Formatting code for IntercepttheSaboteurs4sesa
======Intercept The Saboteurs, level 4======
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Mission type: Encounter
Space type: Deadspace
Faction: Serpentis, minor Sansha presence
Damage dealt: Kin / Therm (minor EM/Therm from Centii ships)
Extras: Dampening from Corelum Chief Guards/Safeguards
Web/scramble: Corealis Guardian Spy/Agents will warp scramble.
Recommended damage dealing: Kin, Thermal
Recommended ships: Hyperion, CNR, Abbadon, Astarte, Nighthawk, Ishtar
====At the gate====
5 Frigs at the gate. Auto-Aggro. 10-15km
Coreli Protector, 2x Coreli Defender, 2x Corelior Sentinel
====Single pocket====
No aggro on entry.
Engaging any portion of the Right-Center group aggroes all of them, despite differing ranges and locations.
===Right group:===
(about 60km out) Can be attacked separately.
3x Frigates (Centii butcher/manslayer) (EM/Therm)
3x Interceptors (Coreli Guardian agent/spy) (**Web/scramble**)
===Right-Center group:===
(40-80km Heavy on cruiser sized ships)
2x Frigates (Coreli defender)
4x Destroyers (Corelior sentinel/Canoneer)
3x EW Cruisers (Corelum chief safeguard/guard) (**Damp**)
3x Heavy Assault Cruiser (Corelum chief defender/protector)
4x Battlecruisers (Corelatis squad leader)
2x Battleships (Core Commodore/Rear Admiral/Flotilla Admiral)
3x Serpentis transports
The can will drop from the last ship in this center/right group. (such as the Core Rear Admiral or Serpentis transport) See: Blitz
===Center-Left Group:===
(70km) Can be attacked separately. Need not be engaged to complete mission.
2x Frigates (Coreli protector)
4x Interceptor (Coreli Guardian spy/agent) (**Web/Scramble**)
===Far Left Group:===
(80km) Need not be engaged to complete mission.
2x Destroyer (Corelior sentinel)
3x EW Cruiser (Corelum Chief Guard) (**Damp**)
2x Battlecruiser (Corelatis squad leader)
1x Battleship (Core Baron)
Structures: Habitation modules have chance to drop generic things, like VIPs. Small Armories have a chance to drop generic ammo.
==Blitz: ==
The viral agent drops from last ship in the center/right group. Please provide any information in commentary for now.
==Standing hits==
Killing one of the transporters incurs a 2.4% standing penalty
CategoryLevel4
CategoryNeedInfo - Need blitz verification and can location drop information; please put general commentary in comments, not article.
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Mission type: Encounter
Space type: Deadspace
Faction: Serpentis, minor Sansha presence
Damage dealt: Kin / Therm (minor EM/Therm from Centii ships)
Extras: Dampening from Corelum Chief Guards/Safeguards
Web/scramble: Corealis Guardian Spy/Agents will warp scramble.
Recommended damage dealing: Kin, Thermal
Recommended ships: Hyperion, CNR, Abbadon, Astarte, Nighthawk, Ishtar
====At the gate====
5 Frigs at the gate. Auto-Aggro. 10-15km
Coreli Protector, 2x Coreli Defender, 2x Corelior Sentinel
====Single pocket====
No aggro on entry.
Engaging any portion of the Right-Center group aggroes all of them, despite differing ranges and locations.
===Right group:===
(about 60km out) Can be attacked separately.
3x Frigates (Centii butcher/manslayer) (EM/Therm)
3x Interceptors (Coreli Guardian agent/spy) (**Web/scramble**)
===Right-Center group:===
(40-80km Heavy on cruiser sized ships)
2x Frigates (Coreli defender)
4x Destroyers (Corelior sentinel/Canoneer)
3x EW Cruisers (Corelum chief safeguard/guard) (**Damp**)
3x Heavy Assault Cruiser (Corelum chief defender/protector)
4x Battlecruisers (Corelatis squad leader)
2x Battleships (Core Commodore/Rear Admiral/Flotilla Admiral)
3x Serpentis transports
The can will drop from the last ship in this center/right group. (such as the Core Rear Admiral or Serpentis transport) See: Blitz
===Center-Left Group:===
(70km) Can be attacked separately. Need not be engaged to complete mission.
2x Frigates (Coreli protector)
4x Interceptor (Coreli Guardian spy/agent) (**Web/Scramble**)
===Far Left Group:===
(80km) Need not be engaged to complete mission.
2x Destroyer (Corelior sentinel)
3x EW Cruiser (Corelum Chief Guard) (**Damp**)
2x Battlecruiser (Corelatis squad leader)
1x Battleship (Core Baron)
Structures: Habitation modules have chance to drop generic things, like VIPs. Small Armories have a chance to drop generic ammo.
==Blitz: ==
The viral agent drops from last ship in the center/right group. Please provide any information in commentary for now.
==Standing hits==
Killing one of the transporters incurs a 2.4% standing penalty
CategoryLevel4
CategoryNeedInfo - Need blitz verification and can location drop information; please put general commentary in comments, not article.