Revision [7707]

Last edited on 2011-02-02 09:35:14 by DeathPerfect [Added Paladin to ships done in]
Additions:
Recommended ships: CNR, Drake, Paladin
Deletions:
Recommended ships: CNR, Drake


Revision [7691]

Edited on 2011-01-31 12:35:56 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7181]

Edited on 2010-12-14 12:15:18 by TheAssimilator [added bounties]
Additions:
===Bounties===
27,888,626.61 ISK


Revision [6061]

Edited on 2010-02-07 04:27:49 by Ralast1 [updated ships in pocket 3]
Additions:
3x Battleships (Pith Extinguisher/Eliminator [Jamming])
2-3x Cruisers (Pithum Murderer [Jamming]/Killer)
Deletions:
3x Battleships (Pith Extinguisher)
2x Cruisers (Pithum Murderer [Jamming]/Killer)


Revision [5270]

Edited on 2009-10-03 07:09:04 by AnathemaMatou [+categorycleanup]
Additions:
---
CategoryCleanup


Revision [5267]

Edited on 2009-10-03 00:12:07 by DethNinjaDragn [Salvagers Notes]
Additions:
Salvagers Note: ( Items in Italics needs to be confirmed )
Reports of a random BS spawn. Be advised when solo salvaging. The ship is the Overseer. //It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.//
Deletions:
Salvagers Note:
Reports of a random BS spawn. Be advised when solo salvaging.


Revision [5266]

Edited on 2009-10-03 00:09:56 by DethNinjaDragn [Salvagers Note]
Additions:
Salvagers Note:
Reports of a random BS spawn. Be advised when solo salvaging.


Revision [5057]

Edited on 2009-09-08 12:57:38 by LiosGelebhir [add Mining]
Additions:
======Worlds Collide, Level 4======
2x Cruisers (Pithum Murderer [Jamming]/Killer)
====Mining====
In the Research Outpost are 32 Roids 703,056 Units Veldspar
Deletions:
======Worlds Collide, level 4======
2x Cruisers (Pithum Murderer [Jamming]/Killer)A


Revision [4934]

Edited on 2009-08-27 13:53:08 by HumbleEpidemic
Additions:
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.
Deletions:
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 20km. If they reach that mark they turn back and burn it to the bunker.


Revision [4933]

Edited on 2009-08-27 13:23:53 by HumbleEpidemic
Additions:
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 20km. If they reach that mark they turn back and burn it to the bunker.


Revision [4846]

Edited on 2009-08-16 15:06:18 by KurosakiStrawberry [Added Pith Extinguisher]
Additions:
3x Battleships (Pith Dismantler/Extinguisher)
Deletions:
3x Battleships (Pith Dismantler)


Revision [4693]

Edited on 2009-08-07 18:06:43 by LothrosAndastar [Added note on Blitzing Guristas Half]
Additions:
Gate is unlocked, just kill the Frigates webbing you, then warp to The Research Outpost.
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Frigates.
2x Cruisers (Pithum Murderer [Jamming]/Killer)A
Deletions:
2x Cruisers (Pithum Murderer [Jamming]/Killer)


Revision [4243]

Edited on 2009-05-13 19:03:39 by MichalSedziwoj [i get jamm from Pithum Murderer in The Research Ou]
Additions:
2x Cruisers (Pithum Murderer [Jamming]/Killer)
Deletions:
2x Cruisers (Pithum Murderer/Killer)


Revision [3560]

Edited on 2009-02-02 01:33:34 by VJTD3
Additions:
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
Deletions:
Choose one of two groups, kill them and go deeper using appropriate warpgate into second pocket (Serpentis base or gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).


Revision [3559]

Edited on 2009-02-02 01:31:34 by VJTD3
Additions:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
Deletions:
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between group aggro to be safe. Up or backwards is a good direction to go.


Revision [3558]

Edited on 2009-02-02 01:29:55 by VJTD3
Additions:
==War installation drops what looks like random junk T1 loot.== (2009-02-02)
Deletions:
==War installation drops what looks like random junk T1 loot.==


Revision [3557]

Edited on 2009-02-02 01:28:06 by VJTD3
Additions:
==War installation drops what looks like random junk T1 loot.==
Deletions:
==War installation does not drop loot.==


Revision [3556]

Edited on 2009-02-02 01:27:09 by VJTD3
Additions:
==Both war stations drops what looks like random T1 junk loot.== (2009-02-02)
Deletions:
==Both war stations drops no loot.==


Revision [3532]

Edited on 2009-01-31 05:39:02 by VJTD3
Additions:
Tip: if you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate.


Revision [3514]

The oldest known version of this page was created on 2009-01-29 01:35:58 by VJTD3 [Reported by: Rezerwowy Pies, 2008.01.01]
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