2-3x Battlecruisers (Crippler/Enforcer Alvatis)
1x Battlecruisers (Rogue Drone Colonel - Striker Alvatis)
2x Battleships (Alvus Controller/Swarm Preserver Alvus)

Group 3: Drone Bunker (75-80km)

6x Frigates/Elite Frigates (Sunder/Raider/Devilfish/Barracuda/Strain Infester Alvi) (Web/Scramble)
3-4x Cruisers (Devastator/Disintegrator Alvum)
1-2x Battlecruisers (Enforcer Alvatis)
1x Battleship (Alvus Controller)

Tip

Blitz

Mining
Loot
About 1,000 m³ of drone alloys.

CategoryLevel4
Comments [Hide comments/form]
In a Raven: 1x EXP, 1x KIN, 2x Invul, 3BCS, deal: EM, 2 pockets
pocket1 fly directly to gate, shoot ships on your way
pocket2: attacking the nearest group to you aggros the second group next to it. I killed them all before anything happened really. Shield never went lower than 70% unboosted. Killing the 3rd group is easy too.
Lastly destroy the three "drone bunkers".
MY difficulty rating for this mission is: very easy for Level 4.
-- TomSchlong (2008-06-25 08:39:39)
Golem or CNR should not be placed as "recommended" ships , as it's the case in many other missions.
Any t1 non faction bs can finish the mission with 2x explo hardeners, 1x kin + 1x thermic + 1x Em hardeners.
Stop recommend very expensive ships when "normal" ships are easily able to finish missions please.
-- BlasTerd (2008-07-01 11:55:16)
Recommended ships come from the people that run the missions. These are the ships that they completed the mission in. It used to say: Completed In:
-- JohnKarnage (2008-07-01 15:25:03)
While this might, with some reservations, be deemed as an easy mission it has, on the other hand, one of the most lovely spatial designs I have seen so far.
Shades of 'Tannhauser Gate'...
-- RamZahn (2008-07-04 11:30:28)
This mission takes less than 15 mins in a Nighthawk, roughly 20 in a Drake.

BS really doesn't shave much time off that given the massive amount of frigate size ships.
-- KristosJahlon (2008-07-05 00:03:01)
In reply to KristosJahlon:

That depends on what you have on that BS, i have huge turrets but finish it in 10 - 12 minutes. All you i need against the small ships is 30 km's distance and 0.001 angular velocity. (Or less than 30 m/s transversal).
They go pop-pop-pop purty quick, those who make it through are dronefood.
-- CaddE (2008-07-29 01:23:54)
On a megapulse abaddon I've done this mission about 5 times recently and not once run out of shields, even. Pathetically easy. I wouldn't outright suggest taking no tank, but I used LAR+2 hardeners just as safety net (very few scramming drones anyway) and filled up on HS/TE. The TE especially nice for the masses of frigs.
-- SheraadO (2008-07-30 04:51:31)
Found this mission fairly easy, i did have extra firepower watching my back, but i found when i warped into the second room, i could draw complete aggro, align, and just move off, i never had more than 5 ships in range at a time. even solo i wouldnt have had any trouble.
they never broke my shields, but i used a tempest, 100mn AB II with LAR II, 2x explo II and 1x kin + therm II
-- NahorNoom (2008-08-15 23:44:42)
Easy mission. With an armor tank 'Phoon used 1xExp, 1xKin and 1xTherm (I have an anti-explosive pump). Only had to run one repper most of the time.
-- PorlenzColhart (2008-08-31 20:45:55)
I agree, this mission gets a "very easy" on my rating.

I'm flying a sleipnir fitted with
7x scout autocannons, 1x HAM launcher
t2 large shield booster, t2 boost amp, t2 AB, t2 kin and exp hardners.
t2 damage control, t2 gyrostab, and the rest being cap flux coils.

Not being the best tanking ship in the world, I normally rely on a bit of speed to avoid fire from most hard hitting ships. However, after being webbed to a complete standstill, I could tank the entire third room with out taking any shield damage a single boost cycle couldn't fix.

They die pretty easy too.
-- KhurI (2008-09-05 18:49:59)
Ran this in a Maelstrom passive tank set up. Had no problems. I never had to turn on my invulnerability fields, and never dropped below half shields.

Easy mission, but don't expect to get rich on it. No bounties, and the salvage / loot only came to 4 mil.
-- KaelStarfly (2008-10-09 10:49:58)
2nd Pocket, I 1 volleyed the bunker to blitz it, the whole pocket didn't even aggro me.
-- RilWar (2008-10-11 14:12:08)
All T2 fitted Abaddon (8 MPL, 2 LAR, 3 Resist (2 EANM/1 DC)
Pulverized the mission. Scorch was really handy for clearing this fast.
-- ThaddeusBrutor (2008-10-14 09:38:33)
I have 4.6m SP's. I fly a Hurricane. ( Passive Shield Tank ).
Just completed this.
This was the FIRST level 4 mission I have ever done/gotten. I was scared because i researched this mission before trying it and even let the bonus period slip waiting for corp mates to come from 0.0 to give me a hand as i read about people losing battleships to this mission. HOW!?!? i decided to try solo.. Lol.. i just cheesed this mission in 45mins. Here's my loadout.. oh and in the 2nd room, i got each pocket to come alone without aggroing group 2 etc.. and my drones seemed to bug and fight unlocked targets from 81km.. when they are supposed to limit at 35 ;)
:: 6x dual 180 M AC's :: 4x t2 LSE :: 1x meta2 Warp Stab ( useless ) :: 1x t2 Gyro :: 4x t2 SPR :: 2x arbalest heavy ass launchers. used standard emp and torrents. 2x t1 infiltarator medium drones, 2x t1 light acolyte drones. :: and uh.. oh yeah.. 4.6m SP.
-- BuraKumin (2008-12-17 13:23:41)
I would suggest a Drake. BS is overkill. It is very easy.
-- TekPede (2009-01-13 16:56:32)
really easy in dominix w/t2 ogres

i hope this help somebody:

condensed alloy - 51
crystal compound - 36
dark compound - 50
gleaming alloy - 150
glossy compound - 28
lucent compound - 97
lustering alloy - 114
motley compound - 173
opulent compound - 4
plush compound - 75
precious alloy - 198
sheen compound - 172

also notice that drone salvage is really poor, 1m or so
-- ShukakuGaara (2009-01-21 09:48:59)
1st room ~1.2M Veldspar (2x50K 1x~110K, 3x100K 10x70K)
2nd room ~1.3M Veldspar (27x10K, 2x100K, 15x50K) 490K Scordite(7x90K)

managed to mine all but a few of the 10K roids and still get the bonus with Hulk, TII crystals at 1577M^3/minute

also salvage seems random as i got 4 trit bars and about 2.5M total salvage
-- RannisIronfist (2009-01-21 20:17:30)
Ahem ... 7x90K of Scordite is 630K ... and I've just mined 32x10K of Veldspar in the second room, but all my other numbers are the same (amounts in the roids in the first room, and the 50K and 100K ones in the second room).
-- KeryNysell (2009-02-23 17:19:39)
easy missions rarely give out good loot as far as i can tell
-- OovarvU (2009-06-22 20:35:14)
Pocket 1: Very easy
Pocket 2: Fairly easy
Beautiful spatial design.
Bounty: 0
Mission: 2,2 mill
Loot and salvage: 5,1 mill
Total: 7,3 mill
-- MrT (2009-08-06 16:44:10)
Completed Beam Zealot/Beam Navy Omen: Aurora helps if you've got it. Completed Cerberus: Scourge and both t2 variants; Inv, EM hard, Exp Amp, AB; BCS x3. Miniscule damage at mid-sniping range (45km) to undetectable at much over that. Battleships were not hard to bring down with Scourge Fury.
-- JackUnderhill (2009-08-27 15:05:24)
Completed in an Ishtar.
Used a 10MNII AB and a Medium Shield Boost II and never got into my armor tank.
-- SerinGol (2009-10-02 12:17:09)
Completed in a drake
forgot to turn hardeners on, never dropped shields below 75%
Very easy mission
-- BossStubs (2009-10-04 16:40:49)
Finished in a t2 blaster deimos with antimatter shot. Like melting butter in a microwave.

7000LP in < 20 min. Hope to get this one again soon.
-- MaciejSimm (2009-11-20 22:44:47)
done in t2 paladin

http://www.youtube.com/watch?v=D8QdBkNocfM
-- AsCendancy (2010-01-25 19:31:07)
I finished this mission in a Myrmidon. If anyone is curious.. I used 200mm compressed railguns. Magnetic vortex stab, Named Webifier, Nonlinear Trac. Stab., Med. Arm. Rep., Explosive and Kinetic hardeners, warp stabilizer. Damage control. All of my Modules are tech I, but they are all named items. For payment I got about 1.7M and I got about 4.9M in loot. I made a total of 6.652M off this mission. Jita prices for loot. Almost lost my 40M ship waiting for 75k worth of hammerheads to return. I will never learn. I found the mission very easy but very time consuming. I am not used to spending 2hrs on a mission although this was my first solo lvl4. Also my last drone mission if I can help it! I have about 3.6M SP but mostly in non combat areas such as learning, marketing, science and engineering. So I don't have the dps or tanking skills most commentors likely have.
-- Dethbringer1 (2010-02-18 23:49:27)
Fairly easy in a 2xLar, 3 Hardener Domi. Sniping frigate-sized drones with a single volley from 30k+ was a must, lest I have to pull out the Hobgoblins and wait for them to chew at the small ones. Tank wasn't too bad. Don't bother looting the bunker - I got 1 gleaming alloy.
-- WikiThaedius (2010-02-25 02:34:54)
The bliltz still works. Whoever said it doesn't or whoever edited it didn't confirm this info. Someone must have got the groups mixed up cause you get full aggro and can be confusing what ships are in the second group.
-- VicRor (2010-04-05 15:14:15)
BLITZ: Kill Group 3 and 2, Kill Bunker.
-- PinkDaddy (2010-04-09 17:16:45)
Confirm - blitz works as before by killing group 2 and its bunker. Tip: fleet with an alt/buddy, tag the group 2 ships and bunker before shooting anything. Easy then to track the required targets.
-- ChiGo1 (2010-04-11 17:00:03)
Completed in Caldari Navy Raven. Easy mission, just attacked anything I wanted.

High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Paradise Cruise Missiles
1 x Drone Link Aug

Mids:
2 x Invulnerability Field II
1 x Ballistic Defelection Field II
1 x Explosion Dampening Field Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier

Lows:
2 x Ballistic Control System II
3 x Capacitor Flux Coil II

Rigs:
3 x Large Capacitor Control Circuit
-- RentBoyUk (2010-04-14 10:06:10)
Okay. Ran this last night with my new, and somewhat experimental LiveStream account recording events. I plan to start regularly recording my missions when i run them, and hope that they will help.

http://livestre.am/8MeU

Text can just be read if you fullscreen. Please excuse my habit of surfing/chatting during the mission, and in asploding the structures (I timewaste terribly) - this was just to prove the idea could work, and is really a 1st draft.
Please let me know if the video was informative, crap, whatever, and if you think it is a good idea, Livestream IS free, and they archive your videos for free too. I am looking into finding out how to download them as well.

Completed in a Nighthawk, 30 minutes because i screwed around, probably 20 if it was a 'clean' run.
Fitting in video.
-- IdoCrase (2010-06-13 07:26:14)
I believe there is nos from Alvus Controller. My cap went down 100-200 every 20s without any mods active.
-- PaseShifter (2010-07-01 19:16:04)
Completed in a hurricane with T2 720s and tremor ammo.

I see why the mission can be hard, if you get webbed by the 4 drones in pocket 2, you're in trouble. I went from full tank to 20% structure in about a minute and a half. If you sick your drones on them right away, it's a cake walk.
-- RobbieCrash (2010-08-11 19:26:37)
I accidentally shot group two in the second stage and got stage aggro, so I had to warp out. After warping back in (I waited a while before shooting) I could shoot pretty much everything without them even shooting back, only the last group (not sure which that was originally, but I assume group two) caused the remaining ships to aggro. Also I only had one tackler/webber in that pocket (lucky I guess)...
-- CreatPosudol (2010-09-04 11:46:52)
I didn't move after warpin and was able to kill both group 1 and 2 without getting aggro from group 3. I only assigned drones to ships within 30km btw
-- KreTark (2010-09-19 14:03:49)
I completed in a shield tanked mega, but had to warp out once due to no shield boosters. I used Kinetic Amp II, Expl Amp II, Invulnerability Field II, Balistic Deflection Field II... Used EM drones
-- NardoGold (2010-12-05 16:17:36)
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